Traiders

From RPGnet
Revision as of 10:06, 14 July 2008 by SerpLord (talk | contribs)
Jump to: navigation, search
TRaidersBW.png
Surviving and Thriving after the Collapse of the Global Economy
Rising sea levels, 4th generation warfare, crop failures, the new tribalism, plagues and famine, the collapse of civil society, mutants and zombies. It's not like you couldn't see these things coming. People simply lost faith in the MCGods (Multinational Corporations) who protected humanity and provided us with everything we needed. Most people stopped believing in business and technology altogether. Now too many people are trying to live off of the land. Billions have died and the global population is still shrinking. You have traveled far to find a place where you believe you can live the best possible life in this new world. Good luck. You will need it.

People

  • Zombies - the walking dead, the infected, cannibals, posthumans and living robots.
  • Warlords - armies and gangs fighting for finite resources in the great zero-sum game.
  • Elfs - anarcho-primitivist eco-terrorists working to erase the last traces of civilization.
  • Traiders - modern-day Vikings whose lifestyle includes both raiding and trading.
  • TLDs - remnants of today's nation-states and international agencies.
  • Cults - communities dominated by new religious movements.
  • Pacifists - weakly defended communities provide tribute and prey for other groups.
  • Han Diaspora - chinese communities around the world and their influence.

Planet

The World

North America

Communities

  • The Dalles - a technologist traider enclave in Cascadia.
  • UnityVille - a Hive State community in rural Utah.
  • New Jerry - a cultural center of Christian America in the Midwest.