Difference between revisions of "Scum and Villainy - No Disintegrations - The Ship"
(→Name) |
(→Special Abilities) |
||
Line 24: | Line 24: | ||
=== Special Abilities === | === Special Abilities === | ||
− | ◇ Licensed: Take -2 heat on any legitimate bounty hunting job. Your ship | + | ; ◇ Licensed |
+ | : Take -2 heat on any legitimate bounty hunting job. Your ship | ||
can carry particle weapons, and your crew can carry and legally use | can carry particle weapons, and your crew can carry and legally use | ||
heavy blasters in the pursuit of a target. | heavy blasters in the pursuit of a target. |
Revision as of 20:40, 28 December 2020
Name
Designation: Ship Size: Freighter
Crew: 0 / 3
Systems
Comms: 2 / 4
- ◈ Long-Range Scanner
- ◇ Nexus Link
Engines: 1 / 3
- ◈ Jump Drive
Weapons: 1 / 3
- ◈ Grappling Hooks
- ◇ Available: Particle Cannons
Hull: 0 / 2
Special Abilities
- ◇ Licensed
- Take -2 heat on any legitimate bounty hunting job. Your ship
can carry particle weapons, and your crew can carry and legally use heavy blasters in the pursuit of a target.
- ◇ On the Trail
- Your crew gains an extra downtime activity to work on
long-term projects, or acquire assets to track bounties.
- ◇ Light Touch
- You gain potency when tailing a target, or when gathering
info at a target’s previous location.
- ◇ Snatch’N’Grab
- When you use a deception, infiltration, or social plan
to execute a kidnapping or extraction, add +1d to the engagement roll.
- ◇ Loaded for Bear
- Your crew can carry +1 load. They have distinctive
and high-quality armor. When you wear armor, it counts as heavy armor (two uses).
- ◇ Play Both Sides
- When you release a bounty target, make them a
crew contact.
- ◇ Deadly
- Each crew member may add 1 action rating to command,
scrap, or skulk (up to a max of 3).
- ◇◇ Veteran
- Choose a special ability from another source.