Difference between revisions of "Sailing the Silver Seas"

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(Player Characters and Henchmen)
(Player Characters and Henchmen)
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*[[Cnut]] -- Cleric 6, AC 1, HP 21/21, Initiative -1, Spear THAC0 15 1d6+2
 
*[[Cnut]] -- Cleric 6, AC 1, HP 21/21, Initiative -1, Spear THAC0 15 1d6+2
 
*[[Sailing_the_Silver_Seas:_Eluan_Maerse_Tevdran  | Eluan Maerse Tevdran of Rhea's Ford]] -- Assassin 6, AC 3 or 5, HP 25/25, Init +1, Sword & dagger THAC0 13 1d8+2 (roll twice, taking best result)
 
*[[Sailing_the_Silver_Seas:_Eluan_Maerse_Tevdran  | Eluan Maerse Tevdran of Rhea's Ford]] -- Assassin 6, AC 3 or 5, HP 25/25, Init +1, Sword & dagger THAC0 13 1d8+2 (roll twice, taking best result)
*[[Kemar]] -- Sorcerer 6 | AC 6 | HP 31/31 | Init +1 | Sword THAC0 16, 1d8+1 dmg | Crossbow THAC0 16, 1d6 dmg
+
*[[Kemar]] (Sulldawga) -- Sorcerer 6 | AC 6 | HP 31/31 | Init +1 | Sword THAC0 16, 1d8+1 dmg | Crossbow THAC0 16, 1d6 dmg
 
*[[Loman Greyhair]] -- Cleric 6, AC 3, HP 27/27 Initiative +0, Sword THAC0 17 1d8+0  played by MonsterMash
 
*[[Loman Greyhair]] -- Cleric 6, AC 3, HP 27/27 Initiative +0, Sword THAC0 17 1d8+0  played by MonsterMash
 
*[[Stakmar]] -- Berserker 6, AC 3, HP 48/48, Initiative +0, Sword THAC0 13 1d8+2 (1d8+8 while raging)
 
*[[Stakmar]] -- Berserker 6, AC 3, HP 48/48, Initiative +0, Sword THAC0 13 1d8+2 (1d8+8 while raging)

Revision as of 19:52, 5 September 2020

Wiki Image.jpg

Player Characters and Henchmen

Use the following format

  • PC. Class/level, AC, HP, Initiative Modifier, Main Weapon THAC0 and attack damage
    • Henchman. Class/level, AC, HP, Initiative Modifier, Main Weapon THAC0 and attack damage
  • Blank Character Sheet
  • Abeni -- Witch 6, AC 10, HP 15/15, Initative+0,
  • Cnut -- Cleric 6, AC 1, HP 21/21, Initiative -1, Spear THAC0 15 1d6+2
  • Eluan Maerse Tevdran of Rhea's Ford -- Assassin 6, AC 3 or 5, HP 25/25, Init +1, Sword & dagger THAC0 13 1d8+2 (roll twice, taking best result)
  • Kemar (Sulldawga) -- Sorcerer 6 | AC 6 | HP 31/31 | Init +1 | Sword THAC0 16, 1d8+1 dmg | Crossbow THAC0 16, 1d6 dmg
  • Loman Greyhair -- Cleric 6, AC 3, HP 27/27 Initiative +0, Sword THAC0 17 1d8+0 played by MonsterMash
  • Stakmar -- Berserker 6, AC 3, HP 48/48, Initiative +0, Sword THAC0 13 1d8+2 (1d8+8 while raging)
  • Vertaginous Karembeuleau -- Bard 5, played by Random Task
  • Isidore -- Scout 6, AC 3, HP 27/27, Init +1, Short Sword THAC0 14 1d6+3

A Watery Grave

Watch Order, Marching Order, etc.

Character Mounts

Ships

Horizon Treader.jpg

Treasure and Goods

Carried With Party

On the Ship

Warehoused

Deepwater Warehouse

Maps

Overview Maps

Starting East and Central Maps

Hexes

Other Maps

Information

Trade Info

  • Each urban center has the following information.
    • Hex and Market Class are given in parenthesis)
    • General Notes.
    • Demand Modifiers.
    • Refer to p. 16 of Domain Building for information about Market Classes and p. 37 of the same for information about Trade modifiers.

Deepwater

  • Class 5 market
    • Surplus (3). Hides/Fur -3, Grain/Vegetables -1, Salt -1
    • Demand (1). Wood, common +3

East Map, North Section

  • Joruth (04.60, MC 5)
    • Surplus (3) Cloth -1, Hides -2, Weapons/tools -3
    • Demand (3) Monster parts +3, Grain/Vegetables +1, Textiles +3
  • Maar (31.63, MC 6)
    • Surplus (3) Wood (precious) +3, Wine/Spirits +1, Meat (preserved) +3
    • Demand (1) Tea/Coffee +3
  • Sachar (21.53, MC 5)
    • Surplus (0)
    • Demand (2) Oil +1, Hides/fur +3
  • Grim (26.53. Harbor is too shallow for Horizon Treader, MC 3)
    • Surplus (1) Fish (preserved) -1
    • Demand (0)
  • Tachris (31.53. Harbor is too shallow for Horizon Treader, MC 4)
    • Surplus (0)
    • Demand (3) Gems +3, Porcelain +1, Beer/ale +1
  • Ankim. (38.53. Dragon controls the waterways), MC 4
    • Surplus (3). Metal (common) -1, Metal (rare) -3, Fish (preserved) -2
    • Demand (1). Wine/Spirits +1
  • Canpher (41.63, MC 5)
    • Surplus (3). Metals (common) -3, Dye/Pigments -2, Wine/spirits -2
    • Demand (0)
  • Lastine (18.83, MC 5)
    • Surplus (0)
    • Demand (3). Hides/furs +1, Pottery +2, Grain/vegetables +3
  • Berric (36.85, MC 6)
    • Surplus (2). Textiles -2, Grain/vegetables -2
    • Demand (1). Weapons/tools +2

Middle Map, North Section

  • Phiaric (68.56, MC 5)
    • Surplus (0)
    • Demand (0)
  • Pata (68.83, MC 4)
    • Surplus (2) Fish (preserved) -1, Pottery -2
    • Demand (2) Wood (common) +2, Hides/Furs +1
  • Taman (38.76, MC 5)
    • Supply (1). Semi-precious stones -3
    • Demand (2). Metals (common) +3, Dye/Pigments +3
  • Layge (58.26, MC 4)
    • Supply (0).
    • Demand (3). Weapons/Tools +1, Hides/Furs +2, Grain/Vegetables +3
  • Steste (52.37, MC 3)
    • Supply (0).
    • Demand (2). Weapons/Tools +2, Armor +2
  • Shala (37.24, MC 4)
    • Supply (3). Glassware -2, Wine/Spirits -3, Wood (Precious) -1
    • Demand (0)
  • So (14.54, MC 7)
    • Supply (2). Grain/Vegetables -1, Livestock (cows)-2
    • Demand (2). Textiles +3, Wood (precious) +2
  • Ma (15.58, MC 4)
    • Supply (1). Oil -3
    • Demand (2). Dye/Pigments +3, Pottery +3
  • Heswen (12.35, MC 4)
    • Supply (2). Salt -2, Beer/Wine -3
    • Demand (0)
  • Markdra (08.21, MC 5)
    • Supply (3). Weapons/Tools -1, Hides/Furs -3, Wine/Spirits -3
    • Demand (3). Cloth +2, Beer/Ale +3, Pottery +1
  • Miferd (02.31, MC 3)
    • Supply (1). Weapons/Tools -1
    • Demand (2). Semi-precious stones +2, Cloth +2

Rumors

Important Posts

Outfitting Ships