Difference between revisions of "Velsind Flere"

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== Rank ==
 
== Rank ==
Human Warlock / 6th<br />
+
'''Human Warlock / 7th'''<br />
XP: 50,000/80,000 (+5% XP bonus)<br />
+
'''XP:''' 80,000/150,000 (+5% XP bonus)<br />
Alignment - Neutral<br />
+
'''Alignment''' - Neutral<br />
Full PC<br />
+
'''Full PC'''<br />
 
Henchmen
 
Henchmen
 
*[[Barbat Rauta]]
 
*[[Barbat Rauta]]
 
*[[Amagar Cacar]]
 
*[[Amagar Cacar]]
 +
*[[Tofrea]]
 +
Hirelings - Under command of Barbat Rauta
 +
*10 Medium Horseman (15 gp each per month)
 +
*10 Mounted Archers (15 gp each per month)
  
 
== Attributes ==
 
== Attributes ==
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== Skills ==
 
== Skills ==
Languages
+
'''Languages'''
 
* Alignment  
 
* Alignment  
 
* Common
 
* Common
  
General Skills
+
'''General Skills'''
*Alchemy (Int) - Proficient (15+) - ID, isolate, & work with alchemical substances. (Hex 17.23, pg 7)
+
*Alchemy (Int) - Skilled (10+) - ID, isolate, & work with alchemical substances. (Hex 17.23, pg 7)
 
*Bargain (Cha) - Proficient (15+) - Alter price of good when buy/sell. (Hex 17.23, pg 7)
 
*Bargain (Cha) - Proficient (15+) - Alter price of good when buy/sell. (Hex 17.23, pg 7)
 
*Deception -
 
*Deception -
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*Magical Engineering (Int)- Proficient (15+) - ID magical items, enchantments, etc. (Hex 17.23, pg 8)
 
*Magical Engineering (Int)- Proficient (15+) - ID magical items, enchantments, etc. (Hex 17.23, pg 8)
  
Class Abilities
+
'''Class Abilities'''
 
* Spellcasting - Can cast spells w/o preparation from spell list (see below), need at least one hand free to cast, can wear leather armor while casting.
 
* Spellcasting - Can cast spells w/o preparation from spell list (see below), need at least one hand free to cast, can wear leather armor while casting.
 
* Eldritch Blast - 60' ranged attack, 1d8 damage, no save, recharges on 1-3 on 1d6, may spend hp (1 per +1) to increase chance of recharge.
 
* Eldritch Blast - 60' ranged attack, 1d8 damage, no save, recharges on 1-3 on 1d6, may spend hp (1 per +1) to increase chance of recharge.
* Invocations - 3 Invocations known, 2 usable per day.
+
* Invocations - 3 Invocations known, 3 usable per day.
 
**Unnatural Speed - Affected with Haste spell, lasts 1d4+1 rounds, costs 1d4 hp to use.
 
**Unnatural Speed - Affected with Haste spell, lasts 1d4+1 rounds, costs 1d4 hp to use.
**Fear of the Beyond - Cast Spook, range is 10' + 5' per level; spending 1 hp, target has a -2 penalty to saves against spell.
+
**Blossom of Fire - Cast Fireball spell, cost 1d4 HP
 
**Beguile - Casts Charm Person; spending 1d4 hp, the target suffers a -2 penalty to save.
 
**Beguile - Casts Charm Person; spending 1d4 hp, the target suffers a -2 penalty to save.
 
*Starts with three skills, plus any bonus from high INT; gain a new skill at levels 4, 7, and 9.
 
*Starts with three skills, plus any bonus from high INT; gain a new skill at levels 4, 7, and 9.
 
*Starts with one Knack; gains a new Knack at levels 5, 9, and 13.
 
*Starts with one Knack; gains a new Knack at levels 5, 9, and 13.
  
Knacks
+
'''Knacks'''
* Familiar: Gains a familiar (2 HD), warlock gains additional HD; can use familiar's senses within 120' if concentrating, warlock is effectively blind/deaf; if familiar dies, save vs. Death for half damage, see '''ITW''' pg 234.
+
* Familiar: Gains a familiar (Tangata - Rhesus monkey, 3 HD), warlock gains additional HD; warlock/familiar can fully understand each other; can use familiar's senses within 120' if concentrating, warlock is effectively blind/deaf; if familiar dies, save vs. Death for half damage, see '''ITW''' pg 234.
 
* Expanded Repertoire: Adds three more spells of level 1 or 2 to list of spells they can cast.
 
* Expanded Repertoire: Adds three more spells of level 1 or 2 to list of spells they can cast.
 +
 +
'''Patron'''
 +
*Patron of Self: Warlock makes all saving throws against charm or fear effects with Advantage; the patron reinforces the character's ego. However, on a result of natural 20 on the saving throw the patron temporarily takes control of the character's body for a period of (1-3) 1d4 rounds, (4-5) 1d4 turns, or (6) 1d4 hours, during which time the character is unaware of what their patron is doing. Roll to determine what the patron's whims are during this time
  
 
== Combat ==
 
== Combat ==
AC<br />
+
'''AC:''' 8 [11]<br />
HP (just list the max here, list current HP on the front page.)<br />
+
'''HP:''' 33 (48 max) (8d6 due to familiar)<br />
Movement Rate<br />
+
'''Movement Rate:''' 120'/40'<br />
Initiative Modifier<br />
+
'''Initiative Modifier:''' 0<br />
Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."<br />
+
'''Attacks'''
*Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
+
*Primary Melee Attack: Long Sword: +1 hit, 1d8+1 damage
*Secondary Melee Attack:
+
*Primary Ranged Attack: Eldritch Blast: 1d8, -1 to hit
*Primary Ranged Attack:
 
  
Saves:
+
'''Saves:'''
 
*Petrification & Paralysis - 11
 
*Petrification & Paralysis - 11
 
*Poison & Death - 11
 
*Poison & Death - 11
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== Spells ==
 
== Spells ==
 
*First Level: 2 Spells Per Day
 
*First Level: 2 Spells Per Day
 +
:Color Spray (Ill. spell)
 
:Detect Magic
 
:Detect Magic
 
:Light (Darkness)
 
:Light (Darkness)
 
:Phantasmal Force (Ill. spell)
 
:Phantasmal Force (Ill. spell)
 
:Protection From Evil
 
:Protection From Evil
 +
:Read Magic
 
:Shield
 
:Shield
 
:Sleep
 
:Sleep
 
:Wall of Fog (Ill. spell)
 
:Wall of Fog (Ill. spell)
 +
 +
*Second Level: 1 Spell Per Day
 +
:Blur (Ill. spell)
 +
:Detect Invisible
 +
:ESP
 +
:Faerie Fire (Druid spell)
 +
:Hypnotic Pattern (Ill. spell)
 +
:Invisibility
 +
:Mirror Image
 +
:Web
 +
:Whispering Wind (Ill. spell)
  
 
== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance ~300 coins
+
'''Gear, Armor, Weapons:''' Total Encumbrance ~300 coins
**Leather Armor
+
*Leather Armor
**Sword
+
*Sword
**Waterskin
+
*Waterskin
**Backpack
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*Backpack
***Small sacks (x2)
+
**Small sacks (x1)
***Pouches for fetish ingredients
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**Pouches for fetish ingredients
***Treasure Map
+
**Treasure Map
***Potion of Flying
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**Draught of Heroes
**Riding Horse
+
*Riding Horse
***Saddle & Bridle
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**Saddle & Bridle
***Saddle Bags
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**Saddle Bags
***Horse Barding
+
**Horse Barding
**Riding Horse (extra/pack)
+
**Small Sack
***Saddle Bags
+
***3000 gp of ghost bones
***Wineskin, full (x2)
+
***Clay Stoups (x18)
***Waterskin, full
+
***Clay Stoups w/ Owlbear parts (x2)
***Small sacks (x3)
+
*Riding Horse (extra/pack)
 +
**Saddle Bags
 +
**Wineskin, full (x2)
 +
**Waterskin, full
 +
**Small sacks (x3)
 +
 
 +
Money:
 +
*On Hand: 200 gp, 30 sp, 100 cp
 +
*With Factor:  6076 gp, 250 sp, 100 cp

Revision as of 20:31, 14 April 2024

Basilisk_Hill_Breakdown

Rank

Human Warlock / 7th
XP: 80,000/150,000 (+5% XP bonus)
Alignment - Neutral
Full PC
Henchmen

Hirelings - Under command of Barbat Rauta

  • 10 Medium Horseman (15 gp each per month)
  • 10 Mounted Archers (15 gp each per month)

Attributes

STR - 14 (+1 melee, open doors 3-in-6)
INT - 9
WIS - 9
DEX - 6 (-1 AC, missile fire, initiative)
CON - 9
CHA - 15 (+1 reactions, 5 retainers max, loyalty is 8)

Skills

Languages

  • Alignment
  • Common

General Skills

  • Alchemy (Int) - Skilled (10+) - ID, isolate, & work with alchemical substances. (Hex 17.23, pg 7)
  • Bargain (Cha) - Proficient (15+) - Alter price of good when buy/sell. (Hex 17.23, pg 7)
  • Deception -
    Disguise (Cha) - Skilled (10+) (Hex 17.23, pg 7)
    Intimidation (Str/Cha) - Skilled (10+) (Hex 17.23, pg 7)
  • Magical Engineering (Int)- Proficient (15+) - ID magical items, enchantments, etc. (Hex 17.23, pg 8)

Class Abilities

  • Spellcasting - Can cast spells w/o preparation from spell list (see below), need at least one hand free to cast, can wear leather armor while casting.
  • Eldritch Blast - 60' ranged attack, 1d8 damage, no save, recharges on 1-3 on 1d6, may spend hp (1 per +1) to increase chance of recharge.
  • Invocations - 3 Invocations known, 3 usable per day.
    • Unnatural Speed - Affected with Haste spell, lasts 1d4+1 rounds, costs 1d4 hp to use.
    • Blossom of Fire - Cast Fireball spell, cost 1d4 HP
    • Beguile - Casts Charm Person; spending 1d4 hp, the target suffers a -2 penalty to save.
  • Starts with three skills, plus any bonus from high INT; gain a new skill at levels 4, 7, and 9.
  • Starts with one Knack; gains a new Knack at levels 5, 9, and 13.

Knacks

  • Familiar: Gains a familiar (Tangata - Rhesus monkey, 3 HD), warlock gains additional HD; warlock/familiar can fully understand each other; can use familiar's senses within 120' if concentrating, warlock is effectively blind/deaf; if familiar dies, save vs. Death for half damage, see ITW pg 234.
  • Expanded Repertoire: Adds three more spells of level 1 or 2 to list of spells they can cast.

Patron

  • Patron of Self: Warlock makes all saving throws against charm or fear effects with Advantage; the patron reinforces the character's ego. However, on a result of natural 20 on the saving throw the patron temporarily takes control of the character's body for a period of (1-3) 1d4 rounds, (4-5) 1d4 turns, or (6) 1d4 hours, during which time the character is unaware of what their patron is doing. Roll to determine what the patron's whims are during this time

Combat

AC: 8 [11]
HP: 33 (48 max) (8d6 due to familiar)
Movement Rate: 120'/40'
Initiative Modifier: 0
Attacks

  • Primary Melee Attack: Long Sword: +1 hit, 1d8+1 damage
  • Primary Ranged Attack: Eldritch Blast: 1d8, -1 to hit

Saves:

  • Petrification & Paralysis - 11
  • Poison & Death - 11
  • Blast & Breath - 14
  • Staves & Wands - 12
  • Spells - 12

Spells

  • First Level: 2 Spells Per Day
Color Spray (Ill. spell)
Detect Magic
Light (Darkness)
Phantasmal Force (Ill. spell)
Protection From Evil
Read Magic
Shield
Sleep
Wall of Fog (Ill. spell)
  • Second Level: 1 Spell Per Day
Blur (Ill. spell)
Detect Invisible
ESP
Faerie Fire (Druid spell)
Hypnotic Pattern (Ill. spell)
Invisibility
Mirror Image
Web
Whispering Wind (Ill. spell)

Equipment

Gear, Armor, Weapons: Total Encumbrance ~300 coins

  • Leather Armor
  • Sword
  • Waterskin
  • Backpack
    • Small sacks (x1)
    • Pouches for fetish ingredients
    • Treasure Map
    • Draught of Heroes
  • Riding Horse
    • Saddle & Bridle
    • Saddle Bags
    • Horse Barding
    • Small Sack
      • 3000 gp of ghost bones
      • Clay Stoups (x18)
      • Clay Stoups w/ Owlbear parts (x2)
  • Riding Horse (extra/pack)
    • Saddle Bags
    • Wineskin, full (x2)
    • Waterskin, full
    • Small sacks (x3)

Money:

  • On Hand: 200 gp, 30 sp, 100 cp
  • With Factor: 6076 gp, 250 sp, 100 cp