Ogre:Main Page: Difference between revisions
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Ogre is a system that do not use classes or general levels and is loosely based on the OGC system. The rules are complex allowing players to create a wide variety of characters, but complex does not necessarily means complicated. | Ogre is a system that do not use classes or general levels and is loosely based on the OGC system. The rules are complex allowing players to create a wide variety of characters, but complex does not necessarily means complicated. | ||
Your asnewr was just what I needed. Its made my day! | |||
=Codex= | =Codex= |
Revision as of 07:32, 13 May 2011
Ogre is a system that do not use classes or general levels and is loosely based on the OGC system. The rules are complex allowing players to create a wide variety of characters, but complex does not necessarily means complicated.
Your asnewr was just what I needed. Its made my day!
Codex
The rules are separated in many books that focus on a particular aspect of the game. The main rulebook you need to start playing is the character codex. For now, it is the only book with content.
Character Codex
The main codex contains core rules to play the game. It have sufficient material to start playing with this book only, but a richer environment is available with other books.
Background Codex
Will describe a talents and flaws system.
Races Codex
This book contains all races that a player can choose as a character.
Equipment Codex
List of equipments a character can used during the games.
Magic Codex
Three magics system will be describe : dynamic magic, static magic and powers.
Campaign Codex
Rules and guideline to create campaign settings that use Ogre.