Torglike
Nb. I will be posting up my conversion notes for a campaign that i hope to kickstart early next year. The setting will be Torg (updated the 'Near Now' to 2008) and teh system will be ORE (based primarily from Wild Talents, Reign, Nemesis, and anything else i can bastardize).
General principles
Torg is complicated and there is a lot of dice rolling and charts. This conversion has 4 founding principles
- Reduce rolling in the game, especially in combat (hence adopting the ore system)
- Reduce the tendency for combat to be dictated by a character rolling a massive number that obliterates the foe.
- Reduce the complexity of Torg. Always opt for the simpler solution
- Keep the things that make the Torg system great (e.g. drama deck, disconnection, world laws and axioms), and ditch the rest (e.g. complicated magic system)
Index
Rules
- Basic Rules
- Stats and Skills
- Combat
- Equipment
- Magic
- Miracles
- Powers
- Esoteric Disciplines
- Honour and Corruption
- Foes and Encounters
- Character Templates
- Party Assets
- Weapons
- Armour
- Cyberware
- Other Equipment
- links to other concepts
Redundant links Basic Rules, attributes and skills