Difference between revisions of "Scum and Villainy - No Disintegrations - The Ship"

From RPGnet
Jump to: navigation, search
(Crew XP)
(Systems)
Line 9: Line 9:
  
 
=== Systems ===
 
=== Systems ===
Comms: 2 / 4
+
'''Comms: 2 / 4'''
 
: ◈ Long-Range Scanner
 
: ◈ Long-Range Scanner
 
: ◇ Nexus Link
 
: ◇ Nexus Link
  
Engines: 1 / 3
+
'''Engines: 1 / 3'''
 
: ◈ Jump Drive
 
: ◈ Jump Drive
  
Weapons: 1 / 3
+
'''Weapons: 1 / 3'''
 
: ◈ Grappling Hooks
 
: ◈ Grappling Hooks
 
: ◇ Available: Particle Cannons
 
: ◇ Available: Particle Cannons
  
Hull: 0 / 2
+
'''Hull: 0 / 2'''
  
 
=== Special Abilities ===
 
=== Special Abilities ===

Revision as of 20:54, 28 December 2020

Back to Main Page

Name

Designation:
Ship Size: Freighter
Crew Reputation:
Crew: 0 / 3

Systems

Comms: 2 / 4

◈ Long-Range Scanner
◇ Nexus Link

Engines: 1 / 3

◈ Jump Drive

Weapons: 1 / 3

◈ Grappling Hooks
◇ Available: Particle Cannons

Hull: 0 / 2

Special Abilities

◇ Licensed
Take -2 heat on any legitimate bounty hunting job. Your ship

can carry particle weapons, and your crew can carry and legally use heavy blasters in the pursuit of a target.

◇ On the Trail
Your crew gains an extra downtime activity to work on

long-term projects, or acquire assets to track bounties.

◇ Light Touch
You gain potency when tailing a target, or when gathering

info at a target’s previous location.

◇ Snatch’N’Grab
When you use a deception, infiltration, or social plan

to execute a kidnapping or extraction, add +1d to the engagement roll.

◇ Loaded for Bear
Your crew can carry +1 load. They have distinctive

and high-quality armor. When you wear armor, it counts as heavy armor (two uses).

◇ Play Both Sides
When you release a bounty target, make them a

crew contact.

◇ Deadly
Each crew member may add 1 action rating to command,

scrap, or skulk (up to a max of 3).

◇ ◇ Veteran
Choose a special ability from another source.

Crew / Ship Upgrades

Auxiliary
◇ AI Module
◇ Armory
◈ Brig
◇ Galley
◇ Medical Bay
◇ Science Bay
◇-◇ Shields
Training
◇ Insight
◈ Prowess
◇ Resolve
◇ Playbook
Ship Gear
◇ Holo-Emitters
◇ Intruder Alarm
◇ Land Rover
◇ Power Reserves
◇ Shuttle
◇ Stasis Pods
◇ Vault
Crew Gear
◇ Alien Pet
◇ Land Transport
◇ Recon Drone
◇ Survival Gear
◇ Workshop
Cerberus Upgrades
◇ Tracers
◇ Stun Weapons
◇-◇ Personal Vehicles
◇-◇ Hard Knocks
◇-◇-◇ Smooth Criminals

Crew XP

Experience: 0/8

At the end of each session, for each item below, mark 1 xp (or 2 xp instead if that item occurred multiple times).

  • You executed a successful extraction operation or capture of a bounty.
  • You contended with challenges above your current station.
  • You bolstered your crew’s reputation or developed a new one.
  • You expressed the goals, drives, inner conflict, or essential nature of the crew