Difference between revisions of "River Valley Federation: Junius Walpurga"

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(Junius Walpurga)
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! '''Vents'''
 
! '''Vents'''
 
|-  
 
|-  
| If you were wounded
+
| If you used magic violently
 
| 1 Stress
 
| 1 Stress
| Take money from your estate for something frivolous.
+
| Lose one of your Bonds.
 
|-
 
|-
| If you were disobeyed...
+
| If you failed your mission
 
| 1 Stress
 
| 1 Stress
| Insult the heritage of a comrade.
+
| Wander out into the Wild.
 
|-  
 
|-  
| ...but everything worked out
+
| If you missed a spell
| 2 Stress
+
| 1 Stress
| Claim something that isn't yours.
+
| Hex somebody who has it coming.
 +
|-
 +
| If you faced down the fae
 +
| 1 Stress
 +
| Use yourself as a focus.
 
|-  
 
|-  
| If your plane was damaged
+
| ... and you lost
 
| 1 Stress
 
| 1 Stress
| Challenge somebody to a duel.
+
| Make an unwise pact with the fae.
 
|-  
 
|-  
| If you had to fight family
+
| If a comrade crashed
 
| 1 Stress
 
| 1 Stress
| Blame somebody else for your failures.
+
| Break a piece of needed technology.
 
|-  
 
|-  
|
+
| If you were injured
|
+
| 2 Stress
| Go to the law with a complaint.  
+
| Call somebody out. Make it hurt.
 +
|-
 +
| ... if you passed out
 +
| 1 Stress
 +
|
 
|}
 
|}
  

Revision as of 19:21, 15 June 2020

Main Page Charlotte - Plane Charlotte - Notes and Story Record

Junius Walpurga

The Magnificent Kotobuki - Emma.png
Hard Keen Calm Daring Wild Stress XP
-1 -2 +1 +4 +3 0/10 0
Triggers (cost) Vents
If you used magic violently 1 Stress Lose one of your Bonds.
If you failed your mission 1 Stress Wander out into the Wild.
If you missed a spell 1 Stress Hex somebody who has it coming.
If you faced down the fae 1 Stress Use yourself as a focus.
... and you lost 1 Stress Make an unwise pact with the fae.
If a comrade crashed 1 Stress Break a piece of needed technology.
If you were injured 2 Stress Call somebody out. Make it hurt.
... if you passed out 1 Stress
Comrades Trust? Familiar Vices
Garen Bauer Yes Drinking
Junius Walpurga Theatre & Music
Rini Hamann Yes
Mira Ananda Yes

Moves

Estate

Wealth: +1

As a Scion, Charlotte has an Estate: she is the nominal ruler of the town of Ribbeck and its associated people and industry. It is a Town in every sense of the word. Every routine, roll 2d10+Wealth. On a 16+ it gains +2 Wealth, on a miss it loses 1 Wealth (Max.5).

At any time, Charlotte can tap the resources of her Estate, reducing its Wealth by 1 to gain 10 thaler.

When you visit your Estate, you can give up to 15 thaler, equivalent goods, or do a pro bono job to increase its Wealth by 1, max. once per Routine. If the Estate hits -3 Wealth, they revolt.

The Finer Things (Core)

Every Routine, Charlotte must spend an additional Thaler on personal upkeep. If she does not, she takes 2 Stress. The second time she Breaks, cross this move out.

Glorious History

The power of your family name adds +1 to Charlotte's personal Combat Value. This move can only be learned by other characters if they are an Ace already.

Old Tales

When you tell a story of your family history, true or not, hold 1. When you follow or defy the lesson of that story, spend the hold for Advantage!

Entrusted (Intimacy)

When you hold those you care for close, figure out among your partners who takes charge. If it's you, add +1 to a Stat for the rest of the routine. If it's one of them, clear 2 Stress immediately.

If you use this move in the air, all of you get the benefits, though you should still figure it out!

Personal Affects

Wealth: 1 Thaler

  • A beautifully crafted sword (Hits 2, Damage 3, AP 1, Range Melee) [One-Handed, Holstered]
  • A silvered breastplate (3 coverage, armour 2)
  • The key to my Clockwerk Attendant
  • Titles and deeds proving my identity as Charlotte Tannhäuser von Ribbeck!