Landsoftheblacksea:Main Page/adventures/uhrômunïhr
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The Mines of Uhrômunïhr[edit]
Summary[edit]
While clearing the tunnels beneath Barrowdown hill in Asala, the party discovered the spirit of Yeffres, a long-dead thief whos spirit cannot rest until the holy necklace stolen from a Dwarf he killed was returned to the temple in a long-lost mine to the north. The party first stops by Aven Mirba, the home of the Comte of Cascade Provice where Asala is located, then makes their way east to Aven Bourlême, the seat of Duc Féret, to claim the rewards promised them for their heroic actions in Asala. While in Aven Bourlême, Teal reveals the mission she has been sent on by her Prince to try to bring the Elves, Dwarves and men of Athervon and Veniri into an alliance to confront an evil that threatens all of them. Violet is inducted into Le Garde du Pennant Jaune et Noir, Duc Féret's honor guard.
Maps & Figures[edit]
| Map of South-West Athervon |
Discovered Treasure[edit]
Discovered Treasure Spreadsheet
Adventure Log[edit]
| Month | Day | Hour | Notes/Event |
|---|---|---|---|
| Huma | 8 | - | Group arrives at Aven Mirba and is welcomed by Comte Chagnon. Gabriel spends time researching the Dwarves of the region. |
| Huma | 13 | - | Group departs Aven Mirba towards Aven Bourlême. |
| Huma | 14 | 1500 | Group encounters a strange knight on the road, who identifies himself as Avgustyn Abodovskij, from the land of Iruzhin. |
| Huma | 17 | 1200 | Group encounters Luzifer Iraola, a traveller from Endeja to the south, on the road, who invites them to rest with him. He wins a considerable sum of jewelry from Gabriel in a card game. He confides is is on the run from debtors but that now he can pay them with his winnings. They decide to travel with him to Aven Bourlême. |
| Huma | 18 | 1600 | Group reaches Aven Bourlême & takes rooms at the Double Ox Inn. |
| Huma | 19 | 0900 | Group calls on Duc Féret regarding the reward. He provides each of them with a Letter of Credit for 500 gold crowns, and explains the restrictions and duties of Le Garde du Pennant Jaune et Noir. Violet asks if being a member of the Daughters will conflict with her duties in the Order; Teal reveals her mission from her Prince to [try to bring the Elves, Dwarves, and the Humans of Veniri and Athervon into an alliance against the darkness that threatens her people. The Duc asks for time to consult his advisors, requesting they tell no one of Teal's mission. |
| Huma | 20 | - | Day passes with no word from the Duc. |
| Huma | 21 | - | Day passes with no word from the Duc. |
| Huma | 22 | 1000 | Group receives word to attend to the Duc and his advisors. They question Teal regarding her mission, but are ultimately satisfied. The Duc indicates he will send word to King Bruno of Athervon to get permission for an audience with him. This will take some time, during which the group can do as they pleas so long as he can contact them. The Duc also indicates that there is no conflict with Violet being inducted into Le Garde, and sets the ceremony for the following day. |
| Huma | 22 | 1200 | Group visits the Cathedral and is introduced to the Archbishop of Soirac, Côme De Verley. Violet gives him the ring and the tiara that they recovered from the White King in Asala, which he indicates the Church will attempt to destroy or hide if they are unable to. Group returns to the Double Ox until the induction ceremony. |
| Huma | 23 | 1600 | Just before leaving for the cathedral, Teal has a vision. The group returns to the cathedral for Violet's induction ceremony into Le Garde, meeting several of its members. |
| Huma | 24 | - | Party departs Aven Bourlême on the road west towards Aven Moel and the mountains beyond it. |
| Huma | 25 | - | Party encounters a procession of priests and a penitent headed towards Aven Bourlême. |
| Huma | 28 | - | Party witnesses a farmer being attacked by something below the ground. They engage and battle a terrifying insect-like creature. Darithe is slain in the battle. The party turns back towards Aven Bourlême in the hope that the archbishop there can raise her from the dead. |
| Huma | 31 | - | New Year's Feast. |
| Duece | 1 | - | New Year's Day. |
| Duece | 2 | 1800 | St. Allyson's Day (Feast Day); Party reaches Aven Bourlême. Archbishop agrees to perform raising ritual on Darithe if party can raise the funds for the mandatory donation. Party is able to do so, selling off much of their wealth. |
| Duece | 3 | 0100 | Darithe experiences a dream like vision. The Archbishop completes the ritual of raising the dead. Darithe returns to the living. |
| Duece | 5 | - | Darithe wakes. She realizes that a tattoo she had was burned away by the creature's acid. The farmers deliver the outer armored plates of the insect creature to the party in Aven Bourlême. |
| Duece | 6 | - | Party is able to with Darithe. Archbishop De Verley indicates he will dispatch a letter to Archbishop DeMarre of Avis Armois to confer on the strange and evil presence that haunts their dreams and visions. Teal asks Duc's armorer to create a suit of armor from the plates of the ankheg. |
| Duece | 8 | - | Violet receives a letter from Capitaine Du Serna of the royal garrison of Avis Armois. Gabriel receives a letter from his former teacher, Boulen Aphier. Teal researches the story of the wizard of old who wore armor made of the ankheg as well as tries to learn what she can of the Dwarves of the region. |
| Duece | 12 | - | Darithe is released into the care of the party. |
| Duece | 19 | - | Darithe is well enough to travel. |
| Duece | 21 | - | Teal's armor is ready. |
| Duece | 22 | - | Group returns to the road heading west towards the mountains and the dwarven mines. |
| Duece | 28 | 1500 | Group reaches the town of Aven Moel. Esker engages in a conversation with a halfling in the town guard who provides him with several stories & rumors. Teal speaks with a local dwarf merchant and tells him of their quest to the mines. He demands proof before he will help. |
| Duece | 29 | 0900 | Group returns to dwarf merchant and shows him their dwarven necklaces. He agrees to help and provides them with several things he knows or has heard about the mines. |
| Duece | 29 | 1900 | Yeffres appears to the group after they have made camp and speaks to them about finding the mines, telling them to look for some broken machinery and make camp at that spot for the night, so that he can guide them the rest of the way. |
| Duece | 30 | 1200 | Group reaches Bénaume, a village on the westernmost border of Athervon. They speak with a local innkeeper who tells them a few things about the mines, including a tale about an adventurer who returned from the mines mortally wounded who spoke strange dwarven words before dying. Group departs village to find mines. |
| Alum | 1 | 1200 | Group reaches a rusted and broken piece of metal machinery on the trail into the mountains. They make a camp, waiting for nightfall to see if Yeffres will appear to lead them to the mines. |
| Alum | 1 | 1900 | Yeffres appears and leads the group to a trail that takes them up to a ledge where they find the entrance to the mines. They make camp outside of the doors, which stand ajar, waiting for morning to enter. |
| Alum | 2 | 0700 | The group enters the mines. They find a long stone bridge spanning what appears to be a bottomless chasm, with doors on the far end. They open the doors and are attacked by foul-smelling, lizard-like creatures; they manage to slay the creatures and dump the bodies into the chasm. |
| Alum | 2 | 0730 | They pass through the doors in the room the fought the creatures in and enter a large area that contains what looks like a winch-operated platform that can descend to lower areas, which is surrounded by a set of stairs leading down. They hear a clicking noise in the room. |
| Alum | 2 | 0800 | They also find what appears to be an abandoned dining hall as well as a long-abandoned kitchen. |
| Alum | 2 | 0830 | The group takes one of the hallways from the main area; they are confronted by a makeshift gate fashioned from wood. Violet and Esker move the gate out of the way with effort. |
| Alum | 2 | 0900 | The group explores an empty room; finding stairs leading up, they ascend to the upper level. |
| Alum | 2 | 0930 | After passing through a few empty rooms, the group hears voices muttering in the Black Speech. They enter a hallway and are attacked by a group of trolls. They manage to kill three of the monsters before the last flees past them. They find Khrumm, a dwarf, who was prisoner of the trolls. Esker is badly wounded in the battle. |
| Alum | 2 | 0945 | Group explores the rooms of the upper level. They find Khrumm's equipment along with a chest full of treasure in an area the trolls had been using. |
| Alum | 2 | 1045 | Group rests for 1 hour after Teal uses the Nap spell on Gabriel, Esker, Khrumm, and herself, allowing them to recover their mage spells. |
| Alum | 2 | 1145 | Group rises from rest; mages spend one hour studying their spell books to recover spells. |
| Alum | 2 | 1245 | Group decides to rest a full day. |
| Alum | 3 | 0700 | Current time. |
| Alum | 3 | 0715 | Party descends to entrance level to resume explorations there. |
| Alum | 3 | 0800 | Party hears noise as they are exploring. They are attacked by a strange creature that causes Violet's plate armor to turn to rusted dust when it strikes her with its antennae. Party manages to slay the creature. |
| Alum | 3 | 0815 | Party continues to explore around the hallways; only a few doors are either locked or stuck and cannot be opened. |
| Alum | 3 | 1030 | Party forces several of the doors and investigates the rooms beyond. |
| Alum | 3 | 1200 | Party exits the mines and moves to feed and water their horses. They set watches and rest. |
| Alum | 4 | 0000 | Party rises and returns to the mines. |
| Alum | 4 | 0030 | Group descends down the stairs from the entrance level and finds a large chamber with more rail car tracks at the bottom, with two large stone doors nearby. |
| Alum | 4 | 0030 | Group descends down the stairs from the entrance level and finds a large chamber with more rail car tracks, with two large stone doors nearby. |
| Alum | 4 | 0045 | Group opens the doors to find an antechamber of a Dwarven temple, with two large stone statues of dwarven warriors watching over it. Khrumm dons the necklace from Asala with the strange glyphs on it and passes through, followed by the others, to enter a large temple room, including a massive altar to the god of the dwarves. |
| Alum | 4 | 0100 | Group explores the large room, finding doors around the periphery, and a number of dwarven tombs inscribed with various names. |
| Alum | 4 | 0130 | Group enters through one of the doors from the main temple to find a large fountain with an inscription indicating to drink. Khrumm, Violet, and Teal all drink from the pool. |
| Alum | 4 | 0145 | Group enters next room, which appears to be a vestry with another door from it. They enter that to find the remains of a bedroom, which they search but find nothing of interest. |
| Alum | 4 | 0200 | Group explores next room off the main temple area, which appears to be an office or study, complete with large tome on a reading table and a desk as well as a bust statue. The tome contains dwarven prayers, including one of banishment. They find nothing else of interest in the room. |
| Alum | 4 | 0215 | Group moves back to the altar and places the necklace that was stolen by Jeffries into the bowl of the altar; but nothing happens. Teal makes an appeal to the dwarven god, resulting in a noise of grinding stones; but when they investigate, they find nothing has changed. |
| Alum | 4 | 0230 | Group explores the next door off the main area to find a room with a large sand pit scattered with stones and boulders, which has been raked into an intricate pattern. Khrumm explains it is used for divination by priests. |
| Alum | 4 | 0300 | Group enters next room and finds a huge, translucent green crystal mounted to the floor between four large braziers, which contain coal. They take the coal back to the altar and light it; the resulting fire seems to destroy the necklace that Jeffries stole, which Khrumm interprets as acceptance of the sacrifice. |
| Alum | 4 | 0315 | Group decides to descend to the next lower level to attempt to find and banish whatever drove the dwarves from the mines. Reaching the bottom, they are attacked by several more of the slimy lizard-things, which they manage to slay. |
| Alum | 4 | 0330 | Group is attacked by more of the lizard-creatures, which they again manage to defeat. The leader of the creatures, speaking in rudimentary Black Speech, offers a deal: if the group will kill a monster that has been terrorizing his tribe, he will give them safe passage to the lower levels. The lizard things set a trap using the young of their tribe as bait for the monster. |
| Alum | 4 | 0530 | The monster appears, exploding through one of the rock walls and killing a nearby lizard-creature, before attacking the group. The group manages to slay the creature after a short battle. The chief of the slimy lizard-folk agrees to give them safe passage to the level below, saying they will not be harmed if they journey there. |
| Alum | 4 | 0600 | Group returns to the surface to set watches, rest, and recover spells. |
| Alum | 4 | 1700 | Gabriel & Teal are on watch when they hear the sound of a wagon on the road above, and a voice singing in Gnomish. They meet Zbyšek and Romana Jaroš, Gnomes from the city of Nyírvan, who have been prospecting in the mountains. They are returning home, and offer to wait for the characters to make the journey together. Party spends the night with them. |
| Alum | 5 | 0700 | Party rises and re-enters the mines. They use the winch-platform to lower themselves to the lower mines. |
| Alum | 5 | 0745 | Party reaches the lower mines. Violet detects a faint evil, and they move to investigate. |
| Alum | 5 | 0815 | While party is exploring a chamber, a horrifying creature from dwarven mythology bursts through the wall and attacks them. After a pitched battle, they manage to slay the thing, dispelling it back to wherever it was summoned from. Darithe and Khrumm are badly injured in the fight. |
| Alum | 6 | 0845 | Party explores a further cavern and finds the body of a dead dwarf, which looks to have fallen casting a spell of imprisonment on the creature. Teal buries the body in the rock after taking the broken weapon it carried. |
| Alum | 6 | 0930 | Party exits the mines and returns to the Gnomes. |
| Alum | 6 | 1930 | Group reaches the village of Bénaume (end of adventure). |
NPC's[edit]
| Surname | Given Name | Occupation | Location | Notes |
|---|---|---|---|---|
| Fergasse | Vincent | Guildmaster | Belis-ar-Weil, Gorges Province | Boss of the Five Points Brotherhood criminal syndicate in Belis-ar-Weil; son was killed by Darithe. Has placed a bounty on Darithe's head. |
| ??? | Possa | Criminal | Outer Docks, Avis Armois, Armois Province | Leader of a local criminal gang (Mark of the Wolf, aka The Mark); former associate of One-Eyed Kem; requested Kem's head as proof he was dead in return for information on where the hideout was. |
| ??? | Alceste | Criminal | Outer Docks, Avis Armois, Armois Province | "The Asp"; Handsome, quick rogue of The Mark working for Possa |
| Deramaut | Robin | Sherif | Asala, Cascade Province | Sherif of Cascade Province, in service to Comte Ladislas Chagnon du Cascade |
| Chagnon | Ladislas | Comte | Aven Mirba, Cascade Province | Comte du Cascade Province, a vassal to Duc Féret |
| Féret | Djeferson Chappelle | Duc | Aven Bourlême, Soirac Province | Duc le Domaine Sud, Comte du Province Soirac, Marquis du Marche Les Fens; vassal to King of Athervon |
| De Verley | Côme | Archbishop | Aven Bourlême, Soirac Province | Archbishop of Soirac; resides at the Cathedral of St. Maudènan le Perdu in Aven Bourlême |
| Abodovskij | Avgustyn | Knight | Road to Aven Bourlême | A knight in service to his most regal presence, Avto Ramaz Nizharadze, True Tsar of Iruzhin. He has been sent to Athervon to serve under Duc Féret, in some kind of exchange or in return for some favor. |
| Nizharadze | Avto Ramaz | Tsar | - | Mentioned by Avgustyn Abodovskij as the "True Tsar" of Iruzhin, a land far to the east. |
| Irazola | Luzifer | Traveller | Road to Aven Bourlême | Traveller from land of Endeja to the south, on way to Avis Inia. |
| Vaugeois | Jean-Charles | Unknown | - | of Angougueux Province; someone that Luzifer Irazola lost money to in a bet and now has a debt to. |
| Alarie | Loïc | Advisor | Aven Bourlême | Maître des Clés (Master of Keys, aka Spy Master) for Duc Féret |
| Ancel | Séverine | Advisor | Aven Bourlême | Savante de Bason (Scholar of Truth, High Sage) for Duc Féret |
| Delacroix | Talan Amand | Soldier | Aven Bourlême | Capitaine de Le Garde du Pennant Jaune et Noir |
| Vallée | Ancilla | Soldier | Aven Bourlême | Member of Le Garde du Pennant Jaune et Noir; mother's family is the Di Sandro minor noble house based out of Senulli in Veniri. |
| ???? | Yeffres | Spirit | Asala | The spirit of a deceased thief who robbed & killed a Dwarf long ago and died in Asala. His spirit can only be freed by returning the Dwarf's necklace to the temple in the lost mine of Uhrômunïhr. |
| ???? | Dejis | Farmer | road to Aven Moél | One of the farmers the party saved from the Crimson Bishop. Brought the creature's exoskeleton to them in Aven Bourlême. |
| Asselin | Moïse | Town Guard | Aven Moél | Halfling member of the town watch in Aven Moél; Esker bought him a drink at Azaïs’ Flask tavern there, and in return was told a number of tales and rumors. |
| Sax | ???? | Innkeeper | Aven Moél | Proprietress of Azaïs’ Flask tavern. |
| Loupe | Vincentius (III) | Comte | Aven Moél | Comte du Saubonne Province. Resides in Chateau du Bouille in the town of Aven Moél. |
| Irüre | Urâda | Weaponsmith | Fhÿldrmüdhrm | Master dwarven weaponsmith in the halls of Fhÿldrmüdhrm; maker of the weapons that Teal bought from Küzhu Ïmkhÿr in Aven Moél. |
| Ïmkhÿr | Küzhu | Merchant | Aven Moél | Merchant who trades in dwarven goods in Aven Moél. |
| Brú | Esbern | Alquemiste | Aven Moél | Proprietor of Brú's Brews Alquemiste shop in Aven Moél. |
| Jaroš | Zbyšek | Prospector | Nyírvan | Gnomish prospector from Nyírvan, scouting the area near Uhrômunïhr for minerals. Husband of Romana. |
| Jaroš | Romana | Prospector | Nyírvan | Gnomish prospector from Nyírvan, scouting the area near Uhrômunïhr for minerals. Wife of Zbyšek. |