Difference between revisions of "Velsind Flere"

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(Rank)
(Rank)
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== Rank ==
 
== Rank ==
 
'''Human Warlock / 6th'''<br />
 
'''Human Warlock / 6th'''<br />
'''XP:''' 51,050/80,000 (+5% XP bonus)<br />
+
'''XP:''' 53,799/80,000 (+5% XP bonus)<br />
 
'''Alignment''' - Neutral<br />
 
'''Alignment''' - Neutral<br />
 
'''Full PC'''<br />
 
'''Full PC'''<br />

Revision as of 16:49, 22 January 2023

Basilisk_Hill_Breakdown

Rank

Human Warlock / 6th
XP: 53,799/80,000 (+5% XP bonus)
Alignment - Neutral
Full PC
Henchmen

Hirelings - Under command of Barbat Rauta

  • 10 Medium Horseman (15 gp each per month)
  • 10 Mounted Archers (15 gp each per month)

Attributes

STR - 14 (+1 melee, open doors 3-in-6)
INT - 9
WIS - 9
DEX - 6 (-1 AC, missile fire, initiative)
CON - 9
CHA - 15 (+1 reactions, 5 retainers max, loyalty is 8)

Skills

Languages

  • Alignment
  • Common

General Skills

  • Alchemy (Int) - Proficient (15+) - ID, isolate, & work with alchemical substances. (Hex 17.23, pg 7)
  • Bargain (Cha) - Proficient (15+) - Alter price of good when buy/sell. (Hex 17.23, pg 7)
  • Deception -
    Disguise (Cha) - Skilled (10+) (Hex 17.23, pg 7)
    Intimidation (Str/Cha) - Skilled (10+) (Hex 17.23, pg 7)
  • Magical Engineering (Int)- Proficient (15+) - ID magical items, enchantments, etc. (Hex 17.23, pg 8)

Class Abilities

  • Spellcasting - Can cast spells w/o preparation from spell list (see below), need at least one hand free to cast, can wear leather armor while casting.
  • Eldritch Blast - 60' ranged attack, 1d8 damage, no save, recharges on 1-3 on 1d6, may spend hp (1 per +1) to increase chance of recharge.
  • Invocations - 3 Invocations known, 2 usable per day.
    • Unnatural Speed - Affected with Haste spell, lasts 1d4+1 rounds, costs 1d4 hp to use.
    • Fear of the Beyond - Cast Spook, range is 10' + 5' per level; spending 1 hp, target has a -2 penalty to saves against spell.
    • Beguile - Casts Charm Person; spending 1d4 hp, the target suffers a -2 penalty to save.
  • Starts with three skills, plus any bonus from high INT; gain a new skill at levels 4, 7, and 9.
  • Starts with one Knack; gains a new Knack at levels 5, 9, and 13.

Knacks

  • Familiar: Gains a familiar (Tangata - Rhesus monkey, 2 HD), warlock gains additional HD; can use familiar's senses within 120' if concentrating, warlock is effectively blind/deaf; if familiar dies, save vs. Death for half damage, see ITW pg 234.
  • Expanded Repertoire: Adds three more spells of level 1 or 2 to list of spells they can cast.

Combat

AC: 8
HP: 28 (42 max) (7d6 due to familiar)
Movement Rate: 120'/40'
Initiative Modifier: 0
Attacks

  • Primary Melee Attack: Long Sword: +1 hit, 1d8+1 damage
  • Primary Ranged Attack: Eldritch Blast: 1d8, -1 to hit

Saves:

  • Petrification & Paralysis - 11
  • Poison & Death - 11
  • Blast & Breath - 14
  • Staves & Wands - 12
  • Spells - 12

Spells

  • First Level: 2 Spells Per Day
Detect Magic
Light (Darkness)
Phantasmal Force (Ill. spell)
Protection From Evil
Read Magic
Shield
Sleep
Wall of Fog (Ill. spell)

Equipment

Gear, Armor, Weapons: Total Encumbrance ~300 coins

  • Leather Armor
  • Sword
  • Waterskin
  • Backpack
    • Small sacks (x2)
    • Pouches for fetish ingredients
    • Treasure Map
    • Potion of Flying
  • Riding Horse
    • Saddle & Bridle
    • Saddle Bags
    • Horse Barding
  • Riding Horse (extra/pack)
    • Saddle Bags
    • Wineskin, full (x2)
    • Waterskin, full
    • Small sacks (x3)

Money:

  • On Hand: 200 gp, 30 sp, 100 cp
  • With Factor: 8076 gp, 250 sp, 100 cp