Difference between revisions of "Volk"

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(Rank)
(Skills)
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*Class Abilities:  
 
*Class Abilities:  
 
** Fighting Style: Sword & Shield: One ally adjacent to, and up to two allies immediately behind, the fighter gains a +1 to AC.  
 
** Fighting Style: Sword & Shield: One ally adjacent to, and up to two allies immediately behind, the fighter gains a +1 to AC.  
**Pick 3 Combat Maneuvers
+
**Combat Maneuvers
 +
***'''Defensive Stance (Int)'''. By eschewing any offensive attacks during a round and using this maneuver the character can make themself harder to hit. Make a Defensive Stance roll at the beginning of the character’s turn. If the maneuver roll is successful, the character gains a +2 bonus to their AC for as long as the character remains in their defensive stance. A character in a defensive stance can automatically disengage from melee and move away at half their normal movement.
 
**
 
**
 
*Knacks:
 
*Knacks:

Revision as of 22:40, 5 July 2022

Basilisk_Hill_Breakdown

Rank

  • Race: Human
  • Class: Fighter
  • Level: 2
  • XP: 2k/4k
  • Alignment: N
  • Henchman
  • Titles/Holdings: None

Attributes

  • STR 11 (0)
  • INT 9 (0,Literate)
  • WIS 12 (0)
  • DEX 13 (+1 AC, Missile, Initiative)
  • CON 17 (+2)
  • CHA 10 (0)

Skills

  • Languages: Native
  • General Skills:
    • Pick 3 skills
  • Class Abilities:
    • Fighting Style: Sword & Shield: One ally adjacent to, and up to two allies immediately behind, the fighter gains a +1 to AC.
    • Combat Maneuvers
      • Defensive Stance (Int). By eschewing any offensive attacks during a round and using this maneuver the character can make themself harder to hit. Make a Defensive Stance roll at the beginning of the character’s turn. If the maneuver roll is successful, the character gains a +2 bonus to their AC for as long as the character remains in their defensive stance. A character in a defensive stance can automatically disengage from melee and move away at half their normal movement.
  • Knacks:
    • Toughness: Fighter's HD becomes 1d10.

Combat

  • AC
  • HP (just list the max here, list current HP on the front page.)
  • Movement Rate
  • Initiative Modifier
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
    • Secondary Melee Attack:
    • Primary Ranged Attack:
  • Saves:
    • Petrification & Paralysis
    • Poison & Death
    • Blast & Breath
    • Staves & Wands
    • Spells

Spells

  • N/A

Equipment

  • Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
    • Then list
    • Those things
    • Individually