Pierce the Heavens
Threads
Characters
Active
Evening played by knockingbox
Callister played by pstjmack
D'mitri "Doc" Lev played by brahnamin
Sephyr "Tav" Tavish played by strangebehviour
Retired
Rabbit played by Myth
Aulikki Kärkkäinen played by Atlictoatl
Tenzing Noray played by geijhan
Skinner played by aurebesh
NPCs
- Paula Sol-Withers
- Paula was the acceptance agent for the repossession of the ship Turning Point. She is a relative of Ingrum Sol, the guy who sponsored the mission. When encountered at Rotgut station she is a Whitehead, addicted to White a sensory-overload via a vibe-helmet.
- Trona Brederode
- Back on his Secondary Ed stage of training with the Order, the student just ahead of Rabbit in the Rankings was Trona. He was the last of the Lead Cadre, and one of the few to spot Rabbit’s position in Mid Cadre as chosen, not due to inability.
- They’d had a friendly rivalry, a brief flirtation, and a few passionate nights toward the end. But Trona had surged for a high-rank posting, and Rabbit held to the safe track, and they had gone their different ways.
- Vidor Gou-Athenat
- David!Attenborough!In!Space!
- Rabbit's crew:
- Miri Lithgouw
- Tannoun Vish Young
- Gillen Byat
- Sansha van Kerk
- Bouden Tolliver (deceased)
- Moorkop
Advancement Triggers and Experence Earned
- Tav: (Starfarer) A system is pushed to the limit
- Abigail Tessler-Fontainbleau:
- Callister:
- Rabbit: (Commercial) A rich resource is found
- D'mitri Lev: A bold act fails spectacularly
- Aulikki Kärrkäinen: (Military) an objective is taken by force
Episode 1 - The Repo Job | Episode 2 - Pirate Station | LEVEL UP | Episode 3 - Wild-Jump/Planetfall | Episode 4 - The Columbine | LEVEL UP (mid episode) | Episode 4 - The Columbine | |
---|---|---|---|---|---|---|---|
Tav: A problem is solved with firepower | 1 - Tav shot the turret in the engine room | 4 - Tav shot his way out of a cargo pod
LEVEL UP TRIGGERED |
Tav: An injury is sustained | 5 - Tav got skewered | 9 - Callister got injured by Harvesters
LEVEL UP TRIGGERED |
Tav: A deal ends in betrayal. | 15 - Lev and basilisk
LEVEL UP TRIGGERED |
Abigail: Trade one unit of cargo | Abigail: A relationship changes dramatically (optional change) | Abigail: A relationship changes dramatically (no change) | 11 - Lev made a terrible deal | ||||
Callister: Make a leap of faith | 2 - Callister leapt out of the ship | Callister: A ludicrous stunt turns the tides | Callister: A ludicrous stunt turns the tides (no change) | 13 - Jet-boot rescue! | |||
Rabbit: A needed item is scrounged up | Rabbit: A needed item is scrounged up (no change) | 6 - Rabbit scrounged parts for the Beowulf | Rabbit: A rich resource is found | 14 - Kärrkäinen discovers properties of local fauna | |||
Skinner: An injury has been sustained | 3 - Skinner took an injury from the ship defences | Lev: A system's security is breached | N/A | 8 - Lev hacked the doors and stuff | Lev: A statement starts or ends a fight | 12 - Lev ended a fight (AI bargain, simultaneous with Abigail) | |
Kärrkäinen: A problem is resolved with firepower | N/A | 7 - So much dakka | Kärrkäinen: A fascinating phenomenon is explained | 10 - K explained the melty cages. |
Episode 5 - The Death of Doctor Island | Episode 6 | |
---|---|---|
Tav: A system is pushed to the limit | ||
Abigail: A difficult promise is upheld. (complete)
An injury is sustained. |
19 - Abigail let the murderous AI leave to greater universe | |
Callister: An intentional “accident” happens. | 18 - Hyperdrive goes boom | |
Lev: an objective is taken by force (complete)
A bold act fails spectacularly |
17 - happened a lot | |
Kärrkäinen: an objective is taken by force | 16 - happened a lot |
Factions
The Seven Stars
A Controlling Military Coalition. A group of planets that prefers a strong show of force to keep both its citizens and rivals in line. A large part of its forces are conscripted from "feeder worlds" where the population has little alternative but to serve, however it does also hire mercenaries.
Section 7
(Defiant Scientific Collective)
Within the Seven Stars is a mysterious collective of individuals who see with greater clarity the needs of humanity. They are not motivated by power or control, but by data and knowledge. The hegemony of the Seven Stars is a useful construct for providing stability, but humanity's greatness lies in its capacity for creativity and adaptation. Science is the conduit for humanity's achievement. Science is what distinguishes us from other forms of life. Science is our divinity.
One day soon, the Seven Stars coalition will become the infrastructural schematic for humanity to ascend to its true form and purpose.
The Order
The Order's purpose is to take care of the lost and forgotten, minister to the poor, and heal the sick. Since there are so many of those, members of the Order are parsimonious with their resources, not spending much on themselves. They provide training for their charges, helping them find careers as productive members of society, and charge them a fair price for it, to be paid out of future earnings.
- Names As part of their Promary Training completion, novitiates of the Order take a use-name to signal their membership in the Order. These can be names of historical figured, mythological names, or names with ho pt\revious history.
The Invisible Hand
An Elite, Mercantile Alliance. An alliance of corporations, trade merchant guilds, and other mercantile concerns. They only admit into the alliance elite, established, posh members. The existence of the alliance is semi-secret (except in places where the "member" is a government focus on trade) in most places.
Custom Moves
Onboard the Columbine
When you tear apart a room on the Columbine, roll + Expertise
- On 10+ You find a useful thing, no problem before the pursuit breaks in
- On 7-9 You find a useful thing and choose 1
- ...getting it eats up a resource (GM's call)
- ...pursuit broke in on you
When you open a sealed door on the Columbine, roll plus Expertise/Physique
- On 10+ you control the door and you spot the ambush
- On 7-9 Choose one
- ...you control the door
- ...you spot the ambush
Episode 1: The Repo Job
Episode 2: Triple-cross
The Triple Conspiracy: Revern Massagen and Moscolin
Interlude: The Wild Jump
Episode 3: Planetfall
Episode 4: Death of the Columbine
Episode 5: The Death of Doctor Island
Episode 6: Apotheosis
Major Ideals -I addressed challenges with perseverance, learning, or sheer dumb luck
-I expressed my heritage, background, or beliefs through my actions.
-I struggled with issues from my burdens or background.
Minor Ideal: -I learned from my own vulnerability or weakness.
Questions: WHAT GIVES YOU YOUR POWERS? A stubborn refusal to give up. Evening won't let it end like this, down here, now that she finally found something worth living for. She's just getting started!
WHO'S ROOTING FOR YOU BACK HOME? Votive Tetry, her ignoble rival. Not her family, really - they'd be affronted, they'd care, but not in a way that matters - but she misses him. Despite everything, she truly believes he'd want her to get out okay, now that she's starting to shed some of her highborn bullshit. She needs to tell him, if he's still alive, that he was right about her - about all of it.
Bond Power HEART OF HEARTS (1/session). When you and your group are in a tough spot, you can flash back to a scene from your past or hometown and describe how your memory of that time inspires you in the current moment. You can treat your next roll as though you rolled an unmodified 20. You can only ever use this ability three times; after that, replace it with a new power from this bond.