Running Sheet Eliose Gaston

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Eliose Gaston

Father:Unknown*

Mother:Westan Gesta

Children:

Description:

Hobbies:

Ranks[edit]

  • Front Warrior
  • Duchess of Walwun, in Exile.

Points{332}[edit]

Total:332 =143 Stats+75 Powers+49 Skills+30 Items +(+0/0 allies/Enemies) +8 Shadows+2 Stuff +25 Storage

Statistics {143}[edit]

  • Psyche: 45
  • Strength: 12
  • Endurance:46
  • Warfare:40

The Bladed Hall- Cynasure: Stat upgrades addded.

Powers {75}[edit]

  • 0 Cantrips  : Eliose SpellsThe Bladed Hall- Cynasure
  • 3 pips in Thievish. The Bladed Hall- Cynasure
  • 3 Pips in Low Order Magery. The Bladed Hall- Cynasure
  • 4 pips in Illusionist-Includes Tabrosa adds of 2 pips.The Bladed Hall- Cynasure 2 pips
  • 5 Tabrosa Basic Imprint.
    • 6 slot Frames of any type
    • A raised sigil defends against Low Order magics
    • Wielder can create abstract and vivid illusions. The Sigil remembers each illusion presentation and can replay them.
    • Wielders can construct light for venue performances.
    • Wielder regenerates slowly, equal to 3 times their normal healing rate.
    • 3 pip illusionist or +2 pips if the have pips in illusionist
  • 25 pips Basic Woven Logrus Imprint: Frame can hold 12 spells of any power level with great power.
  • 35 Shapechange

Skills {39+10}[edit]

  • 1 Weapon Master-Spear
  • 2 Weapon Master- Dagger
    • 1 Weapon Master- Brass Knuckles
    • 1 Weapon Master- Short Sword
  • 2 Combat acrobatics
    • 1 Parkour
    • 1
  • 1
  • 2
    • 1
    • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 2
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 2
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
The Bladed Hall- Cynasure-10 pips
  • 2 Daggers- Thrown
    • 1 Catch Thrown Weapons
    • 1
  • 2 Daggers-Fighting
    • 1
    • 1
  • 2 Dervish Dance
  • 2 Camel Riding
    • 1 Horsemanship
    • 1 Pteranodon- Flying Beast riding.
  • 2 Pain Resistance- Weapons
    • 1 Pain Resistance- Fire
    • 1 Pain Resistance- Torture

Allies & Enemies {0/0 = 0}[edit]

Allies[edit]

various

Enemies[edit]

various

Companions[edit]

Items {30}[edit]

Blade of (36)[edit]

  • 2 Chaos Vitality
  • 2 Double Speed. 5 Transfer
  • 2 Combat Reflexes. 5 Transfer
  • 2 VS Guns
  • 4 Deadly Damage
  • 2 Speak & sing: Has a propensity to be concerned about Heraldry. Especially about people he kills.
  • 2 Danger Sense. 5 Transfer
  • 2 Follow Shadow Path
  • 4 Regeneration. 10 Transfer
  • 2 N/N:Great Sword, Dueling Rapier, Long Sword, fencing blade, main gauche
  • 1 Ability: Call to hand/ Return to scabbard
  • 1 Ability: Attack anyone attempting to pick up weapon without permission of owner
    • 36 Each

War Bow & Quiver-7[edit]

    • 4 Deadly Damage
    • 2 Double Speed-Due to bow's ease of movement.
    • 1 Ability of quiver: Recall Arrows 5 at a time. Usually accompanied with a quiver of 40 long yards.

Boots. 17[edit]

  • 2 Double Speed. 5 Transfer. Expresses as really easy to run in.
  • 2 VS Guns. Expresses protecting feet from ground debris.
  • 2 Double Damage. When used for kicking.
  • 1 Self Healing. Damage to the boots is easy to repair
  • 1 Alt-form: Slops boot, Casual camping shoes
    • 17

Vorpal Collar 4[edit]

  • 4 Invulnerable: Mithril. Protection from Decapitation.

Lighter 2[edit]

  • 1 Ability: Create Fire in desired small fashion.
  • 1 Ability: Call to Hand

Bladed Hall Items(33)[edit]

Trident Dagger-(7)[edit]

Trident Dagger

  • 4 Deadly Damage
  • 1 Ability-disarm on occasion
  • 1 Ability-Ink Wound-Causes a black discoloration after healing
  • 1 Ability-Return to hand
    • 7

Short Sword of the Bladed Hall (16)[edit]

  • 4 Immense Vitality. 5 Transfer
  • 2 Amber Stamina
  • 4 Deadly Damage
  • 1 ALT Form: Short sword, eating Knife
  • 4 Rack & Use spells. 12 slots
  • 1-ability: Return to Hand/Return to Forge on death
    • 16

Chain Belt (10)[edit]

  • 4 Invulnerability. 5 Transfer
  • 2 Pain Cover
  • 2 N/N Forms:
  • 2 N/N Spells: 12 Slots
    • 10

Shadows{8}[edit]

Stuff{2}[edit]

  • 1 pip Bad Stuff Permanent.
  • 3 pips Good Stuff

WC&LGA[edit]

  • Front Warrior

[[]]

Miscellany[edit]

Bladed Hall Access[edit]

  • Transport to the Bladed Hall
  • Gate Word for the Black Path.
    • The Black Path is a series of interconnected trails through shadow.
    • All of the trails pass through worlds at night. The first light of dawn makes the path disappear. At the first dark after dusk the path returns. Considering some of the worlds it passes through the day/night varies wildly.
    • Worlds it passes through include Cynasure, Ang Ri,