Raiders of the Rim: Combat

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Revision as of 13:33, 16 February 2020 by Pstjmack (talk | contribs) (Weapons)
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These are homebrew rules for Star Wars starships in Raiders of the Rim, based on Starblazer, Fate of the Stars, Tachyon Squadron, and other sources.


Weapons

These are standardized weapon rules and options for the Raiders of the Rim setting

Power

  • Light: -1 shift to Stress/Consequences
  • Standard: 0 shift to Stress/Consequences
  • High Power: +1 shift to Stress/Consequences
  • Heavy: +2 shift to Stress/Consequences

Format

  • Compact: +1 to Stealth tests, automatic surprise
  • Sidearm: 1 zone range
  • Short arm: 2 zones range
  • Long arm: 3 zones range
  • Sniper: 4 zones range
  • Mounted: 4 zones range

Modes

  • Single shot: 1 target per round
  • Burst: 1 target per round, 1 dice maximized
  • Full auto: multiple targets per round; divide shifts between targets in arc
  • Selective: select mode each round

Ammo

  • Ammo capacity

Special

  • Penetrative: -1 to target armour
  • Suppressive fire: successful CA creates barrier to movement in zone/s in front; number of shifts = Difficulty vs Athletics
  • Stunning: attacks stun only

Weapon Types

This is a list of familiar and/or commonly available weapon types in the Star Wars setting, with their characteristics.


Ship Skills and Crew Skills

Weapon Power Format Modes Ammo Special Notes
Holdout blaster Light Compact Single 5
doombuggy23339 Secles Sluissi Ex-Military Combat Engineer 3 Physical [][][]; Mental [][][]
Timon BRN 626 Droid Unecessarily menacing hulking MedDroid 4/3 Physical [][][][]; Mental [][][]
Arandil Rujat Vel Mandalorian Vagabond Mandalorian Scout 2/3 Physical [][][]; Mental [][][]