Once more with feeling/Denandsor Council/Cabinet/Ministry/Defense & Logistics/Navy/Enlightened Naval Pilots: Difference between revisions
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===Artifact 1 (Yellow Jade Fivefold Harmonic Adapter)=== | ===Artifact 1 (Yellow Jade Fivefold Harmonic Adapter)=== | ||
These adapters allow the pilots to attune to (and gain the magical material benefits of) their blue jade warstrider flight systems without having to commit twice the normal amount of essence. (''WotLA'', p. 57) | These adapters allow the pilots to attune to (and gain the magical material benefits of) their blue jade warstrider flight systems without having to commit twice the normal amount of essence. (''WotLA'', p. 57) | ||
===Artifact 3 ([[Once more with feeling/Denandsor Council/Cabinet/Ministry/Defense & Logistics/Navy/Hurricane|''Hurricane''-class Variable Common Warstrider]])=== | ===Artifact 3 ([[Once more with feeling/Denandsor Council/Cabinet/Ministry/Defense & Logistics/Navy/Hurricane|''Hurricane''-class Variable Common Warstrider]])=== | ||
===Artifact 3 (Essence Capacitor)=== | ===Artifact 3 (Essence Capacitor)=== | ||
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===Backing 1 (Denandsor Council Navy)=== | ===Backing 1 (Denandsor Council Navy)=== | ||
===Resources | ===Resources 2=== | ||
==Essence== | ==Essence== |
Revision as of 09:15, 6 November 2009
Enlightened Naval Pilot
Back to: Navy Page
Motivation
- To defend their new home in Denandsor.
Intimacies
- De’aneir’a Sera Vestra (Loyalty)
- Anshu (Loyalty) (+)
- Ziyad (Loyalty) (+)
- Squadronmates (Loyalty) (+)
- Denandsor Council Navy (Loyalty) (+)
Attributes
Physical
- Strength 4
- Dexterity 4
- Stamina 4
Social
- Charisma 3
- Manipulation 3
- Appearance 3
Mental
- Perception 4
- Intelligence 2
- Wits 4
Abilities
- Archery 4
- Athletics 2
- Awareness 3
- Dodge 4
- Integrity 2
- Lore 4 (in XP debt from training charm)
- Martial Arts 4
- Resistance 2
- Ride 4
Backgrounds
Artifact 1 (Yellow Jade Fivefold Harmonic Adapter)
These adapters allow the pilots to attune to (and gain the magical material benefits of) their blue jade warstriders without having to commit twice the normal amount of essence. (WotLA, p. 57)
Artifact 1 (Yellow Jade Fivefold Harmonic Adapter)
These adapters allow the pilots to attune to (and gain the magical material benefits of) their blue jade warstrider flight systems without having to commit twice the normal amount of essence. (WotLA, p. 57)
Artifact 3 (Hurricane-class Variable Common Warstrider)
Artifact 3 (Essence Capacitor)
Plugged into warstrider. (DotFA Lords, p. 90)
Artifact 4 (Essence Capacitor)
Plugged into flight system (DotFA Lords, p. 90)
Artifact 4 (Warstrider Flight System)
DotFA Lords, p. 90
Artifact 3 (Warstrider Elsewhere Stutter Cannon)
Resources 2
Essence
Essence: 2
Personal: (7) 20/20
Willpower
7/7
Virtues
Compassion: 2
Conviction: 3
Temperance: 3
Valor: 3 (increased with training charm)
Combat Values
- Parry DV: 4 (unarmed), 3 (knife)
- Dodge DV: 4
- Parry MDV: 1
- Dodge MDV: 6
- Soak, Natural: 2B/0L
Health Levels
- -0 []
- -1 [], -1 []
- -2 [], -2 []
- -4 []
- Incapacitated []
Merits & Flaws
Awakened Essence (4pts)
This character hass an Essence pool equal to (Essence x 10), all of which is considered Personal Essence. S/he can spend one-third of hir Essence pool freely. To use the rest, s/he must spend one Willpower point in each scene in which s/he wishes to access the remainder of hir Essence.
Diminished Taste (-1pt)
The character has no sense of taste and automatically fails all Perception rolls to identify a substance by taste.
Minor Oath (-1pt, Backing)
The character has sworn an oath to serve the Denandsor Council.
Code of Honor (-2pts)
This character is incapable of lying to or betraying anyone whom s/he considers to be an ally unless hir player first fails a Conviction roll.
Vice (thrill-seeking, -3pts)
This character is addicted to thrill-seeking. When the character encounters an opportunity for thrill-seeking, the character’s player must successfully roll Temperance against a difficulty of 3 lest the character surrender to the chosen vice. The player may spend one Willpower to have the character ignore the effects of a failed Temperance roll for a scene.
Vice (gambling, -3pts)
This character is addicted to gambling. When the character encounters an opportunity for games of chance, the character’s player must successfully roll Temperance against a difficulty of 3 lest the character surrender to the chosen vice. The player may spend one Willpower to have the character ignore the effects of a failed Temperance roll for a scene.