Difference between revisions of "Red Sun at Morning"

From RPGnet
Jump to: navigation, search
(Current State)
(Current State)
Line 47: Line 47:
 
| T. Marcus Vance, Jr.
 
| T. Marcus Vance, Jr.
 
| 10/10
 
| 10/10
| 64/56
+
| 65/56
 
| 14
 
| 14
 
|  
 
|  
Line 56: Line 56:
 
| Ken Harrison
 
| Ken Harrison
 
| 13/13
 
| 13/13
| 54/48
+
| 55/48
 
| 12
 
| 12
 
| XXX
 
| XXX

Revision as of 10:50, 19 May 2017

Red Sun at Morning

  • Wiki for NoMessiah's Delta Green game "Red Sun at Morning".

Player Characters

  • Katherine Jane Smith - Agent EIGHT - CDC Virologist. Played by brahnamin.
  • Martin Casey - Agent EVAN - State Department Foreign Officer. Played by Captain Astounding (being caretaken by Motorskills).
  • T. Marcus Vance, Jr. - Agent EDWARDS - ONI Case Officer (Lieutenant JG). Played by Iustum.
  • Ken Harrison - Agent EZEKIEL - Navy SEAL. Played by Harrowed.
  • Doug Copeland - Agent EAST - Oceanographer. Played by Doleco.

Blank Delta Green Sheet

Current State

Agent Hit Points Sanity/Breaking Point Willpower Violence Adaptation Helplessness Adaptation Wounds Disorders
Katherine Jane Smith 10/10 68/51 17 Dissociative Identity Disorder
Martin Casey 11/11 55/48 12 XXX
T. Marcus Vance, Jr. 10/10 65/56 14
Ken Harrison 13/13 55/48 12 XXX
Doug Copeland 13/13 44/33 11 Megalomania

U.S. Navy SEAL ship


SEAL Team 2 Squad

  • Joe Wallace (Commander) - SEAL Team 2 Squad Leader
  • Brandon Potter (Lt. Commander)
  • Ernesto "Ernie" Sandoval (Lieutenant)
  • Aaron Campbell (Lieutenant)
  • Scott Becker (Lieutenant JG)
  • Clayton Vargas (Lieutenant JG)
  • Lyle Bishop (Lieutenant JG)


Research Vessel


NPC's

  • Vice Admiral Matthew Bucci
  • Admiral Yuri Kovar - Naval Spetsnaz, GRU-SV8
  • Dmitri, AKA 'IVAN' - Soviet Frogman

Weapons

Skill Base Range Damage Armor Piercing Lethality Kill Radius Shots
Unarmed attack Unarmed Combat 1D4-1 N/A
Combat knife Melee Weapons 1D6 3
Grenade, flash-bang Athletics 20 m, 10 m radius
Grenade, fragmentation Athletics 20 m N/A 15% 10 m
Pistol, light Firearms 10 m 1D8 N/A 7
Pistol, medium Firearms 15 m 1D10 N/A 15
Pistol, heavy Firearms 20 m 1D12 N/A 10
Rifle, light Firearms 100 m 1D12 3 10% (for burst) 10 or 30
Rifle, heavy Firearms 150 m 1D12+2 5 10% (for burst) 10 or 20
Submachine Gun Firearms 50 m 1D10 N/A 10% (for burst) 30