Difference between revisions of "Taren Rubysmith"

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[[OSRIC_Borderlands]]
 
[[OSRIC_Borderlands]]
 
-------------------------------
 
-------------------------------
Male Dwarf
 
  
Level 1
+
Male Dwarf
 +
Level 1
 +
Alignment NG
  
Alignment NG
+
Str 9
 
+
Dex 8
Str 9
+
Con 12 (after racial modifier)
 
+
Int 8 (+1 language)
Dex 8
+
Wis 13
 
+
Cha 7 (after racial modifier)
Con 12 (after racial modifier)
 
 
 
Int 8 (+1 language)
 
 
 
Wis 13
 
 
 
Cha 7 (after racial modifier)
 
  
 
Dwarfish Racial Abilities:
 
Dwarfish Racial Abilities:
Line 23: Line 17:
 
• +1 constitution, -1 charisma (with respect to all but
 
• +1 constitution, -1 charisma (with respect to all but
 
dwarfs)
 
dwarfs)
 +
 
• +1 to hit against goblins, half-orcs, hobgoblins, and orcs
 
• +1 to hit against goblins, half-orcs, hobgoblins, and orcs
 +
 
• +1 bonus per 3.5 points of Con to saves against magic and
 
• +1 bonus per 3.5 points of Con to saves against magic and
 
poison
 
poison
 +
 
• -4 penalty to any attacks made against the dwarf by giants,
 
• -4 penalty to any attacks made against the dwarf by giants,
 
ogres, ogre mages, titans and trolls.
 
ogres, ogre mages, titans and trolls.
 +
 
languages: Dwarfi sh, gnomish, goblin, kobold, and orcish,
 
languages: Dwarfi sh, gnomish, goblin, kobold, and orcish,
 
and the common tongue and the appropriate alignment
 
and the common tongue and the appropriate alignment
 
tongue. Regardless of intelligence, a dwarf may only ever learn
 
tongue. Regardless of intelligence, a dwarf may only ever learn
 
two languages in addition to those listed.
 
two languages in addition to those listed.
Infravision*
+
 
: 60 ft
+
Infravision*: 60 ft
* Infravision is defined under Light and Vision on page 119.
+
 
 
Within ten ft, a dwarf can detect certain facts concerning
 
Within ten ft, a dwarf can detect certain facts concerning
 
engineering, stonework, etc. Although no signifi cant time is
 
engineering, stonework, etc. Although no signifi cant time is
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surroundings (i.e., the player must state that the dwarf is using
 
surroundings (i.e., the player must state that the dwarf is using
 
this particular talent in order to gain information).
 
this particular talent in order to gain information).
• Detect the existence of slopes or grades: 75%
+
• Detect the existence of slopes or grades: 75%
• Detect the existence of new construction: 75%
+
• Detect the existence of new construction: 75%
• Detect sliding or shifting rooms or walls: 66%
+
• Detect sliding or shifting rooms or walls: 66%
• Detect traps involving stonework: 50%
+
• Detect traps involving stonework: 50%
• Determine depth underground: 50%
+
• Determine depth underground: 50%
  
Movement Rate: 90 ft
+
Movement Rate: 90 ft
Age: 250+Age: 2d20 11=261
+
Age: 250+Age: 2d20 11=261
  
 
HD: d8
 
HD: d8

Revision as of 12:48, 16 June 2019

OSRIC_Borderlands


Male Dwarf
Level 1
Alignment NG
Str 9
Dex 8
Con 12 (after racial modifier)
Int 8 (+1 language)
Wis 13
Cha 7 (after racial modifier)

Dwarfish Racial Abilities:

• +1 constitution, -1 charisma (with respect to all but dwarfs)

• +1 to hit against goblins, half-orcs, hobgoblins, and orcs

• +1 bonus per 3.5 points of Con to saves against magic and poison

• -4 penalty to any attacks made against the dwarf by giants, ogres, ogre mages, titans and trolls.

languages: Dwarfi sh, gnomish, goblin, kobold, and orcish, and the common tongue and the appropriate alignment tongue. Regardless of intelligence, a dwarf may only ever learn two languages in addition to those listed.

Infravision*: 60 ft

Within ten ft, a dwarf can detect certain facts concerning engineering, stonework, etc. Although no signifi cant time is required, the character must deliberately observe his or her surroundings (i.e., the player must state that the dwarf is using this particular talent in order to gain information).

• Detect the existence of slopes or grades: 75%
• Detect the existence of new construction: 75%
• Detect sliding or shifting rooms or walls: 66%
• Detect traps involving stonework: 50%
• Determine depth underground: 50%
Movement Rate: 90 ft
Age: 250+Age: 2d20 11=261

HD: d8

HP: HP: 1d8 8

Armour/Shield Permitted:Any

Weapons Permitted: Blunt only—club, flail, hammer, mace, oil, staff; clerics may hurl

hammers, clubs, or oil

Weapon Proficiencies: 2

Penalty to hit for nonproficiency:-3

Special Abilities: 2 First Level Spells (one due to Wisdom Bonus) Turn Undead

XP: 0/1550

Equipment: Money: Money: 3d6 13x10=130 GP