Difference between revisions of "When the King Comes Knocking:Kristoph"

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A character for [[When_the_King_Comes_Knocking|When The King Comes Knocking]], a Dungeons & Dragons game of Dark Adventure.
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== Background ==
 
== Background ==
 
Kristoph is a man terrified of his own power, especially of any responsibility for it.  As an apprentice sorcerer, he trained under Mistress Tatiana.  She was extremely strict, but he trusted her implicitly and did whatever she asked to the best of his ability at all times.  He didn't even mind if she whipped him or locked him in a cage, because he knew that she had his best interests at heart.  It was her way of showing love.
 
Kristoph is a man terrified of his own power, especially of any responsibility for it.  As an apprentice sorcerer, he trained under Mistress Tatiana.  She was extremely strict, but he trusted her implicitly and did whatever she asked to the best of his ability at all times.  He didn't even mind if she whipped him or locked him in a cage, because he knew that she had his best interests at heart.  It was her way of showing love.

Revision as of 12:31, 22 May 2010

A character for When The King Comes Knocking, a Dungeons & Dragons game of Dark Adventure.

Background

Kristoph is a man terrified of his own power, especially of any responsibility for it. As an apprentice sorcerer, he trained under Mistress Tatiana. She was extremely strict, but he trusted her implicitly and did whatever she asked to the best of his ability at all times. He didn't even mind if she whipped him or locked him in a cage, because he knew that she had his best interests at heart. It was her way of showing love.

When she was kidnapped by Torog's minions, he was crushed. Bloody finger-tracks and shattered nails leading out the doorway were the only things he had left for her...except for a signet ring and her screams echoing in his ears: Save Me.

The prospect of deciding what to do on his own was overwhelming to Kristoph - such a thing would have been like attempting to swallow a tidal wave. So, he interpreted her words as an order. If Tatiana had told him to save her, then that is what he would have to do. Every branch in the path or choice that has came before him, he has interpreted her intent and what she would have wanted him to do. He is in a state of desperate denial about his own agency; in his own mind he's still a slave to his Mistress, doing exactly what she told him. No more, no less.

However, the ember of power that he had as her apprentice has burgeoned into sparks and slow flame. The magic within him grows stronger with each exertion against the potent horrors and cruel obstacles of the Underdark. The time will come when he can no longer ignore his own burgeoning might.

Mission

Rescue Tatiana, avoid consciously making decisions of his own, return to a psychologically placid life as her slave.

Kristoph.jpg

Combat Block

Human Dragon-Sorcerer 6
HP: 48 Bloodied: 24 Healing Surges: 6
AC: 19 Fort: 18 Reflex: 17 Will: 21
Speed: 6 Initiative: +5 Passive Insight: 12 Passive Perception: 12
Usual Attack Bonus: +9 Usual Damage Bonus: +9
Resist: Poison 5


Ability Scores

Strength 16 +3/+6
Constitution 11 +0/+3
Dexterity 14 +2/+5
Intelligence 10 +0/+3
Wisdom -1/+2
Charisma 19 +4/+7

Skills

Trained
Intimidate +12, Arcana +8, Diplomacy +12, Athletics +11, Endurance +11, Thievery +10, Stealth +10
Untrained
Acrobatics +5, Bluff +7, Dungeoneering +2, Heal +2, History +3, Insight +2, Nature +2, Perception +2, Religion +3, Streetwise +7

Feats

Armor Proficiency: Leather
Sneak of Shadows: Thievery Training + Sneak Attack 1/encounter
Twilight Adept: Stealth Training + free action Cunning Sneak 1/encounter
Sorcerous Blade Channeling: Sorcerer powers as melee attacks
Focused Expertise: Claw Gauntlet (dagger)
Action Surge: +3 bonus to attacks made due to an Action Point

Powers

At-Will

  • Storm Walk
  • Burning Spray
  • Acid Orb

Encounter

  • Second Wind
  • Sudden Scales
  • Explosive Pyre
  • Flame Spiral

Daily

  • Lightning Breath
  • Glacial Armor
  • Inspiring Fortitude

Equipment

  • Magic Claw Gauntlet +2 (stats as dagger)
  • Bloodcut Armor +1
  • Cape of the Mountebank +1
  • Everlasting Provisions
  • Lamp of Discerning

Adventurer's Kit, Arcane Signet Ring, Candle (10), Climber's Kit, Crowbar, Everburning Torch, Fine Clothing, Flask (empty), Belt Pouch (empty), Thieves' Tools, Bottle of Wine, Spellshard, Pitons (10), Silk Rope (50 ft.), Glass Cutter