Difference between revisions of "River Valley Federation: Junius Walpurga"

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(Junius Walpurga)
(Moves)
 
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| [[Flying Circus: River Valley Federation|Main Page]]
 
| [[Flying Circus: River Valley Federation|Main Page]]
| [[Flying Circus: River Valley Federation: The Pilots: Charlotte von Ribbeck: Plane|Charlotte - Plane]]
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| [[Flying Circus: River Valley Federation: The Pilots: Junius Walpurga: Plane|Junius - Plane]]
| [[Flying Circus: River Valley Federation: The Pilots: Charlotte von Ribbeck: Notes and Story Record|Charlotte - Notes and Story Record]]
 
 
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|}
  
 
=Junius Walpurga=
 
=Junius Walpurga=
  
[[file:The_Magnificent_Kotobuki_-_Emma.png|thumb|right]]
+
[[file:junius_walpurga.jpg|thumb|right]]
  
 
{| class="wikitable"
 
{| class="wikitable"
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! '''Triggers'''
 
! '''Triggers'''
 
! '''(cost)'''
 
! '''(cost)'''
|rowspan="7"|
+
|rowspan="9"|
 
! '''Vents'''
 
! '''Vents'''
 
|-  
 
|-  
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| ... if you passed out
 
| ... if you passed out
 
| 1 Stress
 
| 1 Stress
| -
+
|
 +
|-
 
|}
 
|}
  
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| Garen Bauer
 
| Garen Bauer
 
| Yes
 
| Yes
| Drinking
+
| Casual Sex
 
|-  
 
|-  
| Junius Walpurga
+
| Charlotte von Ribbeck
|
+
| Yes
| Theatre & Music
+
| Stunt Flying
 
|-  
 
|-  
 
| Rini Hamann
 
| Rini Hamann
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==Moves==
 
==Moves==
  
===Estate===
+
===Bond===
'''Wealth: +1  
+
When you invest yourself in a person, place, or thing, come to a consensus with the player most responsible for it (or the GM) about the Nature of that thing, and take 1 Stress. You may now use it in magic as a focus. If an object of your bond is badly damaged, destroyed, or lost, take another Stress.
  
As a Scion, Charlotte has an Estate: she is the nominal ruler of the town of Ribbeck and its associated people and industry. It is a Town in every sense of the word. Every routine, roll 2d10+Wealth. On a 16+ it gains +2 Wealth, on a miss it loses 1 Wealth (Max.5).
+
Start with a bond with yourself, your blood relatives, your existing lovers, and any elemental items you took as Assets.
 +
 +
===As the Crow Flies===
 +
Sacrifice a focus of Air to imbue an item with the power of flight. It becomes a plane with a max speed of 5+Wild, a Thrust of 2, a Handling of 90 + 10 x Daring, 10 Authority, 2 Turn Bleed, and 2 Energy Loss. The ‘engine’ doesn’t have RPM or fuel. You are only hit on a critical, but all hits strike you, the only vital component.
  
At any time, Charlotte can tap the resources of her Estate, reducing its Wealth by 1 to gain 10 thaler.  
+
===Reach Out===
 +
You do not need to be physically touching your Focus. You only need to know where it is.
  
When you visit your Estate, you can give up to 15 thaler, equivalent goods, or do a pro bono job to increase its Wealth by 1, max. once per Routine. If the Estate hits -3 Wealth, they revolt.
+
===Out of Mind===
 +
When you shut off your engine or hide your face, you will pass unseen by anyone who hasn’t already spotted you.
  
===The Finer Things (Core)===
+
===Cast a Spell===
Every Routine, Charlotte must spend an additional Thaler on personal upkeep. If she does not, she takes 2 Stress. The second time she Breaks, cross this move out.
+
When you cast a spell, hold your Focus, choose a Target, describe a spell based on an effect from the Focus’ Nature, and roll +Wild.
  
===Glorious History===
+
On a hit, the spell works. On an 11-15, the GM also chooses 1 Effect from the Target’s Nature to apply to you, beneficially or maliciously. When you cast with Blood, you take 1 Injury on a full success, 2 Injury on a partial, and 3 Injury on a miss. You may ask the GM to take something else, but it will always be worse.
The power of your family name adds +1 to Charlotte's personal Combat Value. This move can only be learned by other characters if they are an Ace already.
 
  
===Old Tales===
+
When you cast as a ritual, it costs a great deal of time and materials, but any hit counts as a full success, and 11 or less counts as a partial hit.
When you tell a story of your family history, true or not, hold 1. When you follow or defy the lesson of that story, spend the hold for Advantage!
 
  
===Entrusted (Intimacy)===
+
===Intimacy: Of Blood===
When you hold those you care for close, figure out among your partners who takes charge. If it's you, add +1 to a Stat for the rest of the routine. If it's one of them, clear 2 Stress immediately.  
+
When you share an intimate moment with with someone, gain a bond of Blood with them, in addition to the bond you may already have. If you already have a bond, take +3 forward to use them as a focus or target.
  
If you use this move in the air, all of you get the benefits, though you should still figure it out!
+
If you use this move in the air, the next time you use them as a Focus they are immune to the Injury from being used as a Focus.
 +
 
 +
===Mastery: Slipstream===
 +
Slipstream Mastery None of this stuff matters if somebody shoots you dead.
 +
 
 +
Victories: Aircraft shot down, crashed, or lured to their destruction.
 +
 
 +
====Tables have Turned====
 +
In Dogfight! you can use Keen to turn the tables on your
 +
attacker (normally +Daring), and Daring to go on the offensive (normally +Hard).
 +
 
 +
When you Draw a Bead, you can opt to take G-force equal to Speed factor rather than a Hard Move.
  
 
==Personal Affects==
 
==Personal Affects==
  
'''Wealth:''' 1 Thaler
+
Cash:
 +
 
 +
===Assets===
 +
* A vial of pure spring Water
 +
* An ember pendant, imbued with Fire
 +
* A feather from a beast of the Air
  
* A beautifully crafted sword (Hits 2, Damage 3, AP 1, Range Melee) [One-Handed, Holstered]
+
===Baggage===
* A silvered breastplate (3 coverage, armour 2)
+
* Gismo, my cat familiar
* The key to my Clockwerk Attendant
+
* a broom, not yet magical
* Titles and deeds proving my identity as Charlotte Tannhäuser von Ribbeck!
+
* an esoteric map to a mythical place

Latest revision as of 19:09, 18 June 2020

Main Page Junius - Plane

Junius Walpurga[edit]

Junius walpurga.jpg
Hard Keen Calm Daring Wild Stress XP
-1 -2 +1 +4 +3 0/10 0
Triggers (cost) Vents
If you used magic violently 1 Stress Lose one of your Bonds.
If you failed your mission 1 Stress Wander out into the Wild.
If you missed a spell 1 Stress Hex somebody who has it coming.
If you faced down the fae 1 Stress Use yourself as a focus.
... and you lost 1 Stress Make an unwise pact with the fae.
If a comrade crashed 1 Stress Break a piece of needed technology.
If you were injured 2 Stress Call somebody out. Make it hurt.
... if you passed out 1 Stress
Comrades Trust? Familiar Vices
Garen Bauer Yes Casual Sex
Charlotte von Ribbeck Yes Stunt Flying
Rini Hamann Yes
Mira Ananda Yes

Moves[edit]

Bond[edit]

When you invest yourself in a person, place, or thing, come to a consensus with the player most responsible for it (or the GM) about the Nature of that thing, and take 1 Stress. You may now use it in magic as a focus. If an object of your bond is badly damaged, destroyed, or lost, take another Stress.

Start with a bond with yourself, your blood relatives, your existing lovers, and any elemental items you took as Assets.

As the Crow Flies[edit]

Sacrifice a focus of Air to imbue an item with the power of flight. It becomes a plane with a max speed of 5+Wild, a Thrust of 2, a Handling of 90 + 10 x Daring, 10 Authority, 2 Turn Bleed, and 2 Energy Loss. The ‘engine’ doesn’t have RPM or fuel. You are only hit on a critical, but all hits strike you, the only vital component.

Reach Out[edit]

You do not need to be physically touching your Focus. You only need to know where it is.

Out of Mind[edit]

When you shut off your engine or hide your face, you will pass unseen by anyone who hasn’t already spotted you.

Cast a Spell[edit]

When you cast a spell, hold your Focus, choose a Target, describe a spell based on an effect from the Focus’ Nature, and roll +Wild.

On a hit, the spell works. On an 11-15, the GM also chooses 1 Effect from the Target’s Nature to apply to you, beneficially or maliciously. When you cast with Blood, you take 1 Injury on a full success, 2 Injury on a partial, and 3 Injury on a miss. You may ask the GM to take something else, but it will always be worse.

When you cast as a ritual, it costs a great deal of time and materials, but any hit counts as a full success, and 11 or less counts as a partial hit.

Intimacy: Of Blood[edit]

When you share an intimate moment with with someone, gain a bond of Blood with them, in addition to the bond you may already have. If you already have a bond, take +3 forward to use them as a focus or target.

If you use this move in the air, the next time you use them as a Focus they are immune to the Injury from being used as a Focus.

Mastery: Slipstream[edit]

Slipstream Mastery None of this stuff matters if somebody shoots you dead.

Victories: Aircraft shot down, crashed, or lured to their destruction.

Tables have Turned[edit]

In Dogfight! you can use Keen to turn the tables on your attacker (normally +Daring), and Daring to go on the offensive (normally +Hard).

When you Draw a Bead, you can opt to take G-force equal to Speed factor rather than a Hard Move.

Personal Affects[edit]

Cash: 3þ

Assets[edit]

  • A vial of pure spring Water
  • An ember pendant, imbued with Fire
  • A feather from a beast of the Air

Baggage[edit]

  • Gismo, my cat familiar
  • a broom, not yet magical
  • an esoteric map to a mythical place