Scum and Villainy - No Disintegrations: Difference between revisions
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A Scum and Villainy Game run by MrPrim | <center>A Scum and Villainy Game run by MrPrim</center> | ||
[[File:no_disintegrations_splash.jpg]] | |||
<center>[[File:no_disintegrations_splash.jpg|800px]]</center> | |||
[[Scum and Villainy - No Disintegrations - The Ship | Ship]] | [[Scum and Villainy - No Disintegrations - The Ship | Ship]] | ||
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If you're not sure what to do, do one of these, they're how you earn XP! | If you're not sure what to do, do one of these, they're how you earn XP! | ||
{| style="border: none; width: 100%" valign="top" | |||
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* Roll a desperate action. | * Roll a desperate action. | ||
* Address a tough challenge with insight or compassion. | * Address a tough challenge with insight or compassion. | ||
* Express your beliefs, drives, heritage, or background. | * Express your beliefs, drives, heritage, or background. | ||
* Struggle with issues from your vice or traumas during the session | * Struggle with issues from your vice or traumas during the session | ||
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; For the Mechanic | ; For the Mechanic | ||
* Address a challenge with technical skill or ingenuity. | * Address a challenge with technical skill or ingenuity. | ||
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; For the Speaker | ; For the Speaker | ||
* Address a challenge with deception or influence. | * Address a challenge with deception or influence. | ||
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; For the whole Crew | ; For the whole Crew | ||
* Execute a successful extraction operation or capture of a bounty. | * Execute a successful extraction operation or capture of a bounty. | ||
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* Bolster your crew’s reputation or develop a new one. | * Bolster your crew’s reputation or develop a new one. | ||
* Express the goals, drives, inner conflict, or essential nature of the crew. | * Express the goals, drives, inner conflict, or essential nature of the crew. | ||
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== Current Status == | == Current Status == |
Revision as of 03:26, 14 January 2021
What To Do
If you're not sure what to do, do one of these, they're how you earn XP!
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Current Status
Current Bounty
The Client:
The Reward:
The Target:
Notes: