Running Sheet Laravella

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Laravella, Daughter of Brand

?

Father:Prince Brand of amber

Mother:(Unknown)

Children:none

Description:

Hobbies:

Ranks

Points-{}

Total: = Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage

  • in Stats
  • x (x) in Powers
  • in Skills
  • (x) in creatures/Items
  • 0 in Allies (0/0)
  • Stuff

Advancement

Statistics-{}

  • Psyche:
  • Strength:
  • Endurance:
  • Warfare:

Powers {}

Skills {}

Allies & Enemies {0/0 = 0}

Allies-3

various

Enemies-3

various

Companions

Items {}

  • Signature piece

Stuff{}

Miscellanea

Comments here for thoughts on character creation. obviously all this is how things played out in my multiverse of Amber! Fun and games.

look at Skills in my game Jeweled Amber Skill Points

Chaosian Options

  • If you decide to go Chaosian. Ill pick the Chaosian since she will fit into the ongoing chaos politics. Most likely a Henrdake. Take a look at this for information on the Hendrake family in my game-Benedict/Hendrake breeding program
    • VoyaHeirs_and_spares#Voya._Daughter_of_Maylon is a good possibility. A Hendrake royal with Amber blood.
    • I've toyed with the Helgram family that has been in the politics of Chaos and would have been a big part of the war. A daughter of this house might be interesting.
    • Brand, Fiona, and Bleys dealt with Hendrake and Helgram in fomenting the Black Road War. Bleys and Fiona withdrew from the Chaos forces as it became clear what the endgame for Chaos was once the pattern was damaged. Another character is dealing with Brand now and a lot of his side of the story will be in play. He is claiming that the effort to edit the pattern, using Martin, failed and he was badly deranged by the effort.

Regorian options

  • I think a Regorian heritage might be good too. Regor Regor is a major inscription. Regor has a very Russian vibe. Minarets, cold, vodkas, etc... It has been xenophobic and isolationist.
    • Brand is a Regorian through his mother Queen Clarissa, as are Fiona and Bleys of course. He could easily have been with a Regorian woman and that might work well.
  • Clearly this is a PC you have run before and so you have a character concept for Lara in her own world. What her origins are and how much she knows about it is something to talk about. Right now i have 4 active pcs. one player having two. 3 of them are characters run in other games. Im ok with that though i would prefer a new PC. Since i don't know the history of the character in her worlds I may bounce ideas that are in her world that i don't want in my game. All in all im pretty flexible about things.

You said I plan to take Warfare 25, Basic Trump, Conjuration, Sorcery, Chaos Strength and two 5 pt worlds with Destiny

  • First off, i don't encourage taking stats down. If its done i suggest it be one of the first things to try and buy up. Buying down stats implies some physical problem in the race of Amberites. So if strength is bought down there should be a reason; Catastrophic magical accident, touched by a curse, etc.
  • Secondly, Two separate shadows is a lot to start with as personal shadows with a Destiny? Clearly there is a reason for this i want to hear. I think we should talk it over and work out. there should be a good reason to spend so much on two shadows.
  • Ranks and stats. I don't use Ranks. First Ranks, Second rank, etc. the concept never worked for me. Stats let a PC fit into the Stats of everyone else, PC or NPC.
  • Skills. If you read the skill section it explain why i uses skills. 5 pips allows for a fair amount of expertise and some character development.
  • Shadow Magic. Listed as a power, a few pips in shadow magic makes her a mighty wizard. Of course the shadow magics don't work everywhere. Shadow_Magic#Warlock_Magery
  • Signature Piece. each PC starts off with a good signature piece. In the 40 pip range. Grayswandir, Werewindle. Maybe a wizards staff
  • Pet. Each PC will end up with a pet of some kind.
  • Elite. Once a Amberite is on good terms with King Random they are assigned an Elite. Basically a body guard. They act as a companion, can travel with the pc, reports back to Random, and acts as a funnel for the GM to feed information to the pc. They don't HAVE to keep them with them but it helps.
  • Two Shadows with Destiny. Like i said elsewhere, this is something we should talk about. It could easily be lowered to 5 pips and one shadow saving 5 pips on any of the below ideas.

Ideas

All these options are just ideas. nothing set in stone. just working out a character concept.

Idea 1: 133 Woven Logrus option.

  • Stats:30
    • Psyche:10
    • Strength:Amber
    • Endurance:Amber
    • Warfare:15
  • Powers 112
    • (25) Woven Logrus Woven Logrus(Gifted by Brand)
    • 25 (10) Shapechange (When the pattern was repaired, Amberites gained 10 pip's worth of Shapechange allowing limited shapechange like finger prints, facial features, webbed feet and fingers, ear shapes.)
    • 15 Sorcery
    • 20 conjuration
    • 30 Trump based on Woven Logrus.
    • 5 Shadow Magic Shadow Magic
    • 10 Shadows (2)
    • 5 skill
    • 2 bad Stuff


I like the idea of a PC with Woven Logrus. If she ever gets to take the full logrus she would have 25 pips set aside for it a good idea.

This option would not necessarily be related to chaos. It could easily be someplace else in shadow so she would not have been raised in chaos. This would give her full shapechange.


Idea 2:145 Chaosian option.

  • Stats:15
    • Psyche:10
    • Strength:Chaos(+10)
    • Endurance:Amber
    • Warfare:15
  • Powers:130
  • 10 Logrus-Partial (study allowing for future full Lorgus. Allows Logrus based sorcery and trumps)
  • 25 (10)Shapechange (Racial)
  • 15 Sorcery
  • 20 conjuration
  • 40 trump
  • 5 Shadow Magic
  • 10 Shadows (2)
  • 5 skills

A bit high on points but workable. It has her having studied the Logrus enough to use sorcery and trumps and ready to someday assay the full logrus. It does not allow her to raise the Sign of hte Logrus or use the logrus for defense, make tendril, etc. Woven Logrus would be an additional 10 pips. Dropping endurance to Chaos, a thing i don't like, would free up 10 pips to buy Woven Logrus.

idea 3:115. Chaos Sway option

  • Stats:30
  • Psyche:10
  • Strength:Amber
  • Endurance:5
  • Warfare:15
  • Powers:85
  • 10 Logrus-Partial
  • (10)Shapechange
  • 15 Sorcery
  • 20 conjuration
  • 40 trump
  • 5 Shadow Magic
  • 10 Shadows (2)
  • 5 skills

This one drops shapechange and puts Strength at Amber. It has Partial Logrus allowing sorcery and Trump. This assumes some access to Chaos, possibly not actually in Chaos but places in the Chaos sway or the Black Zone..

Idea 4:125 Regorian Option 1

  • Stats:30
    • Psyche:10
    • Strength:Amber
    • Endurance:5
    • Warfare:15
  • Powers:95
  • (20) Regor Imprint
  • (10)Shapechange (Racial)
  • 15 Sorcery
  • 20 conjuration
  • 40 trump-Based on the Sigil of Regor
  • 5 Shadow Magic
  • 10 Shadows (2)
  • 5 skills

A bit high on points but workable. I really like the idea of a Regorian PC.

Idea 5:120 Regorian option 2

  • Stats:25
    • Psyche:25
    • Strength: Chaos(+10)
    • Endurance:Amber
    • Warfare:10
  • Powers:95
  • (20) Regor Imprint
  • (10)Shapechange (Racial)
  • 15 Sorcery
  • 20 conjuration
  • 40 trump
  • 5 Shadow Magic
  • 10 Shadows (2)
  • 5 skills

This is a bare bones idea. It is a Regorian one. Giving her Trump, sorcery, conjuration. You mentioned 25 warfare. That's a lot of warfare for a sorceress who may want Psyche to be competitive with other sorcerers. Swapping Psyche and Warfare would give her solid Psyche and a respectable military mind.