Difference between revisions of "Byzantium: Nightmares Undreamed Of"
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|Just One More Artifact, Then I'll Show/Dutchess | |Just One More Artifact, Then I'll Show/Dutchess |
Revision as of 09:13, 20 September 2018
Recruitment | Re-Recruitment | OOC | IC
Contents
Player Characters
- Tomás the Red-Handed Bastard, Fighter, Init +1, Speed 8, AC 13, Disposition 8/8, Saber attack +3, Sling attack +3, Aura of Intimidation
- Cypress Kamran, Battle Wizard, Spells 3/3, Init -1, Speed 6, AC X, Disposition 9/9, Scythe attack +X, Pistol attack +X, Dagger attack +x, Imbuement of Stick Servitors
- Amata, Shadowsneak, Spells 3/3, Init +1, Speed 8, AC X, Disposition 6/6, Psychic Armor 5/5, weapon 1 attack +X, weapon 2 attack +X, Precognition
- Stanles Lear, Spellslinger, Spells 4/4, Init +2, Speed 9, AC X, Disposition 5/5, Psychic Armor 5/5, weapon 1 attack +X, weapon 2 attack +X, Imbuement ?
Sample Byzantium Character Sheet
Name | Align | Profession | Hit Die | Cha | Dex | Fer | Hlth | Int | Will | Social Class | Motivation | Background | Defining Aspect | Secret |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tomás the Red-Handed Bastard | Neutral | Fighter | d8 | 04 | 13 | 15 | 13 | 07 | 11 | 10 | get free of this curse | Bourgeois Bastard Born of Ambition | I Work Oddjobs in This Mad City I Love | Help, I’ve Fallen / Can’t Get Out! |
Cypress Kamran | Chaotic | Battle Wizard | d8 | 09 | 08 | 17 | 09 | 15 | 10 | 08 | for freedom | The Wild Consumed Me, Fought Me, Protected Me | I may be Learned, but / Bound as my Puppets | Under/Mutable Flesh Slps/Beast |
Amata | Chaotic | Shadowsneak | d6 | 11 | 13 | 11 | 11 | 11 | 10 | 08 | defiant survival | A Slave to My Birth | Agent of Change, One Step at a Time | The Stars Know My Name |
Stanles Lear | Neutral | Spellslinger | d6 | 10 | 17 | 11 | 13 | 16 | 05 | 16 | professionally hated | I'm a Drunken Patricide | Just One More Artifact, Then I'll Show/Dutchess | No/Accident / Sober/Once |
Byzantium
Factions
NPCs
Rumors and Leads
Notable Posts
- On the Subject of Chaos in Society, including setting information for the game
- On the Subject of Culture in Byzantium
- What Is Byzantium?
- Some notes on Encumbrance
- Blue OOC blocks vs Hidden sblocks
- On weapons and kit in the City
House Rules
Chargen
- Players who lack any 13s or better in the starting attribute array for their character may either swap one set of attributes (per normal) or advance one of their Primary Attributes to 13.
Contacts
You each start play with a number of Contacts = 1 + CHA modifier (negative modifiers result in bonus Contacts automatically beginning on the lower end of the Reaction table). You can declare your unused Contacts at any time during play. You will have the opportunity to make additional Contacts in play, and can make a Between Adventures move in some extended downtime situations to generate more open Contacts if your current open Contacts are exhausted. When you activate a Contact, I'll roll against the Reaction and Seeing a Man About a Dog tables (TNU 137-138) to determine their current opinion of you and their ability to render the aid you desire. (With the exception that free Contacts generated by negative CHA will at best have a neutral Reaction).
Equipment
Backpacks take up one of the encumbering item slots, grant a free encumbering item slot, and can carry up to your allowed encumbrance. e.g. A backpack takes up an encumbering item slot, but you could carry a musical instrument inside it for free, all of your small items, and another three encumbering items (assuming you don't have any other encumbering items).
Spells
Variations are a new feature in The Nameless Grimoire. I'll be treating Variations as a variation on the spell that can be cast spontaneously, if the spell is mastered and memorized.
Imbuements: You may select one spell you have mastered, and receive a narrative effect for possessing mastery in it that we negotiate. So, for instance, selecting Open as your Imbuement might mean that your character can always open small, unlocked containers within 10' of them with the motion of a finger. Selecting Perfect Orientation might mean that your character can always orient to true north and the direction 'up'. Characters will have the opportunity to acquire additional Imbuements, both as a result of attaining new specific levels and through narrative devices.