Difference between revisions of "Victorian Justice League: Zatanna"
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== Hindrances == | == Hindrances == | ||
− | + | ''Reckless'' (Major) (SPC) | |
− | + | ''Heroic'' (Major) (SW) | |
− | + | ''Pacifist'' (Minor) (SW) | |
+ | |||
+ | ''Stubborn'' (Minor) (SW) | ||
== Traits == | == Traits == | ||
Line 17: | Line 19: | ||
=== Attributes === | === Attributes === | ||
− | + | ''Agility:'' d4 | |
− | + | ''Smarts:'' d8 (+1 from character creation ) (+1 from advance) | |
− | + | ''Spirit:'' d10 (+3 from character creation) | |
− | + | ''Strength:'' d4 | |
− | + | ''Vigor:'' d6 (+1 from character creation) | |
− | + | === Skills === | |
− | + | ''Athletic:'' d4 | |
− | '' | + | ''Common Knowledge:'' d6 (+1 from character creation) |
− | ''' | + | ''Notice:'' d8 (+1 from character creation) (+1 from Advance w/Occult) |
− | ''' | + | ''Persuasion:'' d10 (+1 from character creation) (+1 from Hindrance) (+1 from advance w/Performance) |
+ | '' | ||
+ | Stealth:'' d4 | ||
+ | '' | ||
+ | Focus:'' d12+1 (+4 from character creation) (+1 from Hindrance) (+1 from Super Skill) | ||
− | '''Persuasion | + | ''Performance:'' d10 (+2 from character creation) (+1 from Hindrance) (+1 from advance w/Persuasion) |
− | ''' | + | ''Occult:'' d8 (+2 from character creation) (+1 from advance w/Notice) |
− | + | ''Fighting:'' d6 (+1 from character creation) (+1 from advance) | |
=== Derived Statistics === | === Derived Statistics === | ||
− | + | ''Pace:'' 6″ | |
− | + | ''Parry:'' 5 (2 + 3) | |
− | + | ''Toughness:'' 5 (2 + 3) | |
== Edges == | == Edges == | ||
− | + | ''Super Powers'' (Free) | |
− | + | ''Fame'' (+1 Persuasion rolls when recognized (Common Knowledge), double usual fee for Performance.) (Human) | |
− | + | ''Attractive'' (+1 to Performance and Persuasion rolls) (Hindrance) | |
== Super Powers (45 + 5 spp, limit 15) == | == Super Powers (45 + 5 spp, limit 15) == | ||
− | + | ''Mistress of Magic'' (Super Sorcery) (4) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2) | |
− | + | ''Magic Bolt'' (Ranged Attack) (Element: Magic) – Damage 5d6 (12) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2) | |
+ | '' | ||
+ | Protective Enchantment'' (Force Field) – Damage -6 (6) + Area Effect (+2) + Life Support (+2) + Limitation: Requires vocal incantation (-1) + Requires Activation (-1) | ||
− | + | ''Mystic Flight'' (Flight) (Pace 45 (30 MPH)) (6) + Device (Magician’s Cloak) (-1) | |
− | |||
− | |||
− | + | ''Trained Sorceress'' (Super Skill: Focus) (+1) (1) | |
− | + | ''Levitation'' (Telekinesis) (3) + Power X2 (Str d12) (4) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2) | |
+ | '' | ||
+ | Magical Portal'' (Teleport) (2) + Portal (2) + Range 48” (2) + Redirect (4) + Traverse (3) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2) | ||
+ | '' | ||
+ | Hypnosis'' (Stun) (3) + Limitation: Requires vocal incantation (-1) | ||
− | + | ''Mind Reading'' (Telepathy) (2) + Range (2) | |
+ | '' | ||
+ | Conjuration'' (Illusion) (4) + Area Effect (+2) + Obscurement (+2) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2) | ||
− | + | ''Environmental Resistance'' (Magic) (-4 Damage from Magic attacks and +4 to resist effects with Magic trappings) (1) | |
− | + | == Gear == | |
− | |||
− | |||
− | |||
− | |||
− | + | n/a | |
== Experience == | == Experience == |
Revision as of 12:59, 30 August 2022
A player character in Victorian Justice League: A Tale of Two Cities.
Contents
Background, description and miscellaneous information here.
Hindrances
Reckless (Major) (SPC)
Heroic (Major) (SW)
Pacifist (Minor) (SW)
Stubborn (Minor) (SW)
Traits
Attributes
Agility: d4
Smarts: d8 (+1 from character creation ) (+1 from advance)
Spirit: d10 (+3 from character creation)
Strength: d4
Vigor: d6 (+1 from character creation)
Skills
Athletic: d4
Common Knowledge: d6 (+1 from character creation)
Notice: d8 (+1 from character creation) (+1 from Advance w/Occult)
Persuasion: d10 (+1 from character creation) (+1 from Hindrance) (+1 from advance w/Performance) Stealth: d4 Focus: d12+1 (+4 from character creation) (+1 from Hindrance) (+1 from Super Skill)
Performance: d10 (+2 from character creation) (+1 from Hindrance) (+1 from advance w/Persuasion)
Occult: d8 (+2 from character creation) (+1 from advance w/Notice)
Fighting: d6 (+1 from character creation) (+1 from advance)
Derived Statistics
Pace: 6″
Parry: 5 (2 + 3)
Toughness: 5 (2 + 3)
Edges
Super Powers (Free)
Fame (+1 Persuasion rolls when recognized (Common Knowledge), double usual fee for Performance.) (Human)
Attractive (+1 to Performance and Persuasion rolls) (Hindrance)
Super Powers (45 + 5 spp, limit 15)
Mistress of Magic (Super Sorcery) (4) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)
Magic Bolt (Ranged Attack) (Element: Magic) – Damage 5d6 (12) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2) Protective Enchantment (Force Field) – Damage -6 (6) + Area Effect (+2) + Life Support (+2) + Limitation: Requires vocal incantation (-1) + Requires Activation (-1)
Mystic Flight (Flight) (Pace 45 (30 MPH)) (6) + Device (Magician’s Cloak) (-1)
Trained Sorceress (Super Skill: Focus) (+1) (1)
Levitation (Telekinesis) (3) + Power X2 (Str d12) (4) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2) Magical Portal (Teleport) (2) + Portal (2) + Range 48” (2) + Redirect (4) + Traverse (3) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2) Hypnosis (Stun) (3) + Limitation: Requires vocal incantation (-1)
Mind Reading (Telepathy) (2) + Range (2) Conjuration (Illusion) (4) + Area Effect (+2) + Obscurement (+2) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)
Environmental Resistance (Magic) (-4 Damage from Magic attacks and +4 to resist effects with Magic trappings) (1)
Gear
n/a
Experience
Rank: Seasoned
Advances: 4
- 1. advance
- 2. etc.
- 3.
- 4.