Difference between revisions of "Sage"

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| [[Burning Hyperchrome |Main Page]]
 
| [[Burning Hyperchrome |Main Page]]
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| [[Burning Hyperchrome: Sage Notes|Notes and Story Record]]
 
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DES MOINES - Tragedy struck the Pleasant Acres agricultural dome last night, as a vicious gang members stormed the cube of Chuck and Lena Olsen's family last night. Dome militia responded promptly, killing three gang members, but not in time to save Chuck and Lena from being murdered and their daughter, Gina, known to us as "Baby", from being critically injured.
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Write Up goes here!
 
 
Roy Rogers, owner of the Cuppa Joe Diner, speculated that the gang attack may have been provoked by Gina. A member of the roving "Chainsaw Gang" made uncouth and unwelcome remarks to Gina, a part-time waitress. Justifiably upset, she poured a carafe of hot coffee in the ganger's lap. Gina then beat the vile hooligan with the empty coffeepot until other diners pulled her away. The scoundrel was arrested and removed to the militia lockup.
 
 
 
Apparently, the other members of the Chainsaw Gang elected to take violent revenge on the Olson family before escaping into the night with militia in hot pursuit.
 
 
 
Doc Brown reports Gina is is grave condition after extensive injuries to her right arm requiring amputation. "She is strong, and I have high hopes for her survival," he said.
 
  
 
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* '''Refresh:''' 3
 
* '''Refresh:''' 3
* '''Initiative Steals:''' 1
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* '''Initiative Steals:''' 0
* '''Strain/Tolerance:''' 3/8
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* '''Strain/Tolerance:''' 2/8
* '''Fire Wall:''' +4
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* '''Fire Wall:''' 0
  
 
== Stress and Consequences ==
 
== Stress and Consequences ==

Revision as of 18:57, 13 June 2019

Sage

[High Concept] Human 2.0 Zeek Info Broker [Trouble] Man of Two Secrets [Free Choice] Need To Know

[Crossing Paths 1] [Crossing Paths 2]


Refresh: 3 Initiative Steals: Strain/Tolerance: 2/8 Fire Wall:

Physical Stress: [ ] [ ] [ ] [ ] Mental Stress: [ ] [ ] [ ] Mild: Moderate: Severe: Extreme: Resource Stress: [ ] [ ] Mild: Moderate: Severe: Unspent Payments:

Occupation Perk: You have the right contacts to sell information at the highest price. The payment you receive after negotiations is always one step higher than what you were originally offered.

Skills: [+4] Telepathy [+3] Contacts [+3] Investigate [+2] Deceive [+2] Empathy [+2] Rapport [+1] Fight [+1] Resources [+1] Shoot [+1] Will

Stunts: Enhanced Ability (Telepathy) Multitasking (Telepathy) Peek- gives +2 to telepathy.


Equipment:

Executive Decision Business Suit Executive Decision Anti-Flash Sunglasses Black Knight Industries Stiletto Pistol Firewall 4th Dimension Security T-APP Babylon T-APP Digital Diplomat T-APP Emergency Message T-APP 2 extra pistol magazines

Augments: Data Carrier (Streetware) Emotional Resistance Response System (Streetware)

Main Page Notes and Story Record

Write Up goes here!

Statistics

  • Refresh: 3
  • Initiative Steals: 0
  • Strain/Tolerance: 2/8
  • Fire Wall: 0

Stress and Consequences

Physical Stress: [ ] [ ] [ ] [ ]
Mental Stress: [ ] [ ] [ ]

Consequences
Mild:
Moderate:
Severe:
Extreme:

Resource Stress: [x] [X]

Consequences
Mild:
Moderate:
Severe:
Extreme:

Unspent Payments: 0

Skills

  • Great (+4): Fight
  • Good (+3): Athletics, Physique
  • Fair (+2): Notice, Rapport, Will
  • Average (+1): Shoot, Empathy, Stealth, Survival

Aspects

  • [High Concept] Human Bodyguard
  • [Trouble] Be Nice (Until It's Time to Not Be Nice)
  • [Free choice]Nothing My Fist Can't Cure!
  • [blank]
  • [Blank]

Occupation Perk: Bodyguard:

  • Invoke: You have an employer in good standing, so you can invoke your occupation to help you when interacting with him or his associates. Due to your training you can invoke when you’re restraining someone, defending someone from harm, or looking out for unexpected danger.
  • Hostile Invoke: People can threaten your employer or allies to gain a persuasive advantage over you.
  • Compel: Your employer or allies might be put in danger, and you’ll have to deal with it. Because you’re always on guard, you might see danger where there’s none.

Occupation Perk: Rather than taking a debt to a more cutthroat organization or individual, you can take a single resource consequence related to a debt you owe to your employer (Money, page 91). They’ll be lenient in collecting the debt, and it can’t be compelled against you.

Stunts

  • (Athletics) = Dodge This! You can tell where the bullets will go before the trigger is pulled. +2 to Athletics when using it to dodge gunfire.
  • (Physique) = Pain Don't Hurt! Once per session, at the cost of a fate point, you can reduce the severity of a moderate consequence that’s physical in nature to a mild consequence (if your mild consequence slot is free), or erase a mild consequence altogether.
  • (Fight) = My Fist, Your Face! Once per physical conflict, when you succeed on an unarmed attack, you may place the aspect Stunned on your opponent with one free invocation.


Equipment

Cyberware

Augment Level Effect
Cyberarms [1] (streetware) Recoil Compensation: when splitting an Automatic Fire attack amongst multiple targets, add +1 shift to two of those attacks.
Cybereyes [2] (gutterware) Enhanced Vision: grants a Telescopic Vision aspect, granting the ability to see small details at great range. Night Vision: poor light never adds opposition to Tanya's actions.
Cyberlegs [2] (streetware) Kangaroo System: +2 to Athletic rolls that involve jumping or leaping. Ligament Enhancement: can take an action after moving two zones instead of only moving one.
Subdermal Armour (streetware) grants a Subdermal Armour aspect.
Wireless Reflexes II (streetware) grants a 'Wireless Reflxes aspect. Additionally, gain two initiative steals and a +2 to all dodging and parrying rolls.

Uninstalled

  • Wired Reflexes I (Gutterware)

Gear

  • Weapons: Mosquito Storm (Range 2, Automatic); Shogun Whirling Butterfly Swords; Ravenlocke Stungloves
  • T-Apps: Firewall G-Net Security; Digital Diplomat; Bounty Board
  • Utility: Advanced Tech Toolkit; Combat Webbing
  • Consumable: SMG magazines x3; SM-19 smoke grenade x2; emergency support patch x2