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| [[Scum_and_Villainy_-_No_Disintegrations|Back to Main Page]] | | [[Scum_and_Villainy_-_No_Disintegrations|Back to Main Page]] |
| + | [[File:last-chance-2.jpg|thumb]] |
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− | == Last-Chance-2 ==
| + | The Last-Chance-2 is a Kuat Systems Iridium-Class Asteroid Mining Freighter, refitted by the crew into a quick-yet-sturdy bounty hunting vessel. |
| + | == The Ship == |
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− | : Designation: | + | : '''Designation''': Kuat Systems Iridium-Class Asteroid Mining Freighter |
− | : Ship Size: Freighter | + | : '''Ship Size''': Freighter |
− | : Crew Reputation: Honorable | + | : '''Crew Reputation''': Honorable |
− | : Crew: 0 / 3 | + | : '''Crew''': 0 / 3 |
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| === Systems === | | === Systems === |
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| : ◇-◇-◇ Smooth Criminals | | : ◇-◇-◇ Smooth Criminals |
| |} | | |} |
− | === Crew XP ===
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− | '''Experience: 0/8'''
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− | At the end of each session, for each item below, mark 1 xp (or 2 xp instead if that item occurred multiple times).
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− | * You executed a successful extraction operation or capture of a bounty.
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− | * You contended with challenges above your current station.
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− | * You bolstered your crew’s reputation or developed a new one.
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− | * You expressed the goals, drives, inner conflict, or essential nature of the crew
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Latest revision as of 21:47, 13 January 2021
Back to Main Page
The Last-Chance-2 is a Kuat Systems Iridium-Class Asteroid Mining Freighter, refitted by the crew into a quick-yet-sturdy bounty hunting vessel.
The Ship[edit]
- Designation: Kuat Systems Iridium-Class Asteroid Mining Freighter
- Ship Size: Freighter
- Crew Reputation: Honorable
- Crew: 0 / 3
Systems[edit]
Comms: 2 / 4
- ◈ Long-Range Scanner
- ◇ Nexus Link
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Engines: 2 / 3
- ◈ Jump Drive
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Weapons: 1 / 3
- ◈ Grappling Hooks
- ◈ Particle Cannons
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Hull: 1 / 2
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Special Abilities[edit]
- ◈ Licensed
- Take -2 heat on any legitimate bounty hunting job. Your ship can carry particle weapons, and your crew can carry and legally use heavy blasters in the pursuit of a target.
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- ◇ On the Trail
- Your crew gains an extra downtime activity to work on long-term projects, or acquire assets to track bounties.
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- ◇ Light Touch
- You gain potency when tailing a target, or when gathering info at a target’s previous location.
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- ◇ Snatch’N’Grab
- When you use a deception, infiltration, or social plan to execute a kidnapping or extraction, add +1d to the engagement roll.
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- ◇ Loaded for Bear
- Your crew can carry +1 load. They have distinctive and high-quality armor. When you wear armor, it counts as heavy armor (two uses).
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- ◇ Play Both Sides
- When you release a bounty target, make them a crew contact.
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- ◇ Deadly
- Each crew member may add 1 action rating to command, scrap, or skulk (up to a max of 3).
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- ◇ ◇ Veteran
- Choose a special ability from another source.
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Crew / Ship Upgrades[edit]
- Auxiliary
- ◇ AI Module
- ◇ Armory
- ◈ Brig
- ◇ Galley
- ◇ Medical Bay
- ◇ Science Bay
- ◇-◇ Shields
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- Training
- ◇ Insight
- ◈ Prowess
- ◇ Resolve
- ◇ Playbook
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- Ship Gear
- ◇ Holo-Emitters
- ◇ Intruder Alarm
- ◇ Land Rover
- ◇ Power Reserves
- ◇ Shuttle
- ◇ Stasis Pods
- ◇ Vault
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- Crew Gear
- ◇ Alien Pet
- ◇ Land Transport
- ◇ Recon Drone
- ◇ Survival Gear
- ◇ Workshop
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- Cerberus Upgrades
- ◇ Tracers
- ◈ Stun Weapons
- ◇-◇ Personal Vehicles
- ◇-◇ Hard Knocks
- ◇-◇-◇ Smooth Criminals
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