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ADAM'S CONTACT INFO
Welcome to the Tempus vinco vici victum campaign wiki.
This wiki site is a resource for a face-to-face tabletop fantasy role-playing game using Vampire: The Dark Ages. This site is a wiki which is a web page that can be edited by anyone with surfing the web! The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group.

Player Fun Items
TVVV Game Calendar: Here are the working calendars for the game schedule.
TVVV Language Lexicon: Words and phrases taken from latin, greek, french, german and other, more obscure languages.
Bluebooking: an explanation on RPG bluebooking, and how we can use it for the campaign.

The Campaign Connections
Yahoo Group Discussion: This yahoo group is designed to facilitate communication and scheduling for the group, including email and calendars.

It is the time of the long night; Constantinople reamins a bulwark against the east, the holy city of Jerusalem is yet in Christian hands, and across Europa the nights still belong to the Childer of Caine. Nothing is eternal, however, not even the undying masters of night, and threatening shadows move just beyond the horizon; unseen menaces both past and future.

Time conquers all, death cannot be cheated, and the devil must have his due; all else is change.

Only madmen fight time, only fools ignore it, and none escape it.




The Troupe
TVVV: Campaign Log and XP Rewards
TVVV: Roll of Honour
ANDREW STEVE ADAM BILL BILL
Cappadocian Wood Elf Sarcosan Erenlander Erenlander
Seer Naturefriend Speaker Foundling Foundling
DURGAZ ERANON ZAL'KAZZIR KYUAD KYUAD
Character Sheets


All the people of [Eredane] know that freedom is a dying word. [The Shadow in the North] is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his [Night Kings].
But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow. Daily Life Under the Shadow

Through the ages destiny has searched for those with the will and want to make a difference in the Last Age of Man the Light is cast to two groups thousands of miles seperated by land but standing side by side against the Shadow in the North. One group of [Pathwalkers] begins their journey in the space between [Alvedara] and [Cambrial], while the other find their journey beginning just below [Cale] some distance from [Steel Hill] and the [Veradeen].


GAZETEER[edit]

Maps[edit]

Locations[edit]

The Calendar Year[edit]

Sarcosan Sahi Calendar[edit]

Each day on Aryth is about 26 hours long and each year is approximately 337 days.
Adjusting for the vagaries of Sarcosan religious portent, each Great Arc is therefore about 34 days long. Each arc is further divided into lesser helias that vary in length between two and 17 days. Because of their inconsistency, and because only Sarcosan priests seem able to keep track of them all, the lesser helias are seldom used to mark time. There is one day during each helia, however, that is often used to measure time and it is called the helial zenith. The zenith is the midpoint of each arc and marks the day on which the ascending arc transitions to the descending one.
For ease of comparison to known constants, note that because of the longer day length in Aryth, a character who has lived a given number of the shorter Aryth years is still just as old in actual time as a character that has lived the same number of years in the real world.

Great Arcs of the Sorshef[edit]

Each arc is named after the god-rider that is believed to hold the most power within that region of the stellar Sorshef. There are sections of the Book of the Sahi that tell of times in the ancient past when the god-kalifs of given arcs changed and were therefore given new names, but this has not happened since before the Sarcosans came to Eredane.

  • Months of the Year: better known as "ARCS" to folk of Aryth.
    • SHAREEL (1)
      "the Arc of the Sisters", the first thaws in the central plains usually come by the end of Shareel and the wild boro begin their migration north.
    • DOSHRAM (2)
      "Planting", This arc is when young horses are broken. Sarcosan weddings are also thought most favored during Doshram.
    • SAHAAD (3)
      "Spring's End", this arc is the favored time for birthing foals. Traditionally this is also the time when nomadic Sarcosans left their winter camps. If born on the zenith of Sahaad, a Sarcosan child is thought to be destined for greatness.
    • SENNEACH (4)
      "the Arc of Battle", this is the traditional time of hunts, conquest, and trade caravans.
    • HALAIL (5)
      "High Summer", in Eredane and the hottest time of the year across most of the continent. Children of age often attempt their soba, or “breaking ceremony,” during Halail.
    • ZIMRA (6)
      "Harvest", this arc is dry and windy across most of the lands. It is considered bad luck to be born in Zimra and in times not so ancient, children born on the zenith of Zimra were often drowned.
    • OBARES (7)
      "the Arc of AUTUMN", and time for the last preparations before winter comes. Nomadic tribes returned to winter camps and settled in for the long winter by the zenith of Obares, also known as "the Day of Rests".
    • HANUD (8)
      "the Arc of the Dead", this a traditional time to honor the memory of lost relatives and the only time of the year when it is wise to ask favors of the Sorshef. The Dorns, long influenced by the Sarcosan calendar, hold their most solemn ancestor ceremony on the zenith of Hanud. They call the ceremony "the Calling of Honors".
    • HISHA (9)
      "the Arc of WINTER", this time marks the heart of the winter season. The zenith of Hisha coincides with the winter solstice and is called "the Day of the Sun".
    • SUTARA (10)
      "Long Winter", this is still a time of bleak cold before the spring. Since the end of the Third Age, the long winters often seem to cling to the lands, a dread portent many attribute to the foul ways of Izrador.

Twilight Hours[edit]


SLANG AND SAYINGS OF THE WORLD[edit]




HOUSE RULES[edit]

RESOURCES[edit]



SPOILERS[edit]



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