Difference between revisions of "Running Sheet Blank for Convention Play"

From RPGnet
Jump to: navigation, search
(Created page with "<big>'''Name ?, Child of ? '''</big> ? '''Father:''' '''Mother:''' '''Description:''' '''Hobbies:''' =='''Ranks'''== =='''Points{}'''== '''''Total: = Sta...")
 
(Miscellany)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
 
<big>'''Name ?, Child of ? '''</big>
 
<big>'''Name ?, Child of ? '''</big>
  
[[?]]  
+
[[?]] Find me an image you like and I'll make up a trump.
 
    
 
    
 
'''Father:'''
 
'''Father:'''
Line 18: Line 18:
 
'''''Total: =  Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage'''''
 
'''''Total: =  Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage'''''
  
* in Stats  
+
* # in Stats  
* x (x) in Powers
+
* # Points Spent on Powers, (# of Points Gifted on Powers)
* in Skills
+
* # Pips Spent on Skills.  See [[Jeweled Amber Skill Points]].
* (x) in creatures/Items
+
* # Pips spent on Creatures and Items. (# of Pips gifted for Creatures and Items)
*0 in Allies (0/0)
+
* 0 in Allies (# in Allies/# in Enemies).  In general i balance Allies and Enemies.  If a character has developed an ally, someone is unhappy about it enough to be a enemy.
* Stuff
+
* # pips in Stuff.  Good Stuff is a safe life.  Bad Stuff is an exciting Life.
  
 
===''Advancement''===
 
===''Advancement''===
 
+
Certain elements of character background might generate a block of advancements pips before the game.
  
 
=='''Statistics{}'''==
 
=='''Statistics{}'''==
Line 38: Line 38:
 
* (50) Basic Imprint of Amber or Avalon
 
* (50) Basic Imprint of Amber or Avalon
 
* (35+45) +Basic Shapechange + Basic Imprint Logrus  
 
* (35+45) +Basic Shapechange + Basic Imprint Logrus  
 
+
* (50) Basic Imprint of Mandalay
 +
* (#) Basic Imprint of a [[Squiggle]] will vary and depend on character history.
 
=='''Skills {}'''==
 
=='''Skills {}'''==
 +
In General i suggest about 10 pips in skills ranging from 1 to 3 pips.  Remember, the more in a skill, the more it needs to be used and expressed in game play.
  
  
Line 50: Line 52:
  
 
=='''Companions'''==
 
=='''Companions'''==
 +
Characters will usually start with an [[Elites]] bodyguard/companion
  
  
 
=='''Items {}'''==
 
=='''Items {}'''==
*
+
I will generally work with a player to develop some signature item that fits with their character concept.
 
* Signature piece
 
* Signature piece
 
=='''Shadows {}'''==
 
=='''Shadows {}'''==
Line 64: Line 67:
  
 
=='''Miscellany'''==
 
=='''Miscellany'''==
 +
My general philosophy is that this is a shared experience.  If you are not having fun, let me know as soon as possible.  I won't have fun if you are not having fun.

Latest revision as of 08:05, 30 May 2022

Name ?, Child of ?

? Find me an image you like and I'll make up a trump.

Father:

Mother:

Description:

Hobbies:

Ranks[edit]

Points{}[edit]

Total: = Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage

  • # in Stats
  • # Points Spent on Powers, (# of Points Gifted on Powers)
  • # Pips Spent on Skills. See Jeweled Amber Skill Points.
  • # Pips spent on Creatures and Items. (# of Pips gifted for Creatures and Items)
  • 0 in Allies (# in Allies/# in Enemies). In general i balance Allies and Enemies. If a character has developed an ally, someone is unhappy about it enough to be a enemy.
  • # pips in Stuff. Good Stuff is a safe life. Bad Stuff is an exciting Life.

Advancement[edit]

Certain elements of character background might generate a block of advancements pips before the game.

Statistics{}[edit]

  • Psyche:
  • Strength:
  • Endurance:
  • Warfare:

Powers {}[edit]

In general a pc will be given permission to walk its main imprint meaning they won't pay pips for it

  • (50) Basic Imprint of Amber or Avalon
  • (35+45) +Basic Shapechange + Basic Imprint Logrus
  • (50) Basic Imprint of Mandalay
  • (#) Basic Imprint of a Squiggle will vary and depend on character history.

Skills {}[edit]

In General i suggest about 10 pips in skills ranging from 1 to 3 pips. Remember, the more in a skill, the more it needs to be used and expressed in game play.


Allies & Enemies {0/0 = 0}[edit]

Allies[edit]

  • various

Enemies[edit]

  • various

Companions[edit]

Characters will usually start with an Elites bodyguard/companion


Items {}[edit]

I will generally work with a player to develop some signature item that fits with their character concept.

  • Signature piece

Shadows {}[edit]

Stuff{}[edit]

Miscellany[edit]

My general philosophy is that this is a shared experience. If you are not having fun, let me know as soon as possible. I won't have fun if you are not having fun.