Character:Sun and Moon United in Splendor: Difference between revisions

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Caste and Favoured Abilities are italicized.
Caste and Favoured Abilities are italicized.
==Abilities==
==Abilities==
===Caste Abilities===
===Favoured Abilities===
===Favoured Abilities===
*Dodge
*Dodge •••••
*Integrity
*Integrity •••••
*Martial Arts ••
*Martial Arts •••••
*Presence ••
*Presence •••••
*Survival
*Survival •••••
===Unfavoured Abilities===
===Unfavoured Abilities===
====War====
====War====
*Archery
*Archery
*Athletics  
*Athletics  
*Awareness  
*Awareness •••••
*Resistance  
*Resistance  
====Life====
====Life====
*Larceny
*Larceny
*Linguistics
*Linguistics
*Performance
*Performance •••••
*Ride
*Ride
*Sail
*Sail •••••
*Socialize
*Socialize •••
*Stealth  
*Stealth  
====Wisdom====
====Wisdom====

Revision as of 01:28, 10 September 2009

Sun and Moon United in Splendor

File:.png

Character in Once more with feeling, played by Andrensath.

Caste: Waxing Moon
Concept: Angry Sun King Seneschal who still remembers the First Age.

Needs writing.

Motivation

Get revenge for the Usurpation

Intimacies

Natural

  • Protecting his bondmate. (Desire) (+)
  • Elder Sidereals (Hatred) (-)

Unnatural

Anima

Describe here in full your Caste anima power. Also tell us your totemic form.

Attributes

Physical

  • Strength ••••
  • Dexterity •••••
  • Stamina ••••

Social

  • Charisma •••••
  • Manipulation •••••
  • Appearance •••••

Mental

  • Perception •••
  • Intelligence •••
  • Wits •••••

Caste and Favoured Abilities are italicized.

Abilities

Favoured Abilities

  • Dodge •••••
  • Integrity •••••
  • Martial Arts •••••
  • Presence •••••
  • Survival •••••

Unfavoured Abilities

War

  • Archery
  • Athletics
  • Awareness •••••
  • Resistance

Life

  • Larceny
  • Linguistics
  • Performance •••••
  • Ride
  • Sail •••••
  • Socialize •••
  • Stealth

Wisdom

  • Bureaucracy
  • Investigation
  • Lore ••
  • Occult ••
  • Medicine

Backgrounds

Charms

Ability

Essence

  • Permanent Essence:
  • Personal motes: /
  • Peripheral motes: /
  • Committed:
  • Willpower: /

Health Levels

  • -0
  • -1
  • -1
  • -2
  • -2
  • -4
  • Incapacitated

Wounds are designated as bashing, lethal or aggravated

Virtues

  • Compassion:
  • Conviction:
  • Temperance:
  • Valor:

Limit Break

Equipment

History

Defenses

Physical

  • Dodge DV:
  • Parry DV:

Mental

  • Dodge MDV:
  • Parry MDV:

XP

Gained

Basic Awards (8XP)

Story Awards (10XP)

Other Awards (Variable)

Spent

Backgrounds (3XP/dot)

Charms (8XP)

Unspent