Ogre:CharacterCodex:Skills

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Skills[edit]

Skill entry description[edit]

Ability[edit]

Each skill is linked to an ability from which it received a modifier.

Initiative[edit]

An action initiative category essentially tells you how long the action takes to perform in combat. There are nine initiative categories: Instantaneous, Immediate, Quick, Short, Standard, Long, Very Long, Slow and Very Slow (See Combat section). If the action is done outside of combat, the Initiative will be the time it takes to complete the action in normal time. If the time to complete an action is variable, this entry will contain “See below” and more details will be given in the description text.

Armor Penalty[edit]

Some skills can receive a penalty when you are encumbered by armor. There are 4 types of armor penalties: None: This skill is unaffected by wearing an armor. Combat: This skill received a penalty for wearing an armor from someone that is not competent with armor. The more you are skilled at wearing armor, the less your skill will be hinder by tour armor. Maneuver: Penalties from armor can be reduced by someone skilled at wearing armor, but not as much as with a Combat armor penalty. Precise Maneuver: It is not important how you are skilled for wearing armor, the skill ask for such precision that armor will always hinder you.

Untrained[edit]

This entry describe if you can use this skill without having train in it. This mean if untrained entry is “Yes” you can use this skill even if you have 0 base ranks in it. A value of “No”, you can only use this skill if you have at least 1 base ranks in it. If this entry contains “See below”, this means that you can use this skill untrained, but in a limited way. More details will be given in the description text.

Concentration[edit]

If the skill asks for concentration in order to be completed. When a skill ask for concentration and you are distracted, you need to make a Concentration check to complete your action. (See Concentration Skill)

Description[edit]

General text describing what you can do with this skill.

Check[edit]

This entry contains information on resolving the outcome of using this skill. It will explain how to set the DC of the skill and which modifier may affect the skill.

Total Success[edit]

Explain the effect of having a Total Success while using this skill.

Total Failure[edit]

Explain the effect of having a Total Failure while using this skill.

Try Again[edit]

When you failed with the skill, it will explain if you can try again the same action later.

Skill Tree[edit]

Attributes - Ability

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Attributes - Resistance

Stability
Defense
Fortitude
Wits
Judgment
Will

Attributes - Perception

Listen
Spot
Scent
Taste
Touch

Attributes - Movement

Burrow
Climb
Fly
Swim
Walk

Acrobatic

Jump
Tumble

Animal

Handle Animal
Ride
Wild Empathy

Awareness

Intuition
Spatial

Combat

Combat Awareness
Health

Combat, Attack

Melee
Range
Tactical

Combat, Defensive Maneuver

Avoid Bleeding
Dodge
Endure Pain
Stunned Maneuver

Combat, Martial Art

Strike
Sweep

Combat, Offensive Maneuver

Disarm
Feint
Move Attack

Combat, Two-Weapons

Strike, Second Fist
Melee, Second Weapon
Range, Second Weapon

Craft

General
Repair

Craft, Art

Handicraft
Visual
Writing

Craft, Chemical

Chemical
Pharmaceutics

Craft, Electronics

Cybernetic
Electronic
Mecharmor
Robotic

Craft, Engineering

Mechanical
Structural
Trapmaking
Use Rope

Craft, Luxury

Gem Cutting

Craft, War

Armorer
Gunsmithing
Missile
Weapon Smiting

Deadly

Demolition
Sneak Attack
Use Poison

Device

Disable Device
Open Lock

Game

Card
Dice
Luck
Strategy

Influence

Compliment
Diplomacy
Inspire

Information

Gather Information
Research

Investigation

Interrogation
Search
Sense Motive

Language

Decipher Script
Innuendo

Lore

General
Local
Politics

Lore, Mystic

Necromancy
Planes
Religion

Lore, World

Geography
History
Social

Manipulation

Bluff
Intimidate
Taunt

Medical

Genetics
Medicine
Psychoanalysis
Treat Injury

Merchant

Appraise
Scrounging
Trading

Nature

Herb Lore
Survival
Track

Performance

Music
Voice
Act
Dance

Profession

Protection

Armor
Shield

Self-Control

Rage

Self-Discipline

Concentration
Ki
Meditation

Sport

Stalking

Hide
Move Silently

Subterfuge

Disguise
Escape Artist
Forgery
Sleight of Hand

Tongues

Speak
Write

Vehicles

Drive
Pilot