Difference between revisions of "Trinity:Mechanics"

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The game mechanics of the world of Trinity are based upon d20. While it would be theoretically possible to play in the setting in other systems, those systems would undoubtedly require a good deal of overhauling to handle all the mechanics that play an important role in establishing the flavor of the setting.
 
The game mechanics of the world of Trinity are based upon d20. While it would be theoretically possible to play in the setting in other systems, those systems would undoubtedly require a good deal of overhauling to handle all the mechanics that play an important role in establishing the flavor of the setting.
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As a general rule, anything goes. If you can make sense out of why your moogle is an assassin, or how your artilect gained the abilities of a sorcerer, I will tend to allow it. Also, I tend to allow almost any published d20 material; however, it must be mechanically sound, and you must ask before you use it.
  
 
*[[Trinity:Abilities | Abilities]]
 
*[[Trinity:Abilities | Abilities]]

Revision as of 16:07, 25 December 2006


Trinity
Index
Background
Mechanics
Essays
Campaigns

The game mechanics of the world of Trinity are based upon d20. While it would be theoretically possible to play in the setting in other systems, those systems would undoubtedly require a good deal of overhauling to handle all the mechanics that play an important role in establishing the flavor of the setting.

As a general rule, anything goes. If you can make sense out of why your moogle is an assassin, or how your artilect gained the abilities of a sorcerer, I will tend to allow it. Also, I tend to allow almost any published d20 material; however, it must be mechanically sound, and you must ask before you use it.