Tome Robber: Star Voyages of the Zephyr - Petra

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Petra

Attributes

  • Struggle d8
  • Discern d8
  • Conceal d8

Distinctions/SFX

Checked SFX are active.


Adventurer Scholar with a Sword d8 - Short phrase in character voice

☑ SFX, Hinder - Roll d4 Instead of d8 for 1 PP
☑ SFX: I've Got a Bad Feeling About This: - Add your Adventure die to your dice pool when you do something ill-advised because your 'sense of adventure' made you do it
☐ SFX: Why'd it Have to Be Snakes? - Create a d8 Complication to add both your Struggle and Discern dice to your dice pool in a test, contest, or struggle that involves solving problems in an exotic locale

Big Plans d8 - Always working the best angle.

☑ SFX, Hinder - Roll d4 Instead of d8 for 1 PP
☑ SFX: Milk Run - Spend a Plot point to turn a Complication into an Asset [implied: for the next roll].
☐ SFX: Did I Forget to Mention That? - Gain 1 PP when an important detail of your plan “slips your mind.”


Things Just Don't Go Smooth For Ya, Gambler d8 - Life sure seems to be a string of mishaps, mistakes, and misappropriations. But you’re still here, ain’t ya?

☑ SFX, Hinder - Roll d4 Instead of d8 for 1 PP
☐ SFX: Risky Business - If you replace your Skill die in a roll with a d4, you get a Big Damn Hero Die equal to that Skill’s normal die rating if you successfully set or raise the stakes.
☐ SFX: Trouble Magnet - Step up one of your Complications to reroll a die. On your next roll, both 1s and 2s count for Complications.

Signature Assets

Makeup and costumes d6 "Let's see if my chest full of solutions can help..."

Cowardice d6 "The first one to cover is the last one to get shot. Not my fault Joe was bigger than me."

Background/Bio

Moody solves problems. Good thing, given how many he causes.

His kind are a dime a dozen on the Rim; fast-talkers who'll sell you on a used fluctuator just good enough to get you out into the Black before it coughs up its last breath. The trick to survival is talking faster'n your mark can think, and hightailin' faster'n everyone can shoot.

In the Unification War, Moody had a plum job at the space port on Hera where he'd sell Alliance traders some parts of questionable manufacture and then sell the Browncoats information on the ship's flight plan and how long it had before its internals gave out. Just helpin' out a ship in distress. Needless to say, Moody found himself on the Rim not long after a few too many of those offerings of assistance.

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