OSRIC Borderlands
Introduction
Welcome to the wiki page for Borderlands, an OSRIC campaign being run on rpg.net forums.
Characters
Jarpa Fernweaver
Played by Marc G.
Halfling Thief, 1st lvl
AC 6, HP 2/4, THACO: 20 Surprise: +1 Move: 60 Short Sword: +0 to hit 1d6/1d8 damage -- Backstab: +4 to hit 2d6/2d8 damage Sling: +4 to hit, 1d4/1d4 damage, Range Increment 35' RSW: 10 BW: 16 DPP: 13 (9 vs Poison) PP: 12 Sp: 11
Jahnk
Played by Aikireikinu,
Half-Orc Fighter, lvl. 1
AC 4 (3 w/ shield) HP 9/9 THAC0: 20 Move: 90' Bastard Sword: +3 2d4/2d8 +6 Dart: +0 1d3/1d2 +4 Range 15' Club: +2 1d4/1d3 +4 RSW: 18 BW: 20 DPP: 16 PP: 17 SP: 19
Vilandrien Starbrow
played by Mitch
Elven Fighter/Magic-User/Thief
AC 7 HP 4/4 THAC0: 20 Move: 90' Attack 1: Long sword: 3/2, +2 to hit, 1d8+2/1d12+2 Attack 2: Short bow: 2/1, +1 to hit, 1d6, 50’ Attack 3: Short sword: 1d6/1d8
- Backstab: +4 to hit, double damage
RSW: 11 BW: 15 DPP: 13 PP: 12 SP: 12 (-1 Mental saves, 90% resist sleep/charm)
Eiseth the Owl
Eiseth Zenunim Qodeshah will serve as Vilandrien's Familiar until 1220.IV.15 at 9 AM
Casald Rii
played by thirdkingdom
Human Fighter 1
AC x, HP x/x Surprise: x Move x Attack 1: Attack 2: RSW: x BW: x DPP: x PP: x Sp: x
Taren Rubysmith
played by DannyK
Dwarf Cleric 1
AC x, HP x/x Surprise: x Move x Attack 1: Attack 2: RSW: x BW: x DPP: x PP: x Sp: x
Brynn
played by tomas
Human Druid 1 AC 7, HP 4/4
Surprise: 0 Move 120 Attack 1: Attack 2: RSW: 14 BW: 16 DPP: 10 PP: 13 Sp: 15
Hirelings
Nodwick the Porter AC 8 (Leather) HP 4 Attack: 20/d6 (Staff) -- R 18 B 20 D 16 P 17 S 19 Monthly: 20sp + R & B
Linden the Footman (DEX 16) AC 5 (Leather & Shield & Dex) HP 5 Attack: 20/d6 (Spear/Hand Axe) Thrown: 19 (Spear/Hand Axe) -- R 18 B 20 D 16 P 17 S 19 Monthly: 20sp + R & B
Marfin the Footman AC 7 (Leather & Shield) HP 8 Attack: 20/d6 (Spear/Hand Axe) Thrown: 20 (Spear/Hand Axe) -- R 18 B 20 D 16 P 17 S 19 Monthly: 20sp + R & B
The Borderlands Ballad
A simple experience reward tracker.
The Treasure Chest
A repository for loot, unidentified items, and various stores.
The Borderlands Region
A plateau along the Spice Road between the Western Kingdoms and the Eastern Empire, the Borderlands are a cosmopolitan collection of people who gathered and thrived based on trade. Now, beset on every side by humanoids, the trade which gave the region such prosperity has dwindled, and the fate of the Borderlands hangs in balance.
House Rules
General
- If you play a non-human single-class, double the racial limit to that class. (An Elf is limited to Fighter 5 (Str 16 or below) to 7 (Str 18) - if you're a Fighter/Cleric that limit remains. If you're a Fighter, you are limited to lvl 10, 12, or 14)1
- Initiative by Side. This makes PbP a lot easier, as one side goes, the other side goes, and so on.
- Char gen: Roll 3d6 6 times. If the total of all 6 rolls is less than 54, promote the lowest roll (or one of them if there are ties) to 16. If it's still less than 54? Promote the lowest roll to 15. If you somehow still total less than 54? Promote the lowest roll to 14. Assign rolls to stat.
- Lost levels: Especially in Play-by-Post, lost levels represent an almost insurmountable set-back. You can choose to catch "Wraith Fever" and your character will lay helpless while they regain 100 exp x their previous level each day.
- Exp for monsters and treasure are awarded upon return to settlements. Magic items that are kept award 10% of their estimated value. Magic items that are sold award 100%.
- Training for higher levels does cost significant amounts of gold and time.
Two Handed Weapons
The following weapons are considered two-handed
Flail, Heavy Halberd Hammer, War, Heavy Morningstar Pick, Heavy Pole-arm Staff Sword Two-handed.
Spears and Tridents
Spears and tridents can be used one-handed and with a shield. However they cannot Set vs Charge if used one-handed.
Rations
The rules list the price per day. That is now the price per week.
Magical Healing
Magic Healing House Rule: If you're dropped to negative hit points but healed above 0 hits by magic you are still in a coma for 1-6 turns (10-60 minutes) but you are only "helpless" for one day. If you are fully healed by magic (which will get a lot harder to do as the HP totals go up) you require a full night's rest.
Level Drain
It's awful in a Play-by-Post. So while it will still happen, lost Exp is recovered at 1000 exp per full day of rest (Wraith Fever). 10% of the level drained exp lost will not be recovered and will have to be earned again.
Identify Spell
The section of the spell that reads: The spell must be cast within 1 hour/ caster level of the time a magic item first comes near the caster will be ignored.
Stowage and Animal Encumbrance
Stowage
Carried
Small Pouch or Purse 2.5 lbs
Large Pouch 5 lbs
Small Sack 10 lbs
Backpack 30 lbs
Large Sack 40 lbs
Waterskin 3 pints
Animal
Saddle Bags 50lb/pair
Pack Saddle 300lbs
Panniers 400lb/pair
Animal Encumbrance
Unencumbered, Max Carry, Pull
Donkey 100/200/500
Horse, Draft 400/700/2000
Horse, Pack or Riding 300/500/1200
Mule 300/500/1500
Oxen 450/800/2200
Pony 200/400/1000
Warhorse, Light or Elven 200/400/*800
Warhorse, Medium 300/600/*1200
Warhorse, Heavy 500/700/*2000
- Warhorses are not trained to pull loads, and are generally too expensive (and tempermental) to be good at it.