Difference between revisions of "Stars Without Number: Back in Black"

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(The Ship)
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[[Daniele Domici]]
 
[[Daniele Domici]]
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[[Reynard Marko]]
  
 
[[Stargazer Darque]]
 
[[Stargazer Darque]]

Revision as of 15:53, 7 August 2013

A campaign page for the Stars Without Number: Back in Black campaign, run by The Wyzard.


Adventurers

Albrecht Ester

Carlos Danger

Daniele Domici

Reynard Marko

Stargazer Darque

Rook

The Ship

Lucky Break

The Setting

Survey Claim Map & Notes

House Rules

  • Weapon Damage figures in the base book are a bit too high. The following are revised. Weapons are -2 to hit against armor that is 2 or more Tech Levels higher. Weapons ignore armor that is 2 or more Tech Levels lower.
    • Small low-tech weapons such as clubs, daggers, saps, etc. do 1d4.
    • Medium-sized one-handed low-tech weapons like swords or maces do 1d6.
    • Two-handed low-tech weapons such as greatswords do 1d8.
    • Primitive and Advanced bows do 1d6.
    • Grenades do 2d6.
    • Kinesis Wraps do 1d3+1
    • Stun Batons do 1d6
    • Suit Rippers deal 1d4
    • Dagger-sized monoblades do 1d6+1. Sword-sized monoblades do 1d8+1.
    • Firearms don't differ wildly in damage depending on their tech level. However, they do interact differently with armor and of course low-tech guns can't match a modern weapon's rate of fire, ammunition capacity, or in some cases reliability.
    • Crude Pistols, Revolvers, and Semi-automatic pistols do 1d6.
    • Muskets, Rifles, Combat Rifles, and SMGs deal 1d8.
    • Shotguns and Combat Shotguns deal 2d4+1.
    • Sniper Rifles deal 1d12
    • Void Carbines deal 1d8+1
    • Mag Pistols deal 2d6
    • Mag Rifles deal 2d8
    • Spike Throwers deal 3d6
    • Laser Pistols deal 1d4.
    • Laser Rifles deal 1d6.
    • Thermal Pistols deal 2d4
    • Plasma Projectors deal 2d4+1
    • Shear Rifles deal 2d6
    • Thunder Guns deal 2d6+1, +1d6 on a 19 or 20.
    • Distortion Cannons deal 2d8

Style Guide