Difference between revisions of "S*** City Characters"

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'''''Special Moves'''''<br>
 
'''''Special Moves'''''<br>
Insano Like Drano<br>
+
Insano Like Drano: +1 Hard<br>
NOT TO BE FUCKED WITH<br>
+
NOT TO BE FUCKED WITH: Counts as a 3-Harm Small gang in battle, with appropriate armor.<br>
Battle-Hardened<br>
+
Battle-Hardened: When ''Acting Under Fire'', roll +Hard instead of +Cool.<br>
  
 
'''''Crap'''''<br>
 
'''''Crap'''''<br>
Line 57: Line 57:
 
'''''Crap'''''<br>
 
'''''Crap'''''<br>
 
Shotgun (3-harm close messy)<br>
 
Shotgun (3-harm close messy)<br>
Silenced Sniper Rifle(3-harm far hi-tech)<br>
+
Silenced Sniper Rifle (3-harm far hi-tech)<br>
 
Oddments-a-plenty, including much delightful lucre: 2-barter<br>
 
Oddments-a-plenty, including much delightful lucre: 2-barter<br>
 
Barnum's Gang, the 4-Harm Medium Unruly 1-armor Executors!<br>
 
Barnum's Gang, the 4-Harm Medium Unruly 1-armor Executors!<br>

Revision as of 07:27, 19 November 2010

Thanks for visiting Shit City! We hope you took a little something with you.

Starring, in no particular order:

Hammer the Chopper

Stats and Basic Moves
Cool +1* (Do something under fire)
Hard +2 (Go aggro, seize by force)
Hot 0 (Seduce or manipulate)
Sharp +1 (Read a sitch, read a person)
Weird -1 (Open yer brain)

Special Moves
Pack Alpha
Fucking Thieves

Crap
1-armor
Sawed-off (3-harm close reload messy)
Machete (3-harm hand messy)
Hammer's Gang, the 2-Harm Medium Disciplined Obliged Scorpions!

  • Turk, Guzz, Spokes, Chum, Rust, Tucker, Newt, Koz, Lucky, No-Nose, Stump, Tubby, Vix, Fork, Joker, Torch, Roadkill, Orly, 8-Ball, Therm, Tiny, Zilla, Sark, Wino, Cap, Gutshot, Drip, Grinder, Zed, Scuff


Wakeman the Gunlugger

Stats and Basic Moves
Cool -1 (Do something under fire)
Hard +3 (Go aggro, seize by force)
Hot -2 (Seduce or manipulate)
Sharp +1 (Read a sitch, read a person)
Weird +2 (Open yer brain)

Special Moves
Insano Like Drano: +1 Hard
NOT TO BE FUCKED WITH: Counts as a 3-Harm Small gang in battle, with appropriate armor.
Battle-Hardened: When Acting Under Fire, roll +Hard instead of +Cool.

Crap
2-armor
Silenced sniper rifle (3-harm ap far hi-tech)
SMG(2-harm ap close area loud)
Grenades (4-harm hand area reload messy)
Oddments worth 1-barter

Barnum the Hardholder

Stats and Basic Moves
Cool +1 (Do something under fire)
Hard +2 (Go aggro, seize by force)
Hot +1 (Seduce or manipulate)
Sharp +1 (Read a sitch, read a person)
Weird -2 (Open yer brain)

Special Moves
Leadership
Wealth

Crap
Shotgun (3-harm close messy)
Silenced Sniper Rifle (3-harm far hi-tech)
Oddments-a-plenty, including much delightful lucre: 2-barter
Barnum's Gang, the 4-Harm Medium Unruly 1-armor Executors!

  • Some names soon.





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