Difference between revisions of "Tellorian Frange"

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:'''Constitution 13'''  +1 hp per HD
 
:'''Constitution 13'''  +1 hp per HD
 
:'''Charisma 8'''      -1 reaction rolls, maximum 3 retainers with base 6 morale
 
:'''Charisma 8'''      -1 reaction rolls, maximum 3 retainers with base 6 morale
 +
=== Saves ===
 +
:Death Ray /Poison 13
 +
:Wands 14
 +
:Paralysis/Turn to Stone 13
 +
:Dragon Breath 16
 +
:Rods/Staves/Spells 15
 
=== Spells: ===
 
=== Spells: ===
 
:'''[https://wiki.rpg.net/index.php/Lost_City_Cantrips Cantrips]'''(7) Note Magic Script, Sense Magic, Noise, Charming, Holdthere (memorized), Snooze (memorized)
 
:'''[https://wiki.rpg.net/index.php/Lost_City_Cantrips Cantrips]'''(7) Note Magic Script, Sense Magic, Noise, Charming, Holdthere (memorized), Snooze (memorized)
:'''Level 1:''' (2)Read Magic, Detect Magic, Ventriloquism, Charm Person, Floating Disc (memorized), Sleep (memorized)
+
:'''Level 1:''' (2)
 +
Read Magic,
 +
Detect Magic
 +
Ventriloquism
 +
Charm Person
 +
Floating Disc (memorized)
 +
Sleep (memorized)
  
 
=== Abilities: ===  
 
=== Abilities: ===  

Revision as of 21:58, 13 March 2016

Tellorian "Telly" Frange

-Main Page The Lost City

Statistics:

Class: Wizard
Level: 2
Experience Points: 2501/ 5000 (+10%)
Total Hit Points: 12 (Heal 1hp/hour)
Armor Class: 8
Movement: 40/120"
Fray Die: d4, 1" range

Attributes:

Strength 8 -1 melee, open doors, damage with thrown wpn
Intelligence 16 +2 Languages: Common, Fae, High Tongue
Wisdom 12
Dexterity 14 +1 missiles and armor class, +1 individual initiative
Constitution 13 +1 hp per HD
Charisma 8 -1 reaction rolls, maximum 3 retainers with base 6 morale

Saves

Death Ray /Poison 13
Wands 14
Paralysis/Turn to Stone 13
Dragon Breath 16
Rods/Staves/Spells 15

Spells:

Cantrips(7) Note Magic Script, Sense Magic, Noise, Charming, Holdthere (memorized), Snooze (memorized)
Level 1: (2)
Read Magic,
Detect Magic
Ventriloquism
Charm Person
Floating Disc (memorized)
Sleep (memorized)

Abilities:

Effort: 2

  • Unquenchable Vitality: Your maximum hit points increase by 2 for each level you have. You regain 1 lost hit point every hour.
  • Conjured Ephemera: Commit Effort; you may conjure forth objects up to 500 lbs in weight, albeit not those of special value or precious matter. If the Effort remains committed for 24 hours, the objects are permanent; otherwise they vanish when the Effort is reclaimed. Commit Effort to gain 1 Influence when material goods help.
  • Magical Artificer: You can instantly recognize magic items and magical effects and can identify their function or specifics. You are impervious to cursed items and can commit Effort to resist any particular effect created by a magic item or permanent magical effect. The Effort returns after a night’s rest.

Equipment:

Valuables/Money:
  • CP:
  • SP: 1
  • EP:
  • GP:
  • PP: 27
Clothing
Belt Pouch
  • Weapon: Dagger+1

Backpack:

Spell Book
5 oil flasks
6 torches
1 week unpreserved rations
1 week preserved rations
2 wineskins
3 Quill Pens
Flint and Steel
10 sheets Paper

Languages:

Common
High Tongue
Fae

Notes:

Tellorian (Telly to his friends) was born in the little thorp of Janos' Mill. It was determined by the village to send him to the Collegia in Rhygia. Telly spent several years apprenticing to one of the Collegia's masters, his master decided that he was ready to begin his career. He traveled a while with a caravan and heard about a great mage by the name of Tizun Thane. Maybe Telly could apprentice himself Tizun and become a great mage, so he journeyed to the area that Tizun was said to reside.