Search results

Jump to: navigation, search
  • ...k and by paying a FP allows to slip in and out at will for a scene. Bigger rifts allowing others to step through are more difficult.
    4 KB (593 words) - 04:54, 27 June 2019
  • ...k and by paying a FP allows to slip in and out at will for a scene. Bigger rifts allowing others to step through are more difficult.
    4 KB (614 words) - 10:30, 21 June 2019
  • ...k and by paying a FP allows to slip in and out at will for a scene. Bigger rifts allowing others to step through are more difficult.
    4 KB (613 words) - 05:12, 16 July 2010
  • After the rifts were all closed, Nackelmip was held in very high regard, and eventually bec
    1 KB (244 words) - 16:48, 8 February 2014
  • ...t important. Those within it. The Bureaus of Destiny are safe, the spatial rifts are too complex for them to be broken into, as is the Loom, but otherwise,
    37 KB (6,174 words) - 15:06, 29 January 2012
  • A campaign of RIFTS, set in the post-apocalyptic New West. [[Rifts Texas PBP Hunter Mobile Gun | Northern Gun NG-V7 Hunter Mobile Gun, nicknam
    776 bytes (107 words) - 12:57, 2 March 2012
  • Back [[RIFTS:Texas]]
    4 KB (672 words) - 16:29, 22 March 2012
  • A character in [[RIFTS:Texas]]
    3 KB (381 words) - 17:16, 26 February 2012
  • Link to campaign: [[RIFTS:Texas]] Special Forces O.C.C. (from Rifts: Mercenaries), Level 4 (13,000 xp)
    3 KB (443 words) - 16:02, 29 February 2012
  • A character in [[RIFTS:Texas]], a pbp campaign.
    3 KB (342 words) - 09:12, 27 February 2012
  • This is the game that is definitely not Rifts and uses the FU RPG rules so please don't sue me Kevin.
    2 KB (326 words) - 18:56, 25 March 2012
  • Rifts game set in California.
    29 bytes (5 words) - 00:09, 23 April 2012
  • ...r mind sets and intellectual outlooks, how much greater must be the hidden rifts between Tony and myself? Our views of life and the world are so different
    43 KB (8,242 words) - 19:58, 7 January 2014
  • <Knockwood> Why not? We can handle continuum rifts.<br><br>
    52 KB (9,558 words) - 07:54, 3 January 2014
  • **Yoko: To learn of the lost pre-Rifts past, expand the field of techno-wizardry and stick it to the Coalition.
    4 KB (687 words) - 11:00, 30 March 2014
  • ...nge: Mystically converted electric engines good for 1000 miles per charge, Rifts 1e p. 92
    4 KB (688 words) - 02:14, 19 March 2014
  • ...red up by those stories, something that pushed her to earn a degree in pre-Rifts North American history (her first being techno-magic). ...falls to her waist, usually worn up in a ponytail. She favors archaic pre-Rifts clothing, things like brown flight jackets and cargo pants or blue jumpsuit
    5 KB (710 words) - 01:10, 13 November 2014
  • * '''System:''' ''Rifts''
    3 KB (434 words) - 21:03, 19 March 2014
  • History: Pre-Rifts: 32
    2 KB (216 words) - 04:33, 28 March 2014
  • '''Rifts - Keepers of the Dragon'''<br /> Wiki Page: [[Rifts Keepers of the Dragon]]<br />
    1 KB (192 words) - 15:42, 29 March 2014

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)