BREAK!!: Nightmare Over Ragged Hollow
Development thread | OOC | IC
Player Characters
Character | Species + Calling | Native Plane | Played by | Defense | Hearts | Speed | Allegiance | Quirk | |
---|---|---|---|---|---|---|---|---|---|
Jet Chthonios | Native Human Champion | Buried Kingdom | Funkadelic | 14 | 3 | Average | Unaligned | Mage Breaker: Aura Check/Contest vs magical effects | |
Bio-Mechanoid Battle Princess | Wistful Dark | The Wyzard | 3 | Average | Buster Arm: Bright damage energy cannon, can be powered by Heart | ||||
Natsumi | Rai-Neko Murder Princess | Buried Kingdom | Falkus | 3 | Average | Angelic Countenance: protective aura of guileless, heavenly innocence | |||
Diamanti Rebuk't | Elf Heretic | Wistful Dark | ESkemp | 14/15 | 2 | Average | Unaligned (Dark 1) | Ferrous: iron skin + heart make a physical and emotional fortress; body mass Snag | |
Native Human Sage | Wistful Dark | Lysus | 2 | Average | Soul Link: can share thoughts/feelings with X, Minor Penalty when not linked |
Diamanti is immune to the Ballooned and Putrefied ailments.
Character Generation Custom Rules
Characters are Rank 2. Chargen has four main defining selections and two auxiliary components to flesh out the character.
Defining Selections:
- Calling
- Species
- Homeland
- History
Auxiliary Components:
- Traits
- Quirk
You have two Choice Points you can spend to make a choice with the defining selections. The other selections will each be rolled for twice, and you may select your favorite of the two rolls.
- With Traits, you may either roll two Positive Traits and one Negative Trait, or you may select one Positive Trait but then will need to select two Negative Traits.
- Quirks are initially determined by your Species. You may then select the category of Quirk if you wish, but will need to roll for the actual Quirk on that sub-category table. You are allowed one re-roll, but must accept it.
BREAK!! Setting Deviation
Instead of distinct geographies that experience 100% night, day, or twilight, I'd like to stipulate an environment that shifts between the three states. A magi-planar phenomenon results in a sudden shift between states every day, contingent on the homeland. The landscape, and what's in it, might shift dependent on the plane that is in effect.
The game will be set in the Twilight Meridian, where the majority of each day is spent in Twilight between the Dark and the Blaze. This transitive state has led to the Twilight Meridian becoming a natural trading zone between Dark and Blaze communities.
- In the Twilight Meridian, it's twilight for sixteen hours each day. Dark reigns from midnight to 4am, and the Blaze reigns from 10am to 2pm. The other hours belong to Twilight.
- In the Wistful Dark, it's Dark except for two hours from noon to 2pm when the Blaze reigns and four hours of the Twilight from 10am to noon and 2pm to 4pm.
- In the Blazing Garden, it's Dark from midnight to 2am and Twilight from 10pm to midnight and 2am to 4am.
Natives of each planar cycle have a Minor Bonus when that cycle is active. Natives of the Buried Kingdom have a Minor Bonus underground.
Ragged Hollow
A quaint little town overlooking the river Rime, its low slate roofs nestled under the white-walled Temple of Halcyon. Best known for its flax, jumbugs, and the temple. The flax is pulped into paper and used to make books at the Temple of Halcyon, or made into cloth and oil (each family owns a loom and an oil press used during the long winter evenings). The town and its 750 inhabitants are governed by a council of priests from the Temple. There is no army or town guard.
To the west lies a mountainous region dominated by Mount Mourn that no one ever goes into. To the north across the Rime River is the Gloam Wood, a deep dark forest that one generally avoids exploring. To the south stretch the notoriously ill-famed Wailing Hills, an area few enter willingly, though a trail leading to a few frontier villages some three days walk away does cross through them. To the east begins the Kingdom, where the first important city is a week away.
Key Descriptions
1. The Temple of Halcyon
Curving white towers nestle on a lovely green lawn. Soaring stained glass windows depicting images of angels teaching, ancient scrolls, and arcane books. The temple sports greenhouse roofs and gleaming bronze doors.
2. Split Anvil Smithy
A blacksmith selling mostly farming supplies and tools. Joanna, the blacksmith, is a human woman in her 30s who immigrated to Ragged Hollow from the Wistful Dark.
3. Sharp's General Store
General supplies like rope, canvas, glass jars, feed & seed. Run by Twelve-Seven, a bio-mechanoid.
4. Alchemical Solutions
Omar, a human man in his 40s from another place entirely, sells acids and healing supplies and can produce custom items on commission. (High-end Workshop - Alchemy)
5. Radomir
The edifice of the local Sage Radomir, a non-binary Tenebrate from the Wistful Dark. Radomir's home and parlor is only present during the Twilight Meridian and Wistful Dark periods of the day. (High-end Workshop - Artificing)
6. Lost Ox Inn
Rooms, brews, and victuals (Pleasant Room & Hearty Meal). Thurm Muttonchops, the proprietor, is a middle-aged dwarf. He's originally from the Blazing Garden.
7. Dun’Myff Paper Mill
The local industry is managed by Naofri, a chib woman.
8. The Dancing Needle
A clothing and accessories store run by Laban & Leep Uluuk, a gruun couple.
9. The Hooked Fin
A fishing supplies store that sells fresh fish and eels and has basic accommodation (Basic Room & Meal), out of the home of Taar Thuuk, a gruun woman.
10. Jumbug Farm
Run by Skritch, a non-binary goblin, their brother Skrunch, and their mom TapTap. Raises jumbugs (mounts), buzzers (pets), and plump meat-beetles (food).
11. The Rime River
High grassy banks overlook this sluggish brown river. Chunks of white ice float by. Small fishing boats sit lashed to stumps and rocks. A decrepit gray house hunches on the small wooded island in the center of the current.
Neighboring Areas
- Journeying to the Gloam Wood takes one into the Wistful Dark.
- Mount Morn and the Wailing Hills are both native to the Twilight Meridian
Important NPCs
Home plane
- 01-15 Wistful Dark
- 16-85 Twilight Meridian
- 86-00 Blazing Garden