Difference between revisions of "Safa"

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(Created page with "Basilisk_Hill_Breakdown == Rank == *Caballi Destrier Level 2 (female) *XP: 3390/6780 *Alignment: Neutral *Retainer of Nerhgui *Titles or Holdings: None == Attributes...")
 
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**
 
*Class Abilities
 
*Class Abilities
** Claustrophobic -1 all roles indoors, underground, thick woods or jungle
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** Claustrophobic -1 all rolls indoors, underground, thick woods or jungle
 
** Strong but fragile - massive damage is dealt at advantage (highest damage roll)
 
** Strong but fragile - massive damage is dealt at advantage (highest damage roll)
 
** Tireless exert 3xnormal must still rest at standard intervals
 
** Tireless exert 3xnormal must still rest at standard intervals

Revision as of 13:16, 16 August 2022

Basilisk_Hill_Breakdown

Rank

  • Caballi Destrier Level 2 (female)
  • XP: 3390/6780
  • Alignment: Neutral
  • Retainer of Nerhgui
  • Titles or Holdings: None

Attributes

  • STR: 14 (+1 Melee, 3-in-6 open doors)
  • INT: 12
  • WIS: 13 (+1 Magic Saves)
  • DEX: 8
  • CON: 13 (+1 Hit Points)
  • CHA 12

Skills

  • Languages
    • Common
    • Caballi
  • General Skills
    • Athletics
      • Jumping (STR) skilled 9+
      • Running (CON) skilled 9+
    • Survival
      • Wilderness Survival 9+
      • Tracking (WIS) Expert 4+
      • Navigation (INT) proficient 15+
  • Class Abilities
    • Claustrophobic -1 all rolls indoors, underground, thick woods or jungle
    • Strong but fragile - massive damage is dealt at advantage (highest damage roll)
    • Tireless exert 3xnormal must still rest at standard intervals
    • Large creature
      • Use human sized 2-handed weapons with -1 penalty to initiative
      • Calballi sized 2-handed weapons last in round damage one die higher
      • Armor weighs 1.25x, costs 1.5x
    • Porter double carrying capacity (800cn/1200cn/1600cn/3200cn)
    • Cleave once per attack per level
    • Unarmed attacks 1d3+STR
    • Minimum damage for Melee and thrown missile weapons 1d6+STR
    • Sense Magic (D:Concentration/turn R:10' - tell direction, tell if individual Rolle 4d6<WIS)
    • Arcane Awarness
      • Saves vs Spells with advantage
      • Surprise from magical creatures not greater than 2-in-6
      • Attack penalties against invisible/distored creatures halved
      • Attack bonus for invisible/distored creatures halved
  • Knacks
    • Toughness 1d10 HD

Combat

  • AC: (TBD)
  • HP: (TBD)
  • Movement Rate: (TBD)
  • Initiative Modifier: -1
  • Attacks
    • Primary Melee Attack: (TBD)
    • Secondary Melee Attack: (TBD)
    • Primary Ranged Attack: (TBD)
  • Saves:
    • Petrification & Paralysis 13
    • Poison & Death 13
    • Blast & Breath 14
    • Staves & Wands 12
    • Spells 15


Equipment

  • Gear, Armor, Weapons: Total Encumbrance
    • Those things
    • Individually