Difference between revisions of "The Red Walker"

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(Equipment)
Line 4: Line 4:
 
     '''The Red Walker'''
 
     '''The Red Walker'''
 
         Class:              Elf
 
         Class:              Elf
         Level:                 6 (Warlock-Myrmidon)
+
         Level:                 7 (Sorcerer-Champion)
         Experience Points: 69500 (+10%) (120000)
+
         Experience Points: 126700 (+10%) (250000)
         Total Hit Points:     31
+
         Total Hit Points:     35
         Armor Class:           0
+
         Armor Class:           0
         Movement:             12"
+
         Movement:             12"
  
 
     '''Attributes:'''
 
     '''Attributes:'''
Line 91: Line 91:
 
     5 pp - wt  5  
 
     5 pp - wt  5  
 
     Ring (1100) - wt 10 (finger)
 
     Ring (1100) - wt 10 (finger)
      
+
     Jewel (12000) - wt 10
 +
    '''[[Obsidian Steed]]''' - wt 10
 +
 
 
*Stored at Keep:
 
*Stored at Keep:
 
       15 pp
 
       15 pp

Revision as of 22:10, 30 September 2013

- Main Page; Keep On The Borderlands


   The Red Walker
       Class:              Elf
       Level:                  7 (Sorcerer-Champion)
       Experience Points: 126700 (+10%) (250000)
       Total Hit Points:      35
       Armor Class:            0
       Movement:              12"
   Attributes:
       Strength       13   +1 Hit/Dam, Open Doors, Hurled
       Intelligence   17   R/W Elvish, Common, Orc, Hobgoblin, Gnoll, Eastern (Human), Lizard Man
       Wisdom         09      
       Dexterity      11     
       Constitution   10   
       Charisma       11   Maximum retainers:4, Retainer morale:7


Spells and spellbooks

Spellbook(Back at Keep)X 1st

2nd

3rd

  • Haste M
  • Dispel Magic M
  • Fireball(to be learned)

Orcish Spellbook (Travelling book)

(17 of 20 levels filled) 1st

  • Detect Magic
  • Read Magic
  • Magic Missile
  • Darkness (reverse of Light)N
  • Hold Portal

2nd

  • Wizard Lock N
  • Mirror Image N
  • Continual Light

3rd

  • Haste
  • Dispel Magic

Charles' Spellbook:

First level:

  • darkness
  • hold portal
  • sleep

Second level:

  • detect invisible
  • invisibility
  • phantasmal force

Third level:

  • dispel magic
  • hold person
  • infravision

Fourth level:

  • wall of ice
  • wizard eye

Fifth level:

  • animate dead

Valuables

  • On Person:
    1 gp - wt 1
    5 pp - wt  5 
    Ring (1100) - wt 10 (finger)
    Jewel (12000) - wt 10
    Obsidian Steed - wt 10
  • Stored at Keep:
     15 pp
     41 gp

Equipment

Weapons:

Armor:

Backpack: wt ?

  • Tinderbox
  • 1 waterskin
  • Standard rations
  • Spell book (Traveling)
  • 2 vials holy water
  • 0 oil flasks

Belt w'pouches wt 40+?

On person

  • Shortbow wt 30
  • 14 normal and six silver arrows
  • Cave Light (w' continual light) wt 10

Riding horse w'Saddlebags(Wizard trip)

  • Waterskin
  • Saddlebags
    • Iron rations
    • 2 torches
    • Wolfsbane
    • Garlic
    • Stakes and mallet
    • 50' Rope
    • Grappling hook
  • Bedroll
  • Spare bow & Arrows (20) wt 30

Warhorse

  • Bridle and saddle
  • Barding AC5
  • Longbow
  • Quiver (20 normal arrows)
  • 5 Silver longbow Arrows
  • Handaxe wt 30

Stored at Guild

  • Warhammer
  • Longbow wt 30 (inc Quiver?)
  • Seige quivers x2 (100 longbow arrows)
  • Shield
  • Lance
  • Cave Lights (w'continual light)

Total Encumbrance: 66 + 340 + 110 + 384 = 900


Personal Troops

  • Six Elven Longbowmen (Chain, sword, Longbow) 120GP/Month.

- Main Page; Keep On The Borderlands