Difference between revisions of "Scum and Villainy - No Disintegrations - The Ship"
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=== Crew / Ship Upgrades === | === Crew / Ship Upgrades === | ||
− | + | {| style="border: none; width: 100%" | |
+ | |- style="vertical-align:top;" | ||
+ | | | ||
; Auxiliary | ; Auxiliary | ||
: ◇ AI Module | : ◇ AI Module | ||
Line 67: | Line 69: | ||
: ◇ Science Bay | : ◇ Science Bay | ||
: ◇-◇ Shields | : ◇-◇ Shields | ||
− | + | | | |
; Training | ; Training | ||
: ◇ Insight | : ◇ Insight | ||
Line 73: | Line 75: | ||
: ◇ Resolve | : ◇ Resolve | ||
: ◇ Playbook | : ◇ Playbook | ||
− | + | | | |
; Ship Gear | ; Ship Gear | ||
: ◇ Holo-Emitters | : ◇ Holo-Emitters | ||
Line 82: | Line 84: | ||
: ◇ Stasis Pods | : ◇ Stasis Pods | ||
: ◇ Vault | : ◇ Vault | ||
− | + | |- style="vertical-align:top;" | |
+ | | | ||
; Crew Gear | ; Crew Gear | ||
: ◇ Alien Pet | : ◇ Alien Pet | ||
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: ◇ Survival Gear | : ◇ Survival Gear | ||
: ◇ Workshop | : ◇ Workshop | ||
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; Cerberus Upgrades | ; Cerberus Upgrades | ||
: ◇ Tracers | : ◇ Tracers | ||
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: ◇-◇ Hard Knocks | : ◇-◇ Hard Knocks | ||
: ◇-◇-◇ Smooth Criminals | : ◇-◇-◇ Smooth Criminals | ||
− | + | |} | |
=== Crew XP === | === Crew XP === | ||
'''Experience: 0/8''' | '''Experience: 0/8''' |
Revision as of 21:38, 13 January 2021
Last-Chance-2
- Designation:
- Ship Size: Freighter
- Crew Reputation: Honorable
- Crew: 0 / 3
Systems
Comms: 2 / 4
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Engines: 2 / 3
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Weapons: 1 / 3
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Hull: 1 / 2 |
Special Abilities
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Crew / Ship Upgrades
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Crew XP
Experience: 0/8
At the end of each session, for each item below, mark 1 xp (or 2 xp instead if that item occurred multiple times).
- You executed a successful extraction operation or capture of a bounty.
- You contended with challenges above your current station.
- You bolstered your crew’s reputation or developed a new one.
- You expressed the goals, drives, inner conflict, or essential nature of the crew