Difference between revisions of "Midnight RPG Campaigns: Main Page"
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− | [ ] | + | [[Image:Picturing-Aryth.gif|frame|'''The Shadow Districts''' across the continent of Eredane on the world of Aryth are like a blight on the land. <br> For other views of maps and territory see the [http://wiki.rpg.net/index.php?title=Midnight_RPG_Campaigns:_Main_Page&action=edit§ion=9 Map Section] ]] |
− | + | '''Welcome to Midnight!''' <br> Welcome to the Picturing Aryth wiki gazetteer for the role-playing game setting Midnight. <br> This wiki site is a resource for the fantasy role-playing game using the Midnight Setting for the Dungeons and Dragons system. <br> This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web! The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group. A "Midnight Bible". <br> <br> '''[http://wiki.rpg.net/index.php/Midnight_RPG_Campaigns:_Main_Page#PICTURING_ARYTH:_Image_Gazetteer PICTURING ARYTH - IMAGE GAZETTEER]''' <br> With the aid of many fans of the Midnight setting this will also serve as a visual guide across the wonderful but disheartened world of Aryth. Below game-masters, players and fans of Midnight are encouraged to find images/photos from our world that could represent the vision of specific areas within the world of Midnight. | |
− | |||
− | |||
− | |||
− | |||
− | * [[ | + | =The Midnight the role-playing game= |
+ | [[Image:Cover 01.gif|frame|Everything you need to know to run or play a campaign set in the land of Shadow. This book details the setting of Midnight, the new magic system that seamlessly integrates with all d20 System spells, and other new options like heroic bloodlines.]] | ||
+ | [[Image:Cover 02.gif|frame|The first supplement for the Midnight fantasy campaign setting provides a wealth of additional information and options for both DMs and players alike.]] | ||
+ | [[Image:Cover 03.gif|frame|This mega-adventure is perfectly suited to introduce characters into the world of Midnight or it can be used as a sourcebook from which to draw encounters.]] | ||
+ | [[Image:Cover 04.gif|frame|Whether you need more creatures to pit against your heroes on Aryth, or you want to bring the taste of Midnight to another campaign, the Minions of the Shadow are ready to serve.]] | ||
+ | [[Image:Cover 05.gif|frame|This supplement takes players into the high temple of Izrador, investigating everything from the black-walled tower’s highest tiers, where well-educated and thoroughly evil priests debate over the best way to enact their Dark Lord’s will, to the sprawling remains of the once-majestic human city beneath it, where slaves and rebels cower in the shadow of the dark keep.]] | ||
+ | [[Image:Cover 06.gif|frame|As heroic spellcasters or brave warriors with powerful ancestral weapons of power, the heroes of Midnight all rely on magic to survive. Sorcery and Shadow is appropriate for players looking for new spells, magic items, charms, and feats, as well as for DMs who want to incorporate variant magic rules into their campaign or introduce dangerous new foes for players to conquer.]] | ||
+ | [[Image:Cover 07.gif|frame|In Midnight more than in any other world, a place of sanctuary is needed to continue the fight. This sourcebook for Baden’s Bluff is appropriate for players looking for organizations to join, for new equipment and feats designed to evade the magehunters and assassins of the dark lord, and for new classes that allow PCs to bring the fight to the treacherous legates on their own battleground of intrigue and intimidation.]] | ||
+ | [[Image:Cover 08.gif|frame|The dark lord Izrador has conquered the free lands of Eredane with merciless magic and savage steel. At the heart of his army is a dark forge where slaves and sorcerers labor day and night to equip the orcish hordes with weapons, armor and equipment. It is called Steel Hill, and it is the Forge of Shadow.]] | ||
+ | [[Image:Cover 09.gif|frame|A limited edition box set for the Midnight campaign world.]] | ||
+ | [[Image:Cover 10.gif|frame|A sourcebook for warriors in the world of shadow.]] | ||
+ | [[Image:Heart.gif|frame|Evil, corruption, and the frozen north under the shadow.]] | ||
+ | [[Image:Star.gif|frame|The cities and plains of the Sarcosans, ruled by the shadow.]] | ||
+ | [[Image:Hammer.gif|frame|The desperate war of the dwarves in the mountains of the north.]] | ||
+ | [[Image:Legends.gif|frame|The five Avatars of Eredane - the Night Kings and the Witch Queen.]] | ||
+ | [[Image:Hand.gif|frame|Corruption and redemption - evil characters in the Last Age.]] | ||
+ | [[Image:Destiny.gif|frame|The once-proud kingdom of Erenland groans under the yoke of the Shadow's occupation, but hope lives on. Beneath the filth of the cities, the whips and chains of the slavers, and the tread of orc boots, Erenland is still remembered ... and perhaps someone, some day, will again wear her crown.]] | ||
+ | [[Image:Honor.gif|frame|The Dorns are broken, a defeated people. But once you have lost everything ... you have nothing left to lose.]] | ||
+ | [[Image:Midnight.jpg|Midnight logo]] | ||
+ | |||
+ | Midnight is a fantasy role-playing campaign setting from Fantasy Flight Games. Role-playing games are usually [http://en.wikipedia.org/wiki/Serial serial] campaigns of game sessions that are often times broken into [http://en.wikipedia.org/wiki/Story_arc story arcs] like chapters in a book or episodes of a TV show. The Midnight RPG is fully compatible with the d20 System but features many new and exciting rules expansions and alternate systems. Players can choose from all-new character classes, such as the channeler and wildlander. They can select heroic paths for their characters, such as the ironborn and dragonblooded, that give them the unique gifts of truly legendary heroes. Players can also explore new rules for learning and casting spells that allow any character to wield the power of magic. Best of all, this unique magic system is seamlessly integrated with the hundreds of existing spells designed for the d20 System core rules. <br> You can learn alot about the system/setting by visiting: | ||
+ | : [http://www.fantasyflightgames.com/midnight.html Official Midnight home page] Fantasy Flights home. | ||
+ | : [http://www.ats.unifans.org/index.php Against the Shadow]: A fan created forum for Midnight. | ||
+ | : [http://darknessfalls.leaderdesslok.com/ Darkness Falls]: A fan created folio of the open source rules for Midnight. | ||
+ | : [http://www.systemreferencedocuments.org/35/sovelior_sage/home.html System Reference Document v3.5]: D20 open source rules for D&D. | ||
+ | |||
+ | |||
+ | ==The Midnight Setting== | ||
+ | A hundred years have passed since the Shadow in the North triumphed over the free nations of Aryth. The dark one’s corrupt lieutenants, the Night Kings, rule with an iron fist over ruined cities and shattered empires. The dwarves of Kaladrun have retreated into their mountain holdfasts, and the elves of Erethor have withdrawn into the heart of their vast and ancient forest. Twisted, incorporeal spirits known as sniffers hunt down the last true masters of magic, and the Shadow’s dark and secretive priesthood, the legates of the Order of Shadow, seek out elven spies, dwarven insurgents, and the few brave heroes who stand defiant against the fall of night. <br> | ||
+ | * [[Midnight Basics]]: a very short info brief about the difference of '''Midnight''' and '''D&D'''. | ||
+ | * [[The World of Midnight]] | ||
+ | * [[The Fallen God]] | ||
+ | * [[The Veil]] | ||
+ | * [[The Shadow]] | ||
+ | * [[The Age of Twilight]] | ||
+ | * [[The Last Battle]] | ||
+ | * [[Midnight - Rank & File]]: lists of the various leaders and the troops beneath them. | ||
+ | * [[Midnight Taint Rules|TAINT RULES]] | ||
+ | * [[Midnight - Language Lexicon]] | ||
+ | |||
+ | |||
+ | ===Through the AGES=== | ||
+ | * [[the First Age of Aryth]] | ||
+ | * [[the Second Age of Aryth]] | ||
+ | * [[the Third Age of Aryth]] | ||
+ | ===The Calendar Year=== | ||
+ | ====Sarcosan Sahi Calendar==== | ||
+ | Each day on Aryth is about 26 hours long and each year is approximately 337 days. <br> Adjusting for the vagaries of Sarcosan religious portent, each Great Arc is therefore about 34 days long. Each arc is further divided into lesser helias that vary in length between two and 17 days. Because of their inconsistency, and because only Sarcosan priests seem able to keep track of them all, the lesser helias are seldom used to mark time. There is one day during each helia, however, that is often used to measure time and it is called the helial zenith. The zenith is the midpoint of each arc and marks the day on which the ascending arc transitions to the descending one. <br> For ease of comparison to known constants, note that because of the longer day length in Aryth, a character who has lived a given number of the shorter Aryth years is still just as old in actual time as a character that has lived the same number of years in the real world. | ||
+ | =====Great Arcs of the Sorshef===== | ||
+ | Each arc is named after the god-rider that is believed to hold the most power within that region of the stellar Sorshef. There are sections of the Book of the Sahi that tell of times in the ancient past when the god-kalifs of given arcs changed and were therefore given new names, but this has not happened since before the Sarcosans came to Eredane. | ||
+ | * [[Months of the Year]]: better known as "ARCS" to folk of Aryth. | ||
+ | ** '''SHAREEL''' (1) <br> "'''the Arc of the Sisters'''", the first thaws in the central plains usually come by the end of Shareel and the wild boro begin their migration north. | ||
+ | ** '''DOSHRAM''' (2) <br> "'''Planting'''", This arc is when young horses are broken. Sarcosan weddings are also thought most favored during Doshram. | ||
+ | ** '''SAHAAD''' (3) <br> "'''Spring's End'''", this arc is the favored time for birthing foals. Traditionally this is also the time when nomadic Sarcosans left their winter camps. If born on the zenith of Sahaad, a Sarcosan child is thought to be destined for greatness. | ||
+ | ** '''SENNEACH ''' (4) <br> "the Arc of Battle", this is the traditional time of hunts, conquest, and trade caravans. | ||
+ | ** '''HALAIL''' (5) <br> "'''High Summer'''", in Eredane and the hottest time of the year across most of the continent. Children of age often attempt their soba, or “breaking ceremony,” during Halail. | ||
+ | ** '''ZIMRA''' (6) <br> "'''Harvest'''", this arc is dry and windy across most of the lands. It is considered bad luck to be born in Zimra and in times not so ancient, children born on the zenith of Zimra were often drowned. | ||
+ | ** '''OBARES''' (7) <br> "'''the Arc of AUTUMN'''", and time for the last preparations before winter comes. Nomadic tribes returned to winter camps and settled in for the long winter by the zenith of Obares, also known as "'''the Day of Rests'''". | ||
+ | ** '''HANUD''' (8) <br> "'''the Arc of the Dead'''", this a traditional time to honor the memory of lost relatives and the only time of the year when it is wise to ask favors of the Sorshef. The Dorns, long influenced by the Sarcosan calendar, hold their most solemn ancestor ceremony on the zenith of Hanud. They call the ceremony "'''the Calling of Honors'''". | ||
+ | ** '''HISHA''' (9) <br> "'''the Arc of WINTER'''", this time marks the heart of the winter season. The zenith of Hisha coincides with the winter solstice and is called "'''the Day of the Sun'''". | ||
+ | ** '''SUTARA''' (10) <br> "'''Long Winter'''", this is still a time of bleak cold before the spring. Since the end of the Third Age, the long winters often seem to cling to the lands, a dread portent many attribute to the foul ways of Izrador. | ||
+ | ===Twilight Hours=== | ||
+ | * [[Midnight's Twilight Hours]]: herein is an explanation of the 26 hour day. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ='''PICTURING ARYTH: Image Gazetteer'''= | ||
+ | : The following is a visual gazetteer for the world of Aryth, a geographical directory, an important reference for the imagery of locations and things, used in conjunction with a the map and descriptions given in the Midnight supplements. Each area will begin with a short bio-information brief concerning the geographical makeup of a region, country, province, city, towns, villages, power nexus, etc... Across the continent of Eredane as well as any relevant/appropriate structures, buildings, wildlife, etc... | ||
+ | ::: '''For Example''': <br> An image of Angkor Wat (in Cambodia) could be a perfect fit to Ibon-sul, a strange/creepy/gothic cathedral might represent an image for one of the many dark churches of Izrador, or one of the many European Castle ruins could represent the crumbling Fortress Wall across the northlands. | ||
+ | : Please feel free to add images to the collection... Please do your best to follow the formats/markup set within the wiki as you make additions. | ||
+ | ===Maps=== | ||
+ | :: '''[http://wiki.rpg.net/images/1/14/Eredane-Map-2E.gif the Continent of EREDANE]''' on the world of Aryth in the heart of MIDNIGHT 2nd Edition. | ||
+ | :: '''[http://wiki.rpg.net/images/d/d6/Eredane-Political-Map-2E.gif Eredane's Politic Map of Districts]''' | ||
+ | :: '''[http://wiki.rpg.net/images/6/68/Midnight-Mirror_Nexus.gif Eredane's Map of Mirrors & Nexus]''': | ||
+ | :: '''[http://wiki.rpg.net/images/c/cc/Midnight-Mirror.gif Eredane's Map of Mirrors]''': | ||
+ | :: '''[http://wiki.rpg.net/images/4/46/Midnight-Nexus.gif Eredane's Map of Nexus]''': | ||
+ | :: '''[http://wiki.rpg.net/images/4/46/Midnight-Eredane-_SPLICE.gif Spliced Eredane Map]''': This map was spliced together from multiple detail maps. | ||
+ | ::: [http://wiki.rpg.net/images/1/1d/The-Bluff-Area.gif the Baden's Bluff region] | ||
+ | ::: [http://wiki.rpg.net/images/1/13/Badans-Bluff-color.gif Baden's Bluff proper] | ||
+ | ::: [http://wiki.rpg.net/images/e/e9/Fallport-Map.gif Fallport Ship Docks]</th> | ||
+ | |||
+ | =Geographical Directory of Aryth= | ||
+ | ==Northern Marches== | ||
+ | : Icewall Mountains | ||
+ | :: Western Spur | ||
+ | : Cold Downs | ||
+ | :: River Eb | ||
+ | : Withered Wood | ||
+ | : The Weal | ||
+ | : The Woe | ||
+ | :: Vale of Tears | ||
+ | :: The Black Road | ||
+ | :: Ishensa Basin | ||
+ | :: Ishensa River | ||
+ | :: Gasterfang | ||
+ | :: Horn of Death | ||
+ | :: Horn of Ice | ||
+ | :: Blight Marsh | ||
+ | : The Blight | ||
+ | :: Frozen Barrens | ||
+ | : The Scar | ||
+ | :: Kazak-Dur | ||
+ | : The Endless Ice | ||
+ | |||
+ | ==The Highhorn Mountains== | ||
+ | :: [[Highhorn Mountains - various]] | ||
+ | |||
+ | ==The Kaladrun Mountains== | ||
+ | ===Northern Kaladruns=== | ||
+ | :: Icewall Mountains | ||
+ | ===Southern Kaladruns=== | ||
+ | :: ??? | ||
+ | |||
+ | ==Northern Erenland (Occupied Lands)== | ||
+ | :: '''Bastion District''' <font color=darkred>'''''Shadow District'''''</font>; Controlled by: Prince Samael | ||
+ | :: '''Chandering District''' <font color=darkred>'''''Shadow District'''''</font>; Controlled by: Prince Gregon Chander | ||
+ | :: '''Fallport District''' <font color=darkred>'''''Shadow District'''''</font>; Controlled by: Dumuk | ||
+ | :: '''Highwall District''' <font color=darkred>'''''Shadow District'''''</font>; Controlled by: Greater Legate Teros Vilosa | ||
+ | :: '''Lower Inshensa District''' <font color=darkred>'''''Shadow District'''''</font>; Controlled by: Greater Legate Judela Marcosa | ||
+ | :: '''Port Esben District''' <font color=darkred>'''''Shadow District'''''</font>; Controlled by: Prince Vildar Esben | ||
+ | :: '''Riismark District''' <font color=darkred>'''''Shadow District'''''</font>; Controlled by: Nagruk | ||
+ | :: '''Steel Hill District''' <font color=darkred>'''''Shadow District'''''</font>; Controlled by: Prince Aushav Fallon | ||
+ | :: '''Upper Inshensa District''' <font color=darkred>'''''Shadow District'''''</font>; Controlled by: Helag | ||
+ | |||
+ | ==Central Erenland (Occupied Lands)== | ||
+ | :: '''Al Kadil District''' <font color=darkred>'''''Shadow District'''''</font>; Controlled by: Hadah al-Mansur | ||
+ | :: '''Baden’s Bluff District''' <font color=darkred>'''''Shadow District'''''</font>; Controlled by: Count Halrion Baden | ||
+ | :: '''Eastern Hills District''' <font color=darkred>'''''Shadow District'''''</font>; Controlled by: Azogduk | ||
+ | :: '''Erenhead District''' <font color=darkred>'''''Shadow District'''''</font>; Controlled by: Murkul | ||
+ | ::: The Plains of Erenhead | ||
+ | :: '''Lowrock District''' <font color=darkred>'''''Shadow District'''''</font>; Controlled by: Gaalak | ||
+ | :: '''Westlands District''' <font color=darkred>'''''Shadow District'''''</font>; Controlled by: Grial the Fey Killer | ||
+ | :: The Eren River | ||
+ | :: The Ardune | ||
+ | |||
+ | ==The Sea of Pelluria== | ||
+ | :: Corbron Isles | ||
+ | :: Dragon Island | ||
+ | |||
+ | ==Southern Erenland (Occupied Lands)== | ||
+ | :: '''Alvedara District''' <font color=darkred>'''''Shadow District'''''</font>; Controlled by: Prince Ahvazi Abbas | ||
+ | ::: Horse Plains of Erenland | ||
+ | :: '''Zorgetch District''' <font color=darkred>'''''Shadow District'''''</font>; Controlled by: Vorbane and Vrin | ||
+ | :: '''Sharuun District''' <font color=darkred>'''''Shadow District'''''</font>; Controlled by: Prince Farah Shanduz | ||
+ | :: '''Cambrial District''' <font color=darkred>'''''Shadow District'''''</font>; Controlled by: Greater Legate Shantelus Ereach | ||
+ | :: '''Southwest Coast District''' <font color=darkred>'''''Shadow District'''''</font>; Controlled by: Aran Jasayi | ||
+ | :: '''Southeast Coast District''' <font color=darkred>'''''Shadow District'''''</font>; Controlled by: Prince Castor Mardiff | ||
+ | |||
+ | ==The Erethor== | ||
+ | ===The Caraheen=== | ||
+ | :: River's Fangs | ||
+ | :: Green March | ||
+ | :: Darkening Wood | ||
+ | :: Felthera River | ||
+ | :: Dead Marshes | ||
+ | ::: Druid's Swamp | ||
+ | :: Iathril River | ||
+ | :: [[The Burning Line]] | ||
+ | |||
+ | ===[[The Veradeen]]=== | ||
+ | :: Skyrfell Pike | ||
+ | |||
+ | ===The Miraleen=== | ||
+ | :: The Aruun | ||
+ | :: Arunath Mountains | ||
+ | |||
+ | ==Coastal Water Region== | ||
+ | :: Asmadar | ||
+ | :: Kasmael Coast | ||
+ | :: Stormhold | ||
+ | :: White Desert | ||
+ | |||
+ | ==Open Seas== | ||
+ | :: The Pale Ocean | ||
+ | :: The Kasmael Sea | ||
+ | :: The Endless Ocean | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ---- | ||
+ | ---- | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | =Fan Created Campaigns & Materials= | ||
+ | These wiki pages list various Midnight campaigns created by GMs and players for there entertainment. | ||
+ | :* [http://wiki.rpg.net/index.php/Midnight_RPG_-_THE_SOUTHIES “Agh burzum-ishi krimpatul!”]: The words of hope strung together in the black tongue meaning “Out of darkness bind them!” These bainful words shall be spoken as a rally cry, a call, a voice in the darkness - asking for help... Asking for hope... <br> designed by Kevin Perrine, co-created by our player character group. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | =GENERAL RESOURCES= | ||
+ | * [http://en.wikipedia.org/wiki/Midnight_%28role-playing_game%29]: Wikipedia's article on Midnight. | ||
+ | * [http://www.againsttheshadow.org/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=43&page=1 Intro to Midnight: DMs] | ||
+ | * [http://www.againsttheshadow.org/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=42&page=1 Intro to Midnight: Players] | ||
+ | * [http://www.againsttheshadow.org/modules.php?op=modload&name=FAQ&file=index Midnight: FAQ] | ||
+ | * [http://en.wikipedia.org/wiki/Wiki Wiki One-on-One!] | ||
+ | * [http://en.wikipedia.org/wiki/Wiki Wiki-up at Wikipedia!] | ||
+ | * [http://en.wikipedia.org/wiki/Role-playing_game RPG defined by Wiki!] | ||
+ | * [http://en.wikipedia.org/wiki/Gamemaster Game Master defined by Wiki!] | ||
+ | * [[Bluebooking]]: an explanation on RPG bluebooking, and how we can use it for Midnight. | ||
− | |||
− | |||
---- | ---- | ||
− | <small>ALL Characters, Settings and Company Copywrites and Trademarks mentioned on these wiki pages are the property of their respective creators. Their mention on this page is NOT intended as a challenge to existing copyrights. They are used here expressly for fan enjoyment. | + | <small>ALL Characters, Settings and Company Copywrites and Trademarks mentioned on these wiki pages are the property of their respective creators. Their mention on this page is NOT intended as a challenge to existing copyrights. They are used here expressly for fan enjoyment. '''Midnight''' is published by Fantasy Flight Games. |
− | This | + | This Midnight RPG Wiki was originally developed by Kevin Perrine.</small> |
Latest revision as of 16:24, 22 March 2012
![](/images/5/5b/Picturing-Aryth.gif)
For other views of maps and territory see the Map Section
Welcome to Midnight!
Welcome to the Picturing Aryth wiki gazetteer for the role-playing game setting Midnight.
This wiki site is a resource for the fantasy role-playing game using the Midnight Setting for the Dungeons and Dragons system.
This site is a wiki which is a web page that can be edited by anyone with surfing the web! The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group. A "Midnight Bible".
PICTURING ARYTH - IMAGE GAZETTEER
With the aid of many fans of the Midnight setting this will also serve as a visual guide across the wonderful but disheartened world of Aryth. Below game-masters, players and fans of Midnight are encouraged to find images/photos from our world that could represent the vision of specific areas within the world of Midnight.
Contents
- 1 The Midnight the role-playing game
- 2 PICTURING ARYTH: Image Gazetteer
- 3 Geographical Directory of Aryth
- 4 Fan Created Campaigns & Materials
- 5 GENERAL RESOURCES
The Midnight the role-playing game[edit]
![](/images/3/3c/Cover_05.gif)
![](/images/f/f4/Cover_06.gif)
![](/images/2/24/Cover_07.gif)
![](/images/4/41/Cover_08.gif)
Midnight is a fantasy role-playing campaign setting from Fantasy Flight Games. Role-playing games are usually serial campaigns of game sessions that are often times broken into story arcs like chapters in a book or episodes of a TV show. The Midnight RPG is fully compatible with the d20 System but features many new and exciting rules expansions and alternate systems. Players can choose from all-new character classes, such as the channeler and wildlander. They can select heroic paths for their characters, such as the ironborn and dragonblooded, that give them the unique gifts of truly legendary heroes. Players can also explore new rules for learning and casting spells that allow any character to wield the power of magic. Best of all, this unique magic system is seamlessly integrated with the hundreds of existing spells designed for the d20 System core rules.
You can learn alot about the system/setting by visiting:
- Official Midnight home page Fantasy Flights home.
- Against the Shadow: A fan created forum for Midnight.
- Darkness Falls: A fan created folio of the open source rules for Midnight.
- System Reference Document v3.5: D20 open source rules for D&D.
The Midnight Setting[edit]
A hundred years have passed since the Shadow in the North triumphed over the free nations of Aryth. The dark one’s corrupt lieutenants, the Night Kings, rule with an iron fist over ruined cities and shattered empires. The dwarves of Kaladrun have retreated into their mountain holdfasts, and the elves of Erethor have withdrawn into the heart of their vast and ancient forest. Twisted, incorporeal spirits known as sniffers hunt down the last true masters of magic, and the Shadow’s dark and secretive priesthood, the legates of the Order of Shadow, seek out elven spies, dwarven insurgents, and the few brave heroes who stand defiant against the fall of night.
- Midnight Basics: a very short info brief about the difference of Midnight and D&D.
- The World of Midnight
- The Fallen God
- The Veil
- The Shadow
- The Age of Twilight
- The Last Battle
- Midnight - Rank & File: lists of the various leaders and the troops beneath them.
- TAINT RULES
- Midnight - Language Lexicon
Through the AGES[edit]
The Calendar Year[edit]
Sarcosan Sahi Calendar[edit]
Each day on Aryth is about 26 hours long and each year is approximately 337 days.
Adjusting for the vagaries of Sarcosan religious portent, each Great Arc is therefore about 34 days long. Each arc is further divided into lesser helias that vary in length between two and 17 days. Because of their inconsistency, and because only Sarcosan priests seem able to keep track of them all, the lesser helias are seldom used to mark time. There is one day during each helia, however, that is often used to measure time and it is called the helial zenith. The zenith is the midpoint of each arc and marks the day on which the ascending arc transitions to the descending one.
For ease of comparison to known constants, note that because of the longer day length in Aryth, a character who has lived a given number of the shorter Aryth years is still just as old in actual time as a character that has lived the same number of years in the real world.
Great Arcs of the Sorshef[edit]
Each arc is named after the god-rider that is believed to hold the most power within that region of the stellar Sorshef. There are sections of the Book of the Sahi that tell of times in the ancient past when the god-kalifs of given arcs changed and were therefore given new names, but this has not happened since before the Sarcosans came to Eredane.
- Months of the Year: better known as "ARCS" to folk of Aryth.
- SHAREEL (1)
"the Arc of the Sisters", the first thaws in the central plains usually come by the end of Shareel and the wild boro begin their migration north. - DOSHRAM (2)
"Planting", This arc is when young horses are broken. Sarcosan weddings are also thought most favored during Doshram. - SAHAAD (3)
"Spring's End", this arc is the favored time for birthing foals. Traditionally this is also the time when nomadic Sarcosans left their winter camps. If born on the zenith of Sahaad, a Sarcosan child is thought to be destined for greatness. - SENNEACH (4)
"the Arc of Battle", this is the traditional time of hunts, conquest, and trade caravans. - HALAIL (5)
"High Summer", in Eredane and the hottest time of the year across most of the continent. Children of age often attempt their soba, or “breaking ceremony,” during Halail. - ZIMRA (6)
"Harvest", this arc is dry and windy across most of the lands. It is considered bad luck to be born in Zimra and in times not so ancient, children born on the zenith of Zimra were often drowned. - OBARES (7)
"the Arc of AUTUMN", and time for the last preparations before winter comes. Nomadic tribes returned to winter camps and settled in for the long winter by the zenith of Obares, also known as "the Day of Rests". - HANUD (8)
"the Arc of the Dead", this a traditional time to honor the memory of lost relatives and the only time of the year when it is wise to ask favors of the Sorshef. The Dorns, long influenced by the Sarcosan calendar, hold their most solemn ancestor ceremony on the zenith of Hanud. They call the ceremony "the Calling of Honors". - HISHA (9)
"the Arc of WINTER", this time marks the heart of the winter season. The zenith of Hisha coincides with the winter solstice and is called "the Day of the Sun". - SUTARA (10)
"Long Winter", this is still a time of bleak cold before the spring. Since the end of the Third Age, the long winters often seem to cling to the lands, a dread portent many attribute to the foul ways of Izrador.
- SHAREEL (1)
Twilight Hours[edit]
- Midnight's Twilight Hours: herein is an explanation of the 26 hour day.
PICTURING ARYTH: Image Gazetteer[edit]
- The following is a visual gazetteer for the world of Aryth, a geographical directory, an important reference for the imagery of locations and things, used in conjunction with a the map and descriptions given in the Midnight supplements. Each area will begin with a short bio-information brief concerning the geographical makeup of a region, country, province, city, towns, villages, power nexus, etc... Across the continent of Eredane as well as any relevant/appropriate structures, buildings, wildlife, etc...
- For Example:
An image of Angkor Wat (in Cambodia) could be a perfect fit to Ibon-sul, a strange/creepy/gothic cathedral might represent an image for one of the many dark churches of Izrador, or one of the many European Castle ruins could represent the crumbling Fortress Wall across the northlands.
- For Example:
- Please feel free to add images to the collection... Please do your best to follow the formats/markup set within the wiki as you make additions.
Maps[edit]
- the Continent of EREDANE on the world of Aryth in the heart of MIDNIGHT 2nd Edition.
- Eredane's Politic Map of Districts
- Eredane's Map of Mirrors & Nexus:
- Eredane's Map of Mirrors:
- Eredane's Map of Nexus:
- Spliced Eredane Map: This map was spliced together from multiple detail maps.
Geographical Directory of Aryth[edit]
Northern Marches[edit]
- Icewall Mountains
- Western Spur
- Cold Downs
- River Eb
- Withered Wood
- The Weal
- The Woe
- Vale of Tears
- The Black Road
- Ishensa Basin
- Ishensa River
- Gasterfang
- Horn of Death
- Horn of Ice
- Blight Marsh
- The Blight
- Frozen Barrens
- The Scar
- Kazak-Dur
- The Endless Ice
The Highhorn Mountains[edit]
The Kaladrun Mountains[edit]
Northern Kaladruns[edit]
- Icewall Mountains
Southern Kaladruns[edit]
- ???
Northern Erenland (Occupied Lands)[edit]
- Bastion District Shadow District; Controlled by: Prince Samael
- Chandering District Shadow District; Controlled by: Prince Gregon Chander
- Fallport District Shadow District; Controlled by: Dumuk
- Highwall District Shadow District; Controlled by: Greater Legate Teros Vilosa
- Lower Inshensa District Shadow District; Controlled by: Greater Legate Judela Marcosa
- Port Esben District Shadow District; Controlled by: Prince Vildar Esben
- Riismark District Shadow District; Controlled by: Nagruk
- Steel Hill District Shadow District; Controlled by: Prince Aushav Fallon
- Upper Inshensa District Shadow District; Controlled by: Helag
Central Erenland (Occupied Lands)[edit]
- Al Kadil District Shadow District; Controlled by: Hadah al-Mansur
- Baden’s Bluff District Shadow District; Controlled by: Count Halrion Baden
- Eastern Hills District Shadow District; Controlled by: Azogduk
- Erenhead District Shadow District; Controlled by: Murkul
- The Plains of Erenhead
- Lowrock District Shadow District; Controlled by: Gaalak
- Westlands District Shadow District; Controlled by: Grial the Fey Killer
- The Eren River
- The Ardune
The Sea of Pelluria[edit]
- Corbron Isles
- Dragon Island
Southern Erenland (Occupied Lands)[edit]
- Alvedara District Shadow District; Controlled by: Prince Ahvazi Abbas
- Horse Plains of Erenland
- Zorgetch District Shadow District; Controlled by: Vorbane and Vrin
- Sharuun District Shadow District; Controlled by: Prince Farah Shanduz
- Cambrial District Shadow District; Controlled by: Greater Legate Shantelus Ereach
- Southwest Coast District Shadow District; Controlled by: Aran Jasayi
- Southeast Coast District Shadow District; Controlled by: Prince Castor Mardiff
- Alvedara District Shadow District; Controlled by: Prince Ahvazi Abbas
The Erethor[edit]
The Caraheen[edit]
- River's Fangs
- Green March
- Darkening Wood
- Felthera River
- Dead Marshes
- Druid's Swamp
- Iathril River
- The Burning Line
The Veradeen[edit]
- Skyrfell Pike
The Miraleen[edit]
- The Aruun
- Arunath Mountains
Coastal Water Region[edit]
- Asmadar
- Kasmael Coast
- Stormhold
- White Desert
Open Seas[edit]
- The Pale Ocean
- The Kasmael Sea
- The Endless Ocean
Fan Created Campaigns & Materials[edit]
These wiki pages list various Midnight campaigns created by GMs and players for there entertainment.
- “Agh burzum-ishi krimpatul!”: The words of hope strung together in the black tongue meaning “Out of darkness bind them!” These bainful words shall be spoken as a rally cry, a call, a voice in the darkness - asking for help... Asking for hope...
designed by Kevin Perrine, co-created by our player character group.
- “Agh burzum-ishi krimpatul!”: The words of hope strung together in the black tongue meaning “Out of darkness bind them!” These bainful words shall be spoken as a rally cry, a call, a voice in the darkness - asking for help... Asking for hope...
GENERAL RESOURCES[edit]
- [1]: Wikipedia's article on Midnight.
- Intro to Midnight: DMs
- Intro to Midnight: Players
- Midnight: FAQ
- Wiki One-on-One!
- Wiki-up at Wikipedia!
- RPG defined by Wiki!
- Game Master defined by Wiki!
- Bluebooking: an explanation on RPG bluebooking, and how we can use it for Midnight.
ALL Characters, Settings and Company Copywrites and Trademarks mentioned on these wiki pages are the property of their respective creators. Their mention on this page is NOT intended as a challenge to existing copyrights. They are used here expressly for fan enjoyment. Midnight is published by Fantasy Flight Games.
This Midnight RPG Wiki was originally developed by Kevin Perrine.