Difference between revisions of "The Prax Adventure"

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*[http://farm8.staticflickr.com/7235/6873982586_925e2f9bf9_b.jpg The Munchrooms]
 
*[http://farm8.staticflickr.com/7235/6873982586_925e2f9bf9_b.jpg The Munchrooms]

Revision as of 06:00, 29 March 2017


rstites's RuneQuest game set in Prax (Glorantha).

Current IC Thread

Current OOC Thread

Recruitment Thread

Player Characters

  • Jaroltor a driven young man played by Ninevehn
  • Suharo Pavisite Lankhor Mhy played by Naed Yar
  • Marius the Unnamed Warrior who suffers from amnesia, and has a mysterious birthmark in the shape of a horse's head on his left shoulder-blade; played by t@nya
  • Merryn of the old Ernaldan folk in Colymar. A shaman played by RoadScholar

Inactive players

  • Orbast young Orlanthi played by m111
  • Verzeg Black Beetle trollkin played by ChalkLine


Other People (aka NPCs)

  • Olav and his sister Jareena pair of mercenaries Boltar took a shine too before reaching Pavis (IC I p. 13)
  • Old Oddi Subject of many a tall tale of Boltar's, now identified to be a legless vagrant outside Pavis. (IC I p. 16)
  • Woodpecker is what Tina called the Vingan she met before we arrived in Pavis. Colymar, from the Starfire Ridges (IC I p. 13)
  • Alakora, an older Issaries trader who moves goods between Prax and Sartar, and gave Jaroltor guidance. (IC I p. 13)
  • Reverend Sa'arrachmbro, High Priest of Zola Fel, Newtling in Corflu.(IC I p.39)
  • Gharan Falabdur Etyries Priest in Corflu.(IC I p.39)
  • Desi Shing Zola Fel initiate and owner of a large skiff. (IC I p.60)
  • Flesso Swiftspear Odayla and Yinkin initiate, talked to Dastandri about local cult. (IC I p.89)
  • Gyffuna the Skybull Odayla and Yinkin Great Hunter. Mentioned in conversation (IC I p.89)

Party Logistics

Setting

Rules

Tables and Charts

Plans

- Main Page: The Prax Adventure

'The Arm' is an Arm of Pavis, magical tower-forts built during the Second Age to defend the city. They failed during the troll invasion, and we just restored one. There are others scattered around the city, some probably ruined, but others waiting to be rebuilt.

Restoring a piece of the ancient city was sort of a milestone event for Jarol. His motivations stem from A) trying to avoid the feeling of powerlessness and loss he experienced during Starbrow's Rebellion and the first few months of our time in Prax, and B) emulating Sartarite heroes like Saronil, Jarolor, Dorasar and Sartar, who were all magical builders with dwarf connections that helped bring peace and safety to the people. He's added Lord Pavis to that list after moving to Pavis-Outside-the-Walls.

His political motivations concern the trolls. His feeling is that the trolls have lived within the walls for centuries, and that they aren't conquerors, they're immigrants. He wants to make peace with them and integrate them into city life and the Pavis cult, the same way the Sartarite settlers were integrated. It's a big project.

One of the useful 'bridges', culturally, is that Pavis was a sort of sorcerer and the city relied on sorcerous defenses during the Second Age, so Pavis cultists aren't as bothered by wizards as others might be. I think we had suggested that, since Boltar was going to be a priest, he should set up a temple in the Rubble to fight the broos, Ogre Island and the Devil's Playground. I think any physical location you pick for it will be fine.

Having Boltar along to talk peace in the interests of fighting a bigger foe makes sense and would be welcome. Troll negotiations are a project for me, but I don't want exclusive rights or anything, anybody who wants to should do so as well.

The Muriah Expedition

-Main Page: The Prax Adventure

They're camping out in the Vulture Country due east of Condor Crags. We need some way to find passage to their lair, and to not lose too many men while killing her and her broo gang.

  • 24 Storm Bull Initiates, half followers of Boltar, half rounded up for this expedition.
  • 12 mercenaries, assigned to Marius by Duke Raus.

The Hidden Green Quest

His research turns up many things.

The Mani have access to hidden greens. That explains how such a number can easily sustain themselves in these walls, and in fact they're famous for sharing from their excess with the local humans as surviving in these lands is tough.

It occurs to him that the Garden surely must have access to something as it continues to grow and prosper. The aldryami would sustain growth and life.

However, another thing creeps into his subconsciousness and then his consciousness. There is another access and in that access is a key that he may work. He doesn't understand the details, but it must exist, and surely those with knowledge of the history of Pavis may offer some insight:

a key held long ago in Pavis by someone who could look after the Earth inside the walls.