Scum and Villainy - No Disintegrations - The Ship

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Revision as of 20:40, 28 December 2020 by Mrprim (talk | contribs) (Special Abilities)
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Name

Designation: Ship Size: Freighter

Crew: 0 / 3

Systems

Comms: 2 / 4

◈ Long-Range Scanner
◇ Nexus Link

Engines: 1 / 3

◈ Jump Drive

Weapons: 1 / 3

◈ Grappling Hooks
◇ Available: Particle Cannons

Hull: 0 / 2

Special Abilities

◇ Licensed
Take -2 heat on any legitimate bounty hunting job. Your ship

can carry particle weapons, and your crew can carry and legally use heavy blasters in the pursuit of a target.

◇ On the Trail
Your crew gains an extra downtime activity to work on

long-term projects, or acquire assets to track bounties.

◇ Light Touch
You gain potency when tailing a target, or when gathering

info at a target’s previous location.

◇ Snatch’N’Grab
When you use a deception, infiltration, or social plan

to execute a kidnapping or extraction, add +1d to the engagement roll.

◇ Loaded for Bear
Your crew can carry +1 load. They have distinctive

and high-quality armor. When you wear armor, it counts as heavy armor (two uses).

◇ Play Both Sides
When you release a bounty target, make them a

crew contact.

◇ Deadly
Each crew member may add 1 action rating to command,

scrap, or skulk (up to a max of 3).

◇◇ Veteran
Choose a special ability from another source.