Difference between revisions of "Scum and Villainy - No Disintegrations - The Ship"

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(Special Abilities)
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=== Special Abilities ===
 
=== Special Abilities ===
  
◇ Licensed: Take -2 heat on any legitimate bounty hunting job. Your ship
+
; ◇ Licensed
 +
: Take -2 heat on any legitimate bounty hunting job. Your ship
 
can carry particle weapons, and your crew can carry and legally use
 
can carry particle weapons, and your crew can carry and legally use
 
heavy blasters in the pursuit of a target.
 
heavy blasters in the pursuit of a target.

Revision as of 20:40, 28 December 2020

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Name

Designation: Ship Size: Freighter

Crew: 0 / 3

Systems

Comms: 2 / 4

◈ Long-Range Scanner
◇ Nexus Link

Engines: 1 / 3

◈ Jump Drive

Weapons: 1 / 3

◈ Grappling Hooks
◇ Available: Particle Cannons

Hull: 0 / 2

Special Abilities

◇ Licensed
Take -2 heat on any legitimate bounty hunting job. Your ship

can carry particle weapons, and your crew can carry and legally use heavy blasters in the pursuit of a target.

◇ On the Trail
Your crew gains an extra downtime activity to work on

long-term projects, or acquire assets to track bounties.

◇ Light Touch
You gain potency when tailing a target, or when gathering

info at a target’s previous location.

◇ Snatch’N’Grab
When you use a deception, infiltration, or social plan

to execute a kidnapping or extraction, add +1d to the engagement roll.

◇ Loaded for Bear
Your crew can carry +1 load. They have distinctive

and high-quality armor. When you wear armor, it counts as heavy armor (two uses).

◇ Play Both Sides
When you release a bounty target, make them a

crew contact.

◇ Deadly
Each crew member may add 1 action rating to command,

scrap, or skulk (up to a max of 3).

◇◇ Veteran
Choose a special ability from another source.