Scum and Villainy - No Disintegrations: Difference between revisions

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The crew of the [[Scum and Villainy - No Disintegrations - The Ship | ''Last-Chance-2'']].
The crew of the [[Scum and Villainy - No Disintegrations - The Ship | ''Last-Chance-2'']].
* [https://docs.google.com/spreadsheets/d/1sEM6kS5pvzh0VPJ3OhrYS246OscsWCAfZGLnvQnKkVg/edit?usp=sharing | Alecta, the Mystic]
* [https://docs.google.com/spreadsheets/d/1sEM6kS5pvzh0VPJ3OhrYS246OscsWCAfZGLnvQnKkVg/edit?usp=sharing Alecta], the Mystic
* [https://docs.google.com/spreadsheets/d/1JrOQk2sErDtbIPNcUb-z-aYiGXc5zDaj9RjHxAs7up4/edit?usp=sharing | Arven Purotto, the Muscle]
* [https://docs.google.com/spreadsheets/d/1JrOQk2sErDtbIPNcUb-z-aYiGXc5zDaj9RjHxAs7up4/edit?usp=sharing Arven Purotto], the Muscle
* [https://docs.google.com/spreadsheets/d/1n6_N8gErjkPijovDSbnia6QkNbcnaBuNkTZPbAxF7W0/edit#gid=1968737131 | Joss, the Mechanic]
* [https://docs.google.com/spreadsheets/d/1n6_N8gErjkPijovDSbnia6QkNbcnaBuNkTZPbAxF7W0/edit#gid=1968737131 Joss], the Mechanic
* [https://docs.google.com/spreadsheets/d/1862ZbdxqsdSpmUA5J6pjwg43j5JHTecvNFAaTleVeMs/edit?usp=sharing | Jussup, the Speaker]
* [https://docs.google.com/spreadsheets/d/1862ZbdxqsdSpmUA5J6pjwg43j5JHTecvNFAaTleVeMs/edit?usp=sharing Jussup], the Speaker
* [https://docs.google.com/spreadsheets/d/1WgT_0-a_yOVXU-rArmT8nhn9YBmLnOXM2xZhczYqHBY/edit#gid=391908270 | Xera Wismox], the Pilot
* [https://docs.google.com/spreadsheets/d/1WgT_0-a_yOVXU-rArmT8nhn9YBmLnOXM2xZhczYqHBY/edit#gid=391908270 Xera Wismox], the Pilot


[[Scum and Villainy - No Disintegrations - Worlds | Worlds]]
[[Scum and Villainy - No Disintegrations - Worlds | Worlds]]

Revision as of 03:39, 14 January 2021

A Scum and Villainy Game run by MrPrim

The crew of the Last-Chance-2.

Worlds

Factions

Faces

What To Do

If you're not sure what to do, do one of these, they're how you earn XP!

  • Roll a desperate action.
  • Address a tough challenge with insight or compassion.
  • Express your beliefs, drives, heritage, or background.
  • Struggle with issues from your vice or traumas during the session
For the Mechanic
  • Address a challenge with technical skill or ingenuity.
For the Muscle
  • Address a challenge with force or threats.
For the Mystic
  • Address a challenge with wisdom or the Force.
For the Pilot
  • Address a challenge with speed or flair.
For the Scoundrel
  • Address a challenge with charm or audacity.
For the Speaker
  • Address a challenge with deception or influence.
For the whole Crew
  • Execute a successful extraction operation or capture of a bounty.
  • Contend with challenges above your current station.
  • Bolster your crew’s reputation or develop a new one.
  • Express the goals, drives, inner conflict, or essential nature of the crew.

Current Status

Current Bounty

The Client:

The Reward:

The Target:

Notes: