Difference between revisions of "Scum and Villainy - No Disintegrations - The Ship"
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=== Systems === | === Systems === | ||
Comms: 2 / 4 | Comms: 2 / 4 | ||
− | + | : ◈ Long-Range Scanner | |
− | + | : ◇ Nexus Link | |
Engines: 1 / 3 | Engines: 1 / 3 | ||
− | + | : ◈ Jump Drive | |
Weapons: 1 / 3 | Weapons: 1 / 3 | ||
− | + | : ◈ Grappling Hooks | |
− | + | : ◇ Available: Particle Cannons | |
Hull: 0 / 2 | Hull: 0 / 2 | ||
+ | |||
+ | === Special Abilities === | ||
+ | |||
+ | ◇ Licensed: Take -2 heat on any legitimate bounty hunting job. Your ship | ||
+ | can carry particle weapons, and your crew can carry and legally use | ||
+ | heavy blasters in the pursuit of a target. | ||
+ | |||
+ | ; ◇ On the Trail | ||
+ | : Your crew gains an extra downtime activity to work on | ||
+ | long-term projects, or acquire assets to track bounties. | ||
+ | |||
+ | ; ◇ Light Touch | ||
+ | : You gain potency when tailing a target, or when gathering | ||
+ | info at a target’s previous location. | ||
+ | |||
+ | ; ◇ Snatch’N’Grab | ||
+ | : When you use a deception, infiltration, or social plan | ||
+ | to execute a kidnapping or extraction, add +1d to the engagement roll. | ||
+ | |||
+ | ; ◇ Loaded for Bear | ||
+ | : Your crew can carry +1 load. They have distinctive | ||
+ | and high-quality armor. When you wear armor, it counts as heavy | ||
+ | armor (two uses). | ||
+ | |||
+ | ; ◇ Play Both Sides | ||
+ | : When you release a bounty target, make them a | ||
+ | crew contact. | ||
+ | |||
+ | ; ◇ Deadly | ||
+ | : Each crew member may add 1 action rating to command, | ||
+ | scrap, or skulk (up to a max of 3). | ||
+ | |||
+ | ; ◇◇ Veteran | ||
+ | : Choose a special ability from another source. |
Revision as of 20:40, 28 December 2020
Name
Designation: Ship Size: Freighter
Crew: 0 / 3
Systems
Comms: 2 / 4
- ◈ Long-Range Scanner
- ◇ Nexus Link
Engines: 1 / 3
- ◈ Jump Drive
Weapons: 1 / 3
- ◈ Grappling Hooks
- ◇ Available: Particle Cannons
Hull: 0 / 2
Special Abilities
◇ Licensed: Take -2 heat on any legitimate bounty hunting job. Your ship can carry particle weapons, and your crew can carry and legally use heavy blasters in the pursuit of a target.
- ◇ On the Trail
- Your crew gains an extra downtime activity to work on
long-term projects, or acquire assets to track bounties.
- ◇ Light Touch
- You gain potency when tailing a target, or when gathering
info at a target’s previous location.
- ◇ Snatch’N’Grab
- When you use a deception, infiltration, or social plan
to execute a kidnapping or extraction, add +1d to the engagement roll.
- ◇ Loaded for Bear
- Your crew can carry +1 load. They have distinctive
and high-quality armor. When you wear armor, it counts as heavy armor (two uses).
- ◇ Play Both Sides
- When you release a bounty target, make them a
crew contact.
- ◇ Deadly
- Each crew member may add 1 action rating to command,
scrap, or skulk (up to a max of 3).
- ◇◇ Veteran
- Choose a special ability from another source.