Star Trek: Mercury
Game Data
Character | Rank | Role | Player | PP | XP | Stress | Challenged Values |
---|---|---|---|---|---|---|---|
Isib Ch'tharan | Captain | CO | Daz Florp Lebam | 1 | 0 | ||
Mena | Commander | XO | Kittlefish | 1 | 0 | ||
Vayla Asura | Lt Cmdr | Science | Sage Genesis | 1 | 0 | ||
Doctors Vanderkemp | Lt Cmdr | Counselor | the Inmara | 1 | 0 | ||
Chalco | Ensign | Engineering | Brontes | 1 | 0 | ||
Tanner van Zandt | Ensign | Navigation | Captain Tylor | 1 | 0 | ||
Mili Miyashita | Ensign | Quartermaster | CitizenKeen | 1 | 0 | ||
Doctor Aaron "Mack" MacAran | Specialist | Security | brahnamin | 1 | 0 |
Doom Pool
Crisis Pools
- (none)
USS Mercury NCC-1946
The ship is a Kelvin Timeline film-era variant of VOY's Nova class, developed from information retrieved from the Jellyfish. As such, she is a small short-range science, research, and surveying ship. Even though Mercury is intended to be a short-range vessel, lessons learned from the Franklin Incident caused Starfleet to include a full fabrication lab and hydroponics bay, in case of "surprise" long deployments.
Storyline
Scene 1 (downtime)
Mercury, finished with her shakedown, departs from Starbase Yorktown in 2264 with a fresh-faced and excited crew.