* [[FOUND in the Crystal Keep of the Fortress Wall, a lair of the Blood Taker Idring of House Gyrn]]
* [[FOUND on the fields of the Battle Landing of the Green March]]
* [[FOUND in Vrolk's Laboratory, The Obsidian Spire]]
* [[FOUND at ShadowWall]]
==FOUND IN VROLK'S LABORATORY, The OBSIDIAN SPIRE==
===EQUIPMENT & MATERIALS GATHERED===
==FOUND AT SHADOWWALL==
===EQUIPMENT & MATERIALS GATHERED===
As the group moves along it's way they begin to pick up and collect things of necessity and of convenience. This is a list for all things they have aquired. <br> Once items have been claimed by an individual they will be removed from this list. All items are considered *medium* unless noted otherwise.
'''The Grimoire of Bile by Umann-Ul''' ''(spellbook)''
* Level 0
** Ghost Sound
** Read Magic
* Level 1
** Assist (Sorcery & Shadow pg 29)
** Deep Breath
** Detect Astirax (Midnight pg 134)
** Far Whisper (Midnight pg 135)
** Obscuring Mist
* Level 3
** Dispel Magic
** Tongues
* Level 4
** Remove Curse
'''The Cyclopædia of Vrolk the Vile''' ''(spellbook)''
* Level 0
** Disrupt Undead
** Read Magic
** Touch of Fatigue
* Level 1
** Cause Fear
* Level 2
** command undead
** Decomposition
** Fell Forbiddance (Sorcery & Shadow pg 33)
** Ghoul Touch
** Ray of Weakness
** Shroud of Undeath
** Withering Speech (Sorcery & Shadow pg 39)
* Level 3
** Blood Boil (Sorcery & Shadow pg 32)
** Dispel Magic
** Halt Undead
** Tongues
** Vampiric Touch
* Level 4
** Animate Dead
** Bestow Curse
** Crushing Dispair
** Cause Critical Wounds (as cure reversed)
* Level 5
** Blight
** Nightmare
** Nexus Fuel (Midnight pg 136)
* Level 7
** Insanity
* Level 8
** Horrid Wilting
** Trap the Soul
===ARCANE ITEMS===
'''[31] Runic Dice''' <br> This set of polyhedrons was found in the cupboard at ShadowWall. The runes seem to read notations concerning spices, herbs and health. Made of odd porous stone these dice can be put into food and in a pinch could be used as food themselves (one meal ration), beyond the spell description. <br> (runic record, single use, use-activated - spell: as Stone Soup - Midnight pg 138)
'''Echo's Splinter''' ''(wooden staff)''<br> Found chain locked in a crate in the attic of ShadowWall, within a silk slipcase fitted bag... This impossibly hard wood staff is some 4" is diameter and a full 6.5' long. It is nearly straight with a slight crook in the top 1' of the staff. It weighs approximately 25lbs. The staff holds a series of runes on it, etched into the wood by dark magic and fire - as if burned into the wood against it's will. While the runes can be felt and seen slightly - only pathwalkers can deepen the scares enough to read and use... (runic record; multiple use, energy-activated) <br> The spells Kyuad are able to make out at this point are:
* Level 0
** Arcane Mark
** Dancing Lights
** Detect Magic
** Read Magic
* Level 1
** Detect Secret Doors
** Shield
** Unseen Servant
* Level 2
** Continual Flame
** Knock
** Shatter
===BOOKS===
* History of Herbs, by Yszer Oralum (Erenlander)
* The Darkfast Curses of Kazak-Dur (Norther)
* The Life of Belela Maranmir the III, by Olafper Damarpad (Colonial)
* The Codex on the Dworg Culture, by Buzarthak the Grey (Old Dwarven)
* History of Horseback Warfare (Colonial)
* The Life of Hadraped Venla the Unwashed, by Selcir of Kyràthé (Erenlander)
* Lexicon on Sewing, by Porcho (Traders Togue)
* Travels of Sayela Alorplen (Colonial)
* History of Warfare, by General Kamael (Courtier)
* The Life of Larpon the Great, by Dammar (Trader's Tongue)
* The Compendium on Time - the life of Aryth, by Vrolk (Colonial)
* The Life of Crisran of Záyírà (Danisil)
* The Compendium of Northern March Blood Temples, by Care the Grey (Norther)
* Tome of Southern Cults (Norther)
* Tales on Brewing (the nicest of the tomes with a lock) (Old Dwarven)
* Journeys of Futhaatr the IV (Norther)
* The Tome on the Sundering (High Elven)
* The Grimoire of Illusionism, by Monibald the Younger (Trader's Tongue)
* History of the Sarcosan, by Saypad Cormer the Learned (Coutier)
* The Life of Ysusara Hesfor, by Ysus the Magnificent (Colonial)
* Tarassar of Kyràthé's Tome on Astrology (Colonial)
* Writings on Dancing, by Tarasdua Venlum the III (Danisil)
* The Life of Werurr Hagallor, by Kyraplen the Learned (Halfling)
* Tales of Artifacts and Relics, 1st Age (High Elven)
* Theory of Ancient Empires from Across the Sea (Norther)
The following table displays common regional worths assigned to the five types of goods. These worths are suggestions only; the Dm may vary these multipliers based on the buyer's or seller's circumstances, and an item's price can quickly increase or decrease if either party so much as imagines that he hears the sound of an orc's hobnailed boot.
Note that the values on the table are for non-collaborators. Contraband items are much easier to come by for orcs and legates, who always trade for such items as if they had multipliers of x1 as long as they have an appropriate supply source. Likewise, collaborators may gain the same benefit depending on their ranks and the item desired; gnomes, for instance, are able to trade for large sailing vessels and other items they need to provide the transport of goods for the dark armies, but are still prohibited from possessing weapons. Traitor princes and their personal guards, on the other hand, can acquire weapons as easily as orcs, and often ones of a much finer quality.
Also, common sense may dictate that specific items may vary from the regional norm. While raw materials are in high demand in Erethor, for instance, wood is there in plenty, and so should have a lower multiplier. Where obvious exceptions exist, they are noted in parentheses.