Trinity:Classes

From RPGnet
Jump to: navigation, search

Mechanics are an intrinsic part of a game; they are what let us overcome subjectivity and attain objectivity in our gaming. However, a game that is purely mechanical is not entertainment, but an exercise in math. Therefore, we add meaning to the mechanics; this is the "roleplaying" aspect of RPGs.

In Trinity, there are a tremendous number of classes. This is so that a player can create precisely the character they want. The archetypes that are covered in Trinity are numerous, from the mundane to the exotic. The purpose of all these additional mechanics is to support the flavor of Trinity - the roleplaying aspect should always be supported by the mechanics, or else the roleplaying aspect becomes purely "fluff," as it is called.

In some settings, a pirate could be a rogue - the distinction is mechanically meaningless, and therefore it loses some of its meaning in roleplaying. However, in Trinity, pirates are not rogues - they are corsairs. The vast array of classes gives meaning to the subtle shades of meaning we use in defining ourselves and our characters.

It is also possible, of course, that within this vast array of classes, there lies a broken combination of class features. It is also possible that players can be overwhelmed by the choice of class: with so many, it may be difficult to choose. However, once one understands the basic idea of each class, and how they differ from one another, the choice becomes easier. The classes are not different in a superficial sense: a knight is different, mechanically, than a fighter, than a paladin, than a defender. While they may feel similar, there are subtle shades of meaning in the mechanics - just like there are subtle shades of meaning in the words used to describe the classes.

Up for Review

The following classes are currently up for review in Trinity. A class that is up for review is either an existing class whose purpose is going to be reviewed, and possibly modified or removed in favor of a new class that is more fitting to the setting, or a class that is not written yet (either partially or not at all) that is next in line for creation.
Fighter

Removed Classes

Some classes have been specifically removed from the standard d20 system in regards to Trinity. The following list is a list of classes that are not used in Trinity.
Cleric (as of Oct 25, 2007)
Monk (as of Aug 8, 2007)

Classes[edit]

The classes here will eventually have short descriptions, as well as being categorized to make it easier for a beginning player to understand the class's role in a party.

Class Categories[edit]

  • Tank: The role of a tank is a front-line melee combatant, someone who draws the attention of the enemy so that their more "squishy" allies can survive. A fighter is an example of a tank class.
  • Caster: This term is a very general one in Trinity. Generally, a caster is someone who uses some sort of array of special abilities that are not exactly natural. A wizard is an example of a caster class.
  • Skills: The role of a skills class is that of using skills, as the name implies. A class in this category is heavy in skill-use, though usually has other abilities. An akashic is an example of a skills class.
  • Hybrid: The class fulfills the role of two of the above, though usually not as well as a specialized character. The two (or even three) categories it combines are listed. A psychic warrior is an example of a hybrid class.
  • Other: Some classes defy the above four categories; they are either special cases or focus on some sort of specific ability. A mimic is an example of such a class.

Class Sub-Categories[edit]

  • (Force): The class focuses on a specific Force, or uses the listed Force in some way. An example would be the learner class.
  • Ranged: The class favors ranged combat. An example would be the archer class.
    • Bow: The class specifically favors bows and similar Dex-based ranged weapons.
    • Gun: The class specifically favors guns and similar Per-based ranged weapons.
  • Melee: The class favors melee combat. An example would be the knight class.
    • Heavy: The class specifically favors two-handed weapons and similar Str-based melee weapons.
    • Light: The class specifically favors light weapons and similar Dex-based melee weapons.
  • Sneak: The class is one that sneaks about well. An example would be the ninja class.

Class Listing[edit]

The classes are listed below, along with their Trinity-accepted abbreviation.

Classes by Category[edit]

Here are the classes, listed again, but this time by category. This is just to give beginning players an idea of the purpose and role of each class - it is by no means definitive.

Classes by Force[edit]