RQG Character Sheet

From RPGnet
Revision as of 04:05, 15 November 2021 by Cryonic (talk | contribs)
Jump to: navigation, search

- Main Page; Between the Wars


Holfin Finebeard

Background and Story

MY Father died with defending the Temple of Sartar from dragonewts.

If your father died there as well, that'd give you another connection to some of the other players and also make your dragonewt friend very interesting. Ok lets lean into this - Father died defending the temple at Boldhome - same as others. Childhood friend was a crested dragonewt ( since they are the ones sometimes mangled to be able to talk to humans) And it just showed up near where he lived as a child ,and would ask us how he felt that his father had died, and it would say things like - 'All fathers are the great worm, Ourobarous, all else is illusion, Sadness is the mind biting its own tail'. Or 'He died thinking of you thinking of him, the mind is the mirror of the soul, the body the mirror of Ancestry. Existence is merely recursion' I guess it would appear , mystify small human test subject with inscrutable draconic shit and disappear before angry local parents tore it to bits. At least once it got caught and torn to bits but came back a week later anyway - seemingly unconcerned - and that totally fascinated me. Children are unable to process the concepts of draconic reincarnation so we assumed it was a friend.

At some point a Lankhor mhy sage interested in the dragonnewts found out and visited - and took advantage of its obsession in order to study it - via me as a proxy. This led to me spending time and being talked to by a Sage about what to say and ask the dragonnewt - as it wouldn't respond to questions unless they were from me - and the responses were always couched as draconic mysteries. For young fatherless me having a respected figure and a mysterious creature hang around me was probably both comforting and made me feel important. So i naturally fixated on the behaviour and interests of the Sage. Eventually the dragonnewt stopped visiting as often and the sage moved on , but by then Id picked up enough basics to be considered a promising inquiring young mind - with the basics of letters. Fast forward a few years and I'm too independent to be a scribe and too low station for significant temple duties. The weird draconic mysticism and the ravings of the old scribe mean I'm open to mental contortions common to sorcery. I managed to find some sorcery hints hidden in esoteric EWF architectural designs. Dabbling there leads to mandatory actual temple classes (this covers the differences between professional sorcery and the temple trained stuff).

My interest in robst debating and discussion means in not really cut out for the normal secret hoarding politics of temple - and im kicked out into the wild to make a living as a novelty intellectual who part times as a scribe to make ends meet.

Im interested in elder races and strange animals - but on a practical note of making a living - also interested in Clan law and justice as a profession - a lot of my times probably recording and writing records of decisions made of disputes and the pros and cons of various arguments being brought to trial. I have truetalk and im literate and one of my higher skills is local customs - so i reckon i can make a living as an advocate and clan clerk.


Character Details

  • Name: Holfin Finebeard
  • Cult: Lankhor Mhy
  • Race: Human
  • Gender: Male
  • Homeland: Sartar
  • Tribe: Colymar
  • Reputation: 7
  • occupation: Philospher
  • ransom: 120
  • Standard of living: Free
  • Base income: 60

Characteristics

Str: 14, Con: 14, Siz: 11, Int: 17, Pow: 15, Dex: 14:, Cha: 11.

  • Hit Points: 14
  • Total Encumbrance Points: xx
  • Total Magic Points: 15
  • Damage Bonus: 1d4
  • Healing Rate: 3
  • Movement: 8
  • Spirit Magic Damage: 1d6+1
  • Current Magic Points: 14
  • Strike Rank
    • Dex SR 2
    • Siz SR 2

Skill Groups

  • Agility: +5%
Boat (10)
Climb (45)
Dodge (33)
Drive Chariot (10)
Jump (47)
Ride (mount type) (15)
Swim (20)
  • Communication: +5%
Act (10)
Art (10)
Bargain (10)
Charm (20)
Dance (20)
Disguise (10)
Fast Talk (10)
Intimidate (20)
Intrigue (10)
Orate (40)
Sing (25)
Speak Own Language -Hendreiki (50)
Speak Other Language - tradetalk (15)
  • Knowledge: +10%
Alchemy (00)
Animal Lore (45)
Battle (20)
Bureaucracy (00)
Celestial Lore (30)
Cult Lore (lhankhor Mhy) (30)
Customs (local 60/all others 00)
Elder Race Lore (race) (35)
Evaluate (20)
Farm (40)
First Aid (20)
Game (25)
Herd (25)
Homeland Lore (local) (40)
Homeland Lore (other) (00)
Library Use (20)
Manage Household (20)
Mineral Lore (25)
Peaceful Cut (20)
Plant Lore (15)
Read/Write (Heortling) (80)
Shiphandling (00)
Survival (25)
Treat Disease (15)
Treat Poison (15)
  • Magic: +5%
Meditate (50)
Prepare Corpse (15)
Sense Assassin (00)
Sense Chaos (00)
Spirit Combat (40)
Spirit Dance (00)
Spirit Lore (00)
Spirit Travel (15)
Understand Herd Beast (00)
Worship (Lhankhor mhy) (55)
Dominate ghost (25)
Summon Ghost (15)
Neutralise Spirit magic (15)
Logician (30)
Total recall(15)
Identify otherworld Entity (15)
  • Manipulation:+15%
Conceal (20)
Craft (specific craft) (25)
Devise (20)
Melee Weapon (Base Value)
Missile Weapon (Base Value)
Play Instrument (20)
Shield (Base Value)
Sleight (20)
  • Perception: +10%
Insight (species/others) (30/00)
Listen (35)
Scan (35)
Search (35)
Track (15)
  • Stealth: +15%
Hide (25)
Move Quietly (25)

Magical Abilities

  • Spirit Magic:


  • Divine Magic:
    • Cult Lhankhor Mhy
      • Rune Points: 3
        • Translate
        • Truespeak
        • Analyse magic
  • Sorcery:
    • Runes
      • Truth ,Spirit
    • Techniques
      • Command ,Summon
  • Gifts/Geases:
  • Runes:
    • Fire :70
    • Moon :60
    • Air :60
    • Man :50
    • Beast :50
    • fertility :50
    • Death :50
    • Harmony 50
    • Disorder :50
    • Truth :75
    • Illusion :25
    • Stasis :75
    • movement :25
  • Passions:
    • Honor:60
    • Loyalty Sartar:60
    • Loyalty tribe:60
    • Loyalty clan:60
    • Love family:60
    • Devotion Lhankhor mhy:60
    • Hate lunar empire:60
    • Love wisdom:60

Hit Points and Armour

Location Name Armour types A.P. H.P. Enc. Hit Location
Head xx xx 5 xx 19-20
Left Arm xx xx 4 xx 16-18
Right Arm xx xx 4 xx 13-15
Chest xx xx 6 xx 12
Abdomen xx xx 5 xx 09-11
Left Leg xx xx 5 xx 05-08
Right Leg xx xx 5 xx 01-04
  • Total Hit Points: 14 HP
  • Total Armor ENC: xx

Weapons and Shields

  • Skill Bonus: +15%
Weapon/Shield Name Damage S.R. A.P. Attack % Range Enc.
1h axe xx xx xx 35 xx xx
2h axe xx xx xx 20 xx xx
Broadsword xx xx xx 40 xx xx
Dagger xx xx xx 40 xx xx
1h spear xx xx xx 30 xx xx
Comp bow xx xx xx 30 xx xx
Javelin xx xx xx 35 xx xx
md shield xx xx xx 45 xx xx
lg shield xx xx xx 40 xx xx
  • Total Weapon ENC: xx

Equipment

  • Weapons:
  • Armour:
  • Other:
  • Valuables:

- Main Page; Between the Wars