Difference between revisions of "Scum and Villainy - No Disintegrations - The Ship"

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(Name)
(Name)
Line 10: Line 10:
 
=== Systems ===
 
=== Systems ===
 
Comms: 2 / 4
 
Comms: 2 / 4
* Long-Range Scanner
+
: ◈ Long-Range Scanner
* Available: Nexus Link
+
: Nexus Link
  
 
Engines: 1 / 3
 
Engines: 1 / 3
* Jump Drive
+
: ◈ Jump Drive
  
 
Weapons: 1 / 3
 
Weapons: 1 / 3
* Grappling Hooks
+
: ◈ Grappling Hooks
* Available: Particle Cannons
+
: ◇ Available: Particle Cannons
  
 
Hull: 0 / 2
 
Hull: 0 / 2
 +
 +
=== Special Abilities ===
 +
 +
◇ Licensed: Take -2 heat on any legitimate bounty hunting job. Your ship
 +
can carry particle weapons, and your crew can carry and legally use
 +
heavy blasters in the pursuit of a target.
 +
 +
; ◇ On the Trail
 +
: Your crew gains an extra downtime activity to work on
 +
long-term projects, or acquire assets to track bounties.
 +
 +
; ◇ Light Touch
 +
: You gain potency when tailing a target, or when gathering
 +
info at a target’s previous location.
 +
 +
; ◇ Snatch’N’Grab
 +
: When you use a deception, infiltration, or social plan
 +
to execute a kidnapping or extraction, add +1d to the engagement roll.
 +
 +
; ◇ Loaded for Bear
 +
: Your crew can carry +1 load. They have distinctive
 +
and high-quality armor. When you wear armor, it counts as heavy
 +
armor (two uses).
 +
 +
; ◇ Play Both Sides
 +
: When you release a bounty target, make them a
 +
crew contact.
 +
 +
; ◇ Deadly
 +
: Each crew member may add 1 action rating to command,
 +
scrap, or skulk (up to a max of 3).
 +
 +
; ◇◇ Veteran
 +
: Choose a special ability from another source.

Revision as of 20:40, 28 December 2020

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Name

Designation: Ship Size: Freighter

Crew: 0 / 3

Systems

Comms: 2 / 4

◈ Long-Range Scanner
◇ Nexus Link

Engines: 1 / 3

◈ Jump Drive

Weapons: 1 / 3

◈ Grappling Hooks
◇ Available: Particle Cannons

Hull: 0 / 2

Special Abilities

◇ Licensed: Take -2 heat on any legitimate bounty hunting job. Your ship can carry particle weapons, and your crew can carry and legally use heavy blasters in the pursuit of a target.

◇ On the Trail
Your crew gains an extra downtime activity to work on

long-term projects, or acquire assets to track bounties.

◇ Light Touch
You gain potency when tailing a target, or when gathering

info at a target’s previous location.

◇ Snatch’N’Grab
When you use a deception, infiltration, or social plan

to execute a kidnapping or extraction, add +1d to the engagement roll.

◇ Loaded for Bear
Your crew can carry +1 load. They have distinctive

and high-quality armor. When you wear armor, it counts as heavy armor (two uses).

◇ Play Both Sides
When you release a bounty target, make them a

crew contact.

◇ Deadly
Each crew member may add 1 action rating to command,

scrap, or skulk (up to a max of 3).

◇◇ Veteran
Choose a special ability from another source.